Trence uses Tidal Breath!
The breath attack vanishes into the gray mist, sprays of ice and water turning into nowhere. It's certainly destroying something, but it's difficult to judge the amount of pain being caused to a cloud from inside it.
Willis uses an Ice Arrow!
Willis's perfect aim is pretty useless here, as he simply draws an ice arrow and looses it at no point in particular.
Sessha casts Sonic Stun! A.. ray? comes from her finger and creates a small fixed spot in the air in front of her. The overall mist isn't affected, but a small amount of it was frozen and the pattern of flow is slightly disrupted.
Still, the oppressive mist covers all, as it tries to clamp down on the annoying pearls in its centre, pressing down from all sides.
The party takes 21 damage! 10 of it is semi-permanent.
Trence Colunstin
52/81 HP
20/54 MP
Battle Aura
Iceberg Titan Dragon
Haste
Defense ++
Tired
Fight
-> Claw Slash! Attack one creature.
Damage +++
-> Icy Slash! Attack one creature, with bonus cold damage.
Damage ++++, 5 MP
-> Double Claw! Attack one creature twice. Tiring.
Damage +++
-> Frozen Double Slash! Attack one creature twice, with an explosion of bonus cold damage. Tiring. May inflict Freeze.
Damage ++++, 5 MP
-> Wave Slash! Damage +++
Like a slash, but a shockwave hits all enemies in a group.
Skills
-> Cover! All single-target attacks hitting one ally hit Trence instead. This effect continues until Trence chooses to end it, or the dragon form is reverted.
-> Flowing Water. Boosts evasion on self.
Magic
-> Tidal breath, 10 MP, Tiring. Hits all enemies on the field with an torrent of razor ice and icy water. Does Heavy Water damage to all enemies. Tiring. Costs 10 MP
-> Revert, 0 MP
Willis Navers
10/48 HP
13/37 MP
Battle Aura
Defense ++
Fight
-> Shoot! Attacks one creature with arrows.
Damage +++
-> Rapid Fire! Attacks all creatures in a group with arrows. Tiring.
Damage +
-> Ice Arrow! Attacks one creature with cold-infused arrows.
Damage +++, Cold enchanted.
Skills
-> Meditation. Next spell does one damage level more than normal.
-> Entangle. Weakens a single target's physical attack and defense. Prevents running.
-> Web Grapnel.
-> Battle Aura. When active, allows single-target beneficial effects applied to just you to also affect the other members of the party. Painful when combined with Dragon Form.
Magic
-> Meteor Strike! Massive fire damage that hits a whole group of enemies. Costs 28 MP.
-> Absolute Zero. Extreme cold damage to a single enemy. Costs 22 MP.
-> Fireworks! Moderate fire damage that hits all enemies. Costs 24 MP.
-> Tsunami! Heavy water damage that hits all enemies. Costs 36 MP.
Sessha Naver
125/155 HP
47/58 MP
Battle Aura
Deadly Poison
Defense ++
Fight
-> Dagger Throw. Attacks one creature with thrown knives.
Damage +++
-> Flurry of Darts+. Attacks all creatures in a group with thrown knives.
Damage +
-> Trick shot. Critically attacks one creature with a thrown knife. Tiring.
Damage +++ Increased chance of critical
Skills
-> Poison Dagger (disabling) Adds automatic debuff attempts to dagger attacks, along with a chance of inflicting several disabling status effects.
-> Poison Dagger (lethal) Adds poison status effect to dagger attacks. Guaranteed to take effect on non-resistant targets.
-> Backstab. Charges for a turn to do massive damage to a target next turn. Tiring.
Damage ++++++
-> Indignation. Raises magic resistance on self by one level.
Magic
-> Heal, cost 6 MP Heals a little. ~80 HP
-> Healmore, cost 18 MP Heals a lot. ~140 HP
-> Group Heal, cost 20 MP Heals all party members for a little. ~70 HP
-> Vertigo, cost 5 MP. Reduces target's attack and defense.
-> Armor One, cost 12 MP. Increases defense significantly for one target
-> Sonic Stun, cost 11 MP. Target may miss next turn.
-> Shadow Messenger, cost 6 MP. Talk to any known target within this city.
3 potions (Heal 50)
3 smelling salts (revive at 10%)
1 mana potion (Restore mana)
2 Antidote herbs (Cure Poison)
4 scan crystals
Farflame Mana Symbol. (restores 15MP, doesn't use a turn, Trence only.)