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Author Topic: Dryad Rage 2: Another game about growing a Tree and possibly civil war?  (Read 17562 times)

Failbird105

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #120 on: August 19, 2020, 08:26:20 pm »

"True, I certainly would have been less interested in summoning a healer if I knew it would have been more efficient to just heal then and summon someone now instead."
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Maximum Spin

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #121 on: August 19, 2020, 08:42:24 pm »

"True, I certainly would have been less interested in summoning a healer if I knew it would have been more efficient to just heal then and summon someone now instead."
Old Oak becomes marginally fearful of psychics reading its thoughts. :P
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Supernerd

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #122 on: August 20, 2020, 06:14:19 pm »

Going to delay the next turn to let the players actually act.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #123 on: August 20, 2020, 06:22:58 pm »

(typo.)

"Launch the injured one perhaps? I can bind one of them, or heal you some more."

"Would have liked to nap, but well. Need to rid ourselves of them first. If I bind one, and you launch one, perhaps let the injured one come up to the wall for me to stab and drain for the tree?"




(Glass?)
(Options are Bind and Launch the unijured, then hit the injured one as it deals with the wall next turn. Or I can heal you.)
« Last Edit: August 20, 2020, 06:28:25 pm by TricMagic »
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Glass

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #124 on: August 20, 2020, 07:48:05 pm »

(Sorry, I was going to do stuff an got sidetracked. :p )

Petra

"Bind the injured one for absorption, I'll try to launch both of the others. I'll only need healing if one of them gets past."

Raise a Vinewall (1.0) that will catch and launch both of the healthy borbles, slanted outwards so that they're flung away from us.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TricMagic

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #125 on: August 20, 2020, 07:54:28 pm »

(Sorry, I was going to do stuff an got sidetracked. :p )

Petra

"Bind the injured one for absorption, I'll try to launch both of the others. I'll only need healing if one of them gets past."

Raise a Vinewall (1.0) that will catch and launch both of the healthy borbles, slanted outwards so that they're flung away from us.

"That does mean I'll have to get close you know? The seed is not grown into a tree, so it would have to be direct contact, I expect."
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Glass

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #126 on: August 20, 2020, 07:58:31 pm »

"I didn't mean you needed to try absorbing anything yet; just bind it for now, so we can set that up later. I can make walls to herd it to where we can make that work. Ah, and take the shovel; it's no 'real' weapon, but it's better than nothing if you need to defend yourself."
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TricMagic

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #127 on: August 21, 2020, 08:06:21 am »

Takes Shovel

"I suppose."

A band of light gathers around before shooting forth towards the injured Borble.

[Light]"Light Bind"x1.0



+1 to Glass and Self's actions.



Let it be known that I can hea during downtime, so Mana-wise I am a bit better. And I can do more than just heal and nurture.
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Maximum Spin

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #128 on: August 21, 2020, 08:12:14 am »

+1 to Glass and Self's actions.
(We only vote on tree spells, not your regular actions. :P)
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TricMagic

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #129 on: August 21, 2020, 08:32:40 am »

+1 to Glass and Self's actions.
(We only vote on tree spells, not your regular actions. :P)
:-\ [Well, not like the vote effects anything then.] :)
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Supernerd

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #130 on: August 21, 2020, 06:13:49 pm »

Spring 4, Year 1



It has begun raining

Petra raises a Vinewall at magnitude 1.0 to attempt to knock away the incoming Borbles. The first Borble, henceforth being referred to as Borble A, crashes into the new vinewall, destroying the new vinewall and taking 1 damage!

The other uninjured Borble, also known as Borble B, heads towards the tree! It strikes at the Stone Vines, removing part of the barrier!

Wielding the shovel, Doraido invokes a Light Bind on Borble C, which is Borble C now. Borble C also appears to be tied up for the moment!

Borble A: 4/5hp
Borble B: 5/5hp
Borble C: 3/5hp (Light Bind 1.0)

The tree is partially encircled by defenses.
There are slime remains near the tree

Spoiler: Dryads (click to show/hide)
Spoiler: Tree (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Defenses/Creations (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #131 on: August 21, 2020, 06:23:27 pm »

"We're not quite at the point one can deal with multiple. Still, shall we deal with the one in front of us?"

Jump forward at Borble B. Strike directly with my arm, Absorb Flesh x1.0. Turn them to mulch.
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Glass

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #132 on: August 21, 2020, 06:41:48 pm »

Petra

"Gladly."

Strike Borble B with my warhammer (1.0), before Doraido's absorption (so as to hopefully maximize the effectiveness of Doraido's attack).
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Supernerd

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #133 on: August 22, 2020, 11:06:55 pm »

Spring 5, Year 1



It is lightly raining

Petra stikes Borble B with the warhammer to deal 2 damage! Unlike with the slime, the stone weapon seems to have not deteriorated much further upon impact.

Borble B headbutts Petra to inflict 1 damage!

Doraido uses Absorb Flesh on Borble B to inflict an additional 2 damage. Trace amounts of low-quality mulch has been created.

Borble A starts eating leaves from the tree! Leaf damage does not cause the tree to lose hp, but it will slow down its growth and potential impair its ability to recover.

Borble C breaks free of the Light Bind! It also approaches the tree... And takes 1 damage from the Slime Remains!

Borble A: 4/5hp
Borble B: 1/5hp
Borble C: 2/5hp

The tree is partially encircled by defenses.
There are slime remains near the tree
Some low-quality mulch has been created

Spoiler: Dryads (click to show/hide)
Spoiler: Tree (click to show/hide)
Spoiler: Spells (click to show/hide)
Spoiler: Defenses/Creations (click to show/hide)
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Naturegirl1999

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Re: Dryad Rage 2: Another game about growing a Tree.
« Reply #134 on: August 22, 2020, 11:14:33 pm »

Focus attention on Burble A
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