Preliminary Phase Four - BlueprintThe Arehan Frontier Union has its fair share of hypocrisy, that is very much for sure. The teeming mob of factions that lie within their borders and/or fight under (or adjacent to) their flag have a wide bevy of ideologies, mission statements, and methods, and these often contradict each other flagrantly. There's a level of deniability that goes into that: the Arehan Frontier Union can and does state repeatedly that it is not responsible for the ideologies of the groups that it takes under its wing, for its acceptance of refugee groups is notoriously not based on their ideology. But these factions --some immigrant, but some also very much home-grown, as far as "home-grown" goes for Areha-- do have influence over the Arehan Frontier Union, and years of conflict from an undeniable aggressor have led the more imperialist and/or interventionist factions of the AFU to gain enough influence to send one of their number out to the Sommet Sector.
One of the older interventionist factions, one that contradicts itself on whether or not it's an imperialist faction but very much is an interventionist faction, one which represents part of the core of that group, is the Knights Reliquar. Somewhere between a religious order, charitable NGO, and paramilitary, the Knights Reliquar follow Le Blason, the god of a once-medieval and magical kingdom in the Jumble Sector which had its heyday a thousand and a half years ago but which was long ago wiped out by invaders from outside of the sector, a rare and notable occurrence. The Knights Reliquar are actually a rather large organization, something which only adds to the controversy that surrounds the actions that the organization takes -- often meant well, but often blunt and sometimes being aimed at entirely the wrong individuals. The group sent over to the Sommet Sector is just an expeditionary fragment, sent on the command frigate
Le Bouclier with a set of smaller shuttles on which operations such as Titan work or landing are conducted. This consists of an extremely experienced commander, and then a largely fresh set of members of the order around them, sent in part to prove themselves.
Notable personnel of the Knights Reliquar:
Commandeur des Chevaliers Žaneta Vasiliauskas - CommanderŽaneta Vasiliauskas is by far the most experienced of the expeditionary group sent by the Knights Reliquar, once a Titan pilot herself but now relegated to office duty now that she is in her 40s. Veteran of the conflict with the Kingdom of the Unrivalled Archaeologist, Žaneta is primarily notable for her fervent nature, being a
strong adherent of Le Blason, and viewing her duty in the Knights Reliquar with all of the zeal that one would expect. Žaneta is an aggressive commander, something which the more zealous members of the Knights Reliquar admire greatly but which can rub some of the less devout or more cautious members of the order very much the wrong way. Her experience means that her estimation of combat odds is, at least, actually fairly calibrated, and her ability to pick her fights and keep driving forward with minimal resources is why she was picked to lead the expeditionary force.
Connétable Christel Lachapelle - Second-in-CommandWhereas Žaneta comes from a direct combat background, Connétable Christel Lachapelle hails from a different aspect of the Knights Reliquar -- the side of the order responsible for religious rituals and magic. Sent in order to make sure that the expeditionary force does not stray from its purpose, Christel is adamant that she will not allow the expeditionary force to commit acts of barbarity... but the issue is that she is actually terribly naive and has not experienced a combat front before, meaning that she is not actually difficult to convince or fool so long as you word things the right way. On the bright side, she strongly prioritizes the safety of the members of the expeditionary force, and the reason she actually does get involved with mundane command tasks that a second-in-command normally should, rather than just act as a moral advisor, is in order to ensure that the expeditionary force doesn't lose people. In fact, she goes above and beyond, helping with religious work, with command, and with counseling members of the force when needed.
Frère-Chevalier Moos Rademaker - Chief EngineerFrère-Chevalier Moos Rademaker is an individual that finds himself something of a difficult fit within the expeditionary force of the Knights Reliquar, but who is more than a little bit vital. Moos is a recent addition to the Knights Reliquar, having joined after they helped save his town on the planet Gurney III (a neutral planet but one of strong strategic interest to the Arehans, being near to Areha, and of great archaeological interest to the Kingdom), and he feels a strong loyalty to the group -- but he's not actually that devout, and is used to a more mundane lifestyle and worldview. His demeanor flips between casual when he's talking to people who don't outrank him and extremely awkward when he's talking to those who do, and he's a rather young guy (being only 21), but his heavy technical expertise makes him one of the best at working on the mechanical side of the Titan work that the expeditionary force obviously greatly needs. For that reason, it's not much likely his issues will have serious consequences, especially as they're not actively harmful.
Connètable Spirituel Diesel Engine B27XD5 - Machine Union HeadDiesel Engine B27XD5, or Diesel for short, is the spirit of a diesel engine -- and a very old spirit indeed, coming from a machine present in Areha from its very founding days as a bunch of struggling and dying colonists. He's also a bit of a Presence, with a capital P: having had a long time in Machine Unions, he has a very good idea of the kind of leverage he can bring to bear, and when to do so, and because he's something of an elder statesman of machines, he's got a long patience and an iron will. However, he is also aware that the wellbeing of the machines in his union is directly tied to the wellbeing of the group they're with (a Titan getting shot to hell is bad for the machines in it) and thus also makes efforts to be actively helpful so long as his conditions are fulfilled, in effect supervising and assisting with a great deal of the magic work on Titans in the expeditionary force. He's seen a lot of magic and spirit work over his time in life, and has become extremely knowledgeable on it. (Resanctification is often handled by Christel, however.)
