Autumn 10, Year 1It is getting colder...Petra invokes Vinewall at magnitude 2.0 in an attempt to send himself back to the north. There's good news and bad news. The bad news is that launching yourself with that much force would deal enough damage to kill Petra. The good news is that Petra lacked that kind of strength! This is probably the kind of maneuver you should practice before using in a situation like this.
Petra deliberately launches himself about a meter, and collides with the slime! The Goat Slime and Petra both take 2 damage. The Goat Slime, interpreting this as futher hostilities and already having been taunted and attacked before, strikes Petra again to deal 4 more damage!
You feel as if somewhere, a mouse is freaking out. The local White Spider just goes about its business.
Doraido attempts to lifelink themself with Petra, using the tree as a medium. This unfortunately, does not work. Doraido has learned that lifelink, and presumably most other abilities, require you to be in the same place as the target in order to function.
There is discussion about banishing Doraido for some reason. This did not end up happening. If you want to block a dryad from making wasteful upgrade purchases for themself, there is actually a different option that you can discuss.
As for research, research isn't actually a thing; or at least not a thing
yet. You might get an answer about manifestation costs sooner rather than later though.
Goat Slime: 49/60 hp (South area)
Mouse: 2/2 hp (2/17 LL:1) (In another area)
White Spider: 5/5 hp (South area)
There is a shallow trench around the tree.The tree is poorly encircled by defenses.Name: Petra
Tier: Adolescent
Health: ?/15 (2/17 LL:1)
Status: Normal
Power Multiplier: 2
Skillset: Defense/Equipment/Fossils/???
Abilities:
[Defense] Vinewall: Create a wall of densely-packed vines nearby, blocking movement through it. Can alter the speed at which it rises.
[Equipment] Fabricate: Create a piece of equipment in hand. Requires material
[Fossils] Petrify: Turn something previously alive into immobile stone.
Name: Doraido
Tier: Newborn
Health: 14/15
Status: Normal
Power Multiplier: 2
Skillset: Absorption Line/Life/Light/???
Abilities:
[Absorption Line] Absorb Flesh: Absorbs the flesh by extending the branches to skewer a target. The collected materials are converted to useful minerals, and the waste turned to fertilizer.
[Life] Heal: Send a spherical mass of curative mana at a target, restoring their health. Can be cast on self.
[Life] Life Link: You can connect the life force of two beings, or sever an existing connection. While linked, health is combined and shared between the two. Not all things can be linked, can be resisted, and may have unpredictable consequences if used carelessly
[Light] Light Bind: Bands of light are cast at a target, before locking into place as solid constructs, restricting movements. Can be targeted to specific parts.
Name: Inanna
Tier: Spirit
Health: N/A
Status: N/A
Power Multiplier: N/A
Skillset: Man Eater/Spores/Carnivorous Plants/???
Abilities:
[Man Eater] Slavering Maw: Takes a crunch out of the target with Inannas acid drooling maw. Not only is the bite likely to remove chunks out of less sturdy creatures, but the acid will rapidly wear away at the rest.
[Spores] Lovely Mist: A cloud of spores that induce delusions and feelings of love in beings that inhale them.
[Carnivorous Plants] Giant Sundew: Grows a massive Sundew, large enough to ensnare animals in its grasp. The adhesive it uses to hold its prey is moderatly acidic, but not enough to kill a man in any appreciable time period.
Name: Oakstance
Tier: Spirit
Health: N/A
Status: N/A
Power Multiplier: N/A
Skillset: The Fighter/The Willful/The Sculptor/???
Abilities:
[The Fighter] Barkfists: Covers Oakstance's fists in thick, rough wood, increasing the damage of his punches and adding the potential for a minor stun. Layers peel away as he attacks. # of hits is equal to power multiplier.
[The Willful] Defiant Roar: Buffs all physical Dryads offence-wise. Increases in power based on how many foes are in the area, especially enemies actively threatening/damaging the Tree.
[The Sculptor] Cloudshape: Change the cloud cover in the area. Has the potential to change the weather if used multiple times in succession, like stopping or starting a storm, or filling the area with fog. Requires a very high power multiplier to work as advertised.
Name: Old Oak
Tier: Spirit
Health: N/A
Status: N/A
Power Multiplier: N/A
Skillset: Agility/Trickery/Snakecraft/???
Abilities:
[Agility] Spry for its Age: Old Oak can use this ability to blink-dodge around in combat, being somewhere it wasn't moments ago, catching foes by surprise and avoiding, or at least attempting to avoid, their attacks.
[Trickery] I'll Use Illusion: Old Oak can prepare detailed illusions in his vicinity, and can act as though those illusions are real as long as it's 'fast enough for the universe not to notice'; say, using an imaginary ramp to climb up to a high place, as long as the high place was really there to begin with, or chopping a real apple with an imaginary, uhh, slap-chop.
