Resanctification (Theopolitical Policy)Oft micharacterized as a religion, Resanctification refers to theopolitical policies the relate to formation of mutually altruistic relationships with Vagrant Gods.
Simply put, Vagrant Gods are Gods who are no longer worshipped, doomed to drift through space stripped of all influence and forgotten by the universe at large. Some were simply obsolete, tools their creators requires no longer, scattered to the celestial winds. Some inflicted this fate upon themselves, disgusted by what their people had become. More often than not however, it is simply because their civilization went the way civilizations tend to go - toward oblivion.
They drift between the stars, beings of once-immense power consigned to eternal loneliness.
Many would make their way to Kotuc. It is was only natural after all, for at there their heart they too were beings of magic and the ambient magic of the world offered them some degree of warmth in a universe that now seemed oh so cold.
It is rare for so many to gather, space is vast and time vaster still, but Kotuc had gathered them, yet they could not speak. Or rather they could speak but their voices could not be heard their existences so faint, their presence so weak, they could not communicate even with each other. Yet the gathering provided them some solace still, some sense of kinship, bittersweet though it may be to know they were not alone in their plight.
It was by chance that contact was made, at the Voblein Institute of Necrodynamics. The institute had recently constructed a
vast subterranean scrying facility designed to study the microcurrrents found in the Veil and the researchers were scrambling to isolate the cause of an anomaly in their readings. That cause was a Vagrant God.
It would take years for their voice to be heard, years for the institute to modify the scrying arraying into something capable of more than simply detection, but eventually that day came, and at least it could speak.
It told them stories. Stories of the past, stories of its people, stories of people, what few stories it had. It was once a conqueror, a god of war, magnitude was in its very nature. It was something that operated at scale on the scale of wars and nations, not on soldiers and civilians, they were simply too small, too fleeting for it to put faces to the numbers. Oh how it wished it did. The past centuries had been lonely, oh so lonely. It spoke of its downfall, of conquest's folly and the death of an empire. It spoke what came after, of isolation, of the profound emptiness. For the first time in its long life it asked for nothing in return, it spoke simply to be understood.
One researcher asked about its worship. How did was it worshipped? It was so long ago. It replied with what it could remember. A week passes. The reseaecher comes back with more questions, more specific questions. Was the ritual done this way or that? Was the incantation neccesary or simply part of the ceremony. It was unaccustomed to such pedantry, but it humored him all the same, it was nice, having someone take an interest.
Power. For the first time in a long time, it felt power. Power pouring in from the old channels, the flimsiest of dredges of power, but power all the same. The researcher had offered it his piety, offered it power, poured in through the rituals of old. They were not quite what they once were, same parts had been easier to replace than reconstruct, others had been found to be products of political convenience rather than anything strictly functional and unceremoniously scrapped as a result.
Why? Why offer it piety? Why offer it power? They could've simply made a new god, a god tailored to their people not some lingering shadow of the past. It didn't want to fight anymore, it
couldn't fight anymore, how could it? It couldn't even save its own people.
Perhaps not replied the researcher, but he didn't need it to fight, he didn't need it to do anything. He just felt that it was an awful shame it couldn't touch the world around it, couldn't feel the breeze against its body, couldn't speak in its own voice. He could not offer it much power, he could not offer it the existence it once held, but the world was beautiful he said, and it would be a shame if it couldn't enjoy it for itself.
Today that researcher's compassion lives on in the policies of Resanctification.
The populace of Kotuc offers piety to a diverse pantheon of Vagrant Gods. They use rituals to endow them with power and hold festivals in their honor, giving comfort to these once-wayward wanderers. And many in return serve the people once more, be it out of a sense of duty, a need to make up for past failures, or simply just to feel appreciated again.
The matters relating to Vagrant Gods are managed by the Department of Theurgical Affairs.
In Kotucian society, the service offered by the Vagrant Gods functions as an alternative and thus counterweight to the power of the Elemental Unions, preventing them from ever accruing too much power.
It is unsurprising then given the strategic and economic importance of Resanctification that citizen participation is mandatory, with each citizen paying an annual tithe of time and participation in theurgical affairs.
Tithes like regular taxes are overseen by the Internal Revenue Service, and tithe evasion is punishable with fines.
Kotuc will not last forever. Resanctification will not last forever. But space is vast and time vaster still, what happens once can happen again, and as eternity stretches out before them, the orphaned gods look toward the future with newfound hope.
The Pan-Continental Ghostframe (Computational System)Consciousness may be rooted in the soul, but cognition is a far more distributed affair. The body influences the activity of the soul, and the soul the activity of the soul. The sum of these, is cognition, a cycle born of material and immaterial processes.
Death breaks this cycle. It destroys the material processes leaving only the immaterial behind. This has profound impacts on human cognitive cycle as it becomes unable to sustain its typical state and collapses, with the typical end state being best described as a kind of "resynchronization mode" not unlike
those that occur during near-death experiences and ketamine induced "k-holes".
Thus while it is by no means difficult to commune with the dead, the average ghost is in fact supremely unhelpful due to existing in a perpetual state of dissociation and delirium.
This dissociated state is not the only possible end state, in some cases the circumstances of death permit the ghost's cognitive cycle to wind down into a more coherent metastable state above the dissociative "ground state".
While these ghosts are substantially more useful, their cognitive states are still locked into atypicality, the classical example of a "vengeful spirit" having a cognitive pattern akin to someone in the midst of a drug-fueled rage.
To actually restablize a ghost's cognitive cycle, to restore them to a more typical state of consciousness, a cognitive
anchor, in essence, an artifical brain. By interfacing with the anchor, a ghost would be able to kickstart the material component of the cognition cycle, and resume regular cognitive processes.
It goes without saying that the creation of such anchors is a prohibitively expensive endeavor, so few existing that their use was restricted to the ghosts of geniuses and emperors, and even then, they would have to share.
That was, until the invasion came.
Scavenging through the wreckage of downed ships the Kotucians discovered peculiar devices. At first the artificers thought they were shrines to invaders' gods, or perhaps housing for their elementals. But soon enough they would realize, these devices much like all else they did, was completely devoid of magic. That these devices while unable to act, could
think or at least
compute, and they could do it impossibly well. The Kotucians had just discovered the quantum processor.
The Kotucians reasoned then, that if these machines could support computation, perhaps they could support cognition too. That if they truly could think without being conscious then perhaps they too could interface with ghosts, perhaps they too could act as anchors. Thus born were the Ghost Engines.
They were superior. Superior in every single way to the engines of old. They were faster, more efficient, able to run simply on electricity and nothing else, able to run by themselves without requiring artificer or elemental intervention. They were however, scarce.
There were only so many q-procs, only so many scavenged
from the vanquished invaders, and producing more was a laborious, frustrating, and above all else
slow affair. Initially, the Kotucians had thought that scrying would allow their designs to be replicated, as had been done with many other an invention of the invaders.
They would be wrong, oh so very wrong. These devices, these bedeviling machines, they could not be scryed.
To fully comprehend their existence, scrying had to be performed on active q-procs, but there was something, some bizarre intrinsic property of their active state that seemed to utterly despise scrying. Scrying q-procs seemed to induce errors in them, something especially problematic given scries would be neccesary to produce anything usable. Worse still the results were seemingly random, the Kotucians could not even reconstruct the function of q-procs based on their failure state because there was no one failure state. It was as if randomness and uncertainty were fundamental their very operation.The Kotucians would havr no choice but to simply manufacture them from scratch, a truly daunting task. Even to this day the q-procs are truly expensive commodities owing to the slowing pace of their production and the or high demand for a variety of applications.
Faced with this economic reality, the necromancers would have squeeze every ounce of efficiency they could from their Ghost Engines.
They look to the other fields for inspiration, and that was when they learned of the Mainframe.
A mainframe is a single q-proc networked to an array of client interfaces that submit commands for its execution. Devised during the war, it was envisioned as a way to realize the full potential the captured q-procs, for such was their power that they could answer the calls of many.
But this would be their downfall, for the invaders knew how to bring ruin to their own creations. As the war neared its end they realized their own machines had been turned against them and in response they released a weapon unlike any other. Invisible, intangible, immaterial, the phantasmal weapon seemed to strike the hearts of the q-procs, causing them to malfunction and produce catastrophic errors.
The Kotucians would later learn it was a "cyberweapon" a weapon designed to infiltrate and hijack computational engines, and the highly connected nature of the mainframes had made them the perfect targets.
It was at the time an intractable problem. How do you protect against against a weapon born of principles you cannot comprehend, leveled at a target you cannot even understand?
You can only move the target out of reach. And the Kotucians did precisely that. They severed the connections and withdrew the mainframes. The q-procs would now serve only on the backlines, isolated and and out of reach from their creators.
That potent force multiplier, that ability to network and distribute the attention of the q-procs, it had become a liability.
The mainframe was dead.
But is it not the duty of the necromancers to sheperherd the dead?
And so born was the Ghostframe, a mainframe with a Ghost Engine at its heart. It is not impervious to cyberattacks, but it is hardened for when anchoring a soul a q-proc is influenced by the soul in turn in the cognition cycle, and this cycle will outcompete any cyberweapon metabolizing and neutralizing it. To a soul inside a Ghost Engine, a cyberattack is no different to being drugged.
Multiple ghosts would share a Ghostframe's resources, operating out of client interfaces.
The first Ghostframes were "pure" Ghostframes, every shred of their q-proc's resources dedicated to