Frère-Chevalier Jalen Elliott - PilotMuch like Moos and the other pilot, Frère-Chevalier Jalen is a recent addition to the Knights Reliquar, having joined in order to go out there and do something good in the galaxy. Going out to a sector that almost nobody from the Jumble Sector goes out to and doing kinds of good nobody from the Jumble Sector has done was just even better, and Jalen jumped at the chance to do so. Jalen is still very much naive, also not being a combat veteran and without having seen combat or murder on his home colony ship, the
Troy... and this has also led to a rather awkward personality trait of his. Jalen seems to have found a kindred spirit in one of his commanding officers, who is also very naive and ideological, and quite caring, and he seems to have become primarily loyal to her. Actually, it's an embarrassingly obvious crush that almost everybody simply prefers to not get involved with.
Sœur-Chevalier Yana Nikolaeva - PilotSœur-Chevalier Yana hails from the
Avalon, and has much of the spirit of military adventurism found on that ship -- her primary goal is to get out there and really just kick some fucking ass, very much eager to prove Arehan mettle and extend its influence out into another Sector. She is, in fact, not really even religious, having joined the Knights Reliquar only when her relatives (in high places in the
Avalon let slip to her that they were going to be chosen to go out into the Sommet Sector). She is not yet a combat veteran, having seen this deployment as a chance to gain some Titan piloting experience and combat experience, but she has grown up around military officers her whole life and fits into the strictness and combination of waiting and action of a military surprisingly well for a newbie. She figures herself to have command potential (and isn't
entirely wrong), but has decided that she would prefer to pilot even if she
were recognized for her natural leadership abilities.
Space is a premium on the Rapid-Pair Ship
Sojourner, with only so much storage space and only so many docking points for ships. The Knights Reliquar were forced only to bring the
Le Bouclier and a pair of landing craft/shuttles -- one for crew and storage primarily, the other holding a Titan. This Titan is solid in its capacities for its size, but the size is quite small and light, and some sacrifices had to be made in order to make it compact easily. Still, as it's of Avalonian make, Žaneta, Moos, and Diesel are confident in its abilities to hold up for the early part of their tenure in the Sommet Sector, although there is a desire for later expansion.
Arquebusier-class Light Titan
Description: The Arquebusier-class Light Titan is a common sight among smaller mercenary groups in the Arehan Frontier Union, among skirmisher forces in the AFU's military proper, and among civilian organizations wishing to keep some level of Titan protection to themselves, being relatively cheap and portable. Although a little expensive for its tonnage, being Avalonian, that tonnage is extremely light for even most light Titans, but the Arquebusier-class capable of slugging it out with even heavier light Titans. It is a relatively hardy little Titan, especially around the Torso, is capable of using Carryable Equipment, and mounts a respectable amount of equipment, but its limbs are weaker and it isn't very fast. The Titan looks largely Mech, but the presence of components sprinkled throughout with ritual markings give away its Magic nature.
Parts: Arquebusier Torso
-Mounted Equipment: Medium: Magimechanical Medium Railgun
Arquebusier Native Head
Arquebusier Native Left Arm
-Mounted Equipment: Magimechanical Small Laser
Arquebusier Native Right Arm
-Mounted Equipment: Magimechanical Small Laser
Arquebusier Native Left Leg
Arquebusier Native Right Leg
Arquebusier Torso: (Mech/Magic)
This is the core of the Arquebusier Titan, and is the most durable part of the Titan, with a blessed keystone mounted within it providing extra structural support, especially against physical impact, for its otherwise mechanical frame. It possesses a Medium Mount, connections for a Head, Left Arm, Right Arm, Left Leg, and Right Leg, and a Carryable Equipment hardpoint, but is otherwise largely unremarkable.
Arquebusier Native Head: (Mech/Magic)
A fairly unremarkable head. Though it's structurally just mechanical, the machine spirits in the electronics keep it Mech/Magic.
Arquebusier Arm: (Mech/Magic)
A fairly unremarkable arm, albeit more fragile than the torso of the Arquebusier. Possesses a Small Mount. Has dexterous hands and thus can operate Carryable Equipment.
Arquebusier Leg: (Mech/Magic)
A fairly unremarkable leg and the most underperforming part of the Arquebusier. Less tough than the Torso, and neither particularly fast nor agile.
Magimechanical Medium Railgun: (Mech/Magic)
As generic as weaponry gets in the AFU, this largely mechanical device uses magnetic propulsion, fed by the anger or determination from its own railgun spirit (depending on the personality) to fire off ferrous projectiles at high speed. Operates at a long range, is relatively accurate, and does good though not overwhelming damage, but it takes a long time to recharge between shots.
Magimechanical Small Laser:
As generic as weaponry gets in the AFU, this weapon uses the electronics of a laser device to a fire a, well, laser, but is actually powered by several extremely small electronic spirits. Operates at a medium-short range, does small but not tiny damage, and is extremely accurate, but can overheat if used too much.
You were also granted a more unique piece of technology by the Knights Reliquar, to help give you an edge in combat. But just what is that piece of equipment?
Design a single Blueprint (reference the rules for what a Blueprint is). The Equipment or Part you create will be the first Blueprint you have access to, and it will be present on your Titan from the start, replacing something on the Titan. (Designing an arm would replace both arms with the new arm, designing a medium shielding device or weapon would replace the railgun, etc.) Designing a Large piece of equipment will actually alter the mech, as it will remove one Small mount and change the Medium mount on the Torso to a Large one. Designing Carryable Equipment will remove the Medium weapon but keep its Mount. You can't design a Torso this phase. Utter Failures will be rerolled just this one time.