[Snakecraft] Summon Smaller Snake: Old Oak can make small snakes out of... whatever materials happen to be convenient. The materials chosen affect the snakes' properties. Not all materials are snake-able
Name: Aracnea
Tier: Spirit
Health: N/A
Status: N/A
Power Multiplier: N/A
Skillset: Venom/Web Spinning/Spider Summoning/???
Abilities:
[Venom] Venomous Bite: Targets bitten by Aracnea will be injected with venom, which will do damage over time. Duration determined by power multiplier
[Web Spinning] Make Webs: Webs can be made, often functioning as traps, larger webs take more time to make
[Spider Summoning] Spider Control: Depending on how far away Aracnea is from a spider, she can have it attack a specific target.
Health: 30/30
Height: 28cm
Mana: 15
Branches: 2
Leaves: None
Soil: Normal
Temperature: Cold
Other
Empower Spell: (1 Mana) - For this turn only, a selected Dryad ability is cast with double its effective power multiplier with a reduced failure rate.
Heal: (1 Mana) - Heals 5 health for one Dryad, or 2 health for one Non-Dryad.
Dryad Manifestation: (25 Mana) - Converts a "Spirit" dryad into a "Newborn" dryad. Cost increases with each use.
Summon: (2 Mana) - Enables a Spirit Dryad to act for this turn at the location of the tree. They will have a temporary 10 HP, 2 Power Multiplier and will be able to use any abilities they have on that turn.
Haunted Forest: (4 Mana) - Enables ALL Spirit Dryads to act for this turn at the location of the tree. They will have a temporary 1 HP, 1 Power Multiplier and will be able to use any abilities they have on that turn.
Control Defense (FREE!) - Enables a Dryad Spirit to control an entity created by a dryad ability for this turn. The spirit cannot do anything else this turn if they control a defense. Not all defenses can be controlled.
Banish Dryad: (0 Mana) - Permanently remove a dryad from the game. All investments in that dryad are lost forever and it can never be summoned or materialized again.
Petra
Devolution: (1 Mana) - Converts this "Adolescent" Dryad to a "Microdryad". While stronger than an Adolescent Dryad, as a Microdryad you will be locked out of almost all opportunities to get new abilities including the current options, and prevent your tier from improving again. A tier increase is better for everything but the cost.
Tier Increase: (100 Mana) - Converts this "Adolescent" Dryad to an "Pre-Adult" Dryad.
Common Ability Purchase 1/1 (5 Mana): - Permanently grants you an ability that is common among dryads. Common abilities are always random, but need not relate to your skillsets.
Adolescent Ability Purchase 1/3: (7 or 11 Mana) - Permanently gains a new ability. This ability must align with one of your skillsets and only works once for each. Abilities obtained with this spell must be somewhat similar to an existing ability you have. The cheaper option selects an ability for you, seemingly at random.
Newborn Ability Purchase 1/3: (3 or 6 Mana) - Permanently gains a new ability. This ability must align with one of your skillsets and only works once for each. Abilities obtained with this spell must be basic in their nature. The cheaper option selects an ability for you, seemingly at random.
Doraido
Devolution: (1 Mana) - Converts this "Adolescent" Dryad to a "Microdryad". While stronger than an Adolescent Dryad, as a Microdryad you will be locked out of almost all opportunities to get new abilities including the current options, and prevent your tier from improving again. A tier increase is better for everything but the cost.
Tier Increase: (100 Mana) - Converts this "Adolescent" Dryad to an "Pre-Adult" Dryad.
Common Ability Purchase 1/1 (5 Mana): - Permanently grants you an ability that is common among dryads. Common abilities are always random, but need not relate to your skillsets.
Adolescent Ability Purchase 1/3: (7 or 11 Mana) - Permanently gains a new ability. This ability must align with one of your skillsets and only works once for each. Abilities obtained with this spell must be somewhat similar to an existing ability you have. The cheaper option selects an ability for you, seemingly at random.
Newborn Ability Purchase 2/3: (3 or 6 Mana) - Permanently gains a new ability. This ability must align with one of your skillsets and only works once for each. Abilities obtained with this spell must be basic in their nature. The cheaper option selects an ability for you, seemingly at random. Life already purchased
Stone Maul [2.0]
Stone Shovel [0.8]
Rusty Iron Bucket [1.0]
Vinewall 1/1HP (Around tree. Has dirt on it)
Vinewall 2/2HP (Around tree)
Giant Sundew 3/3HP (Overgrown)
Vinewall 1/2HP (Random)
Vinewall 1/1HP (Random)
Vinewall 2/4HP (Random)
Vinewall 2/2HP (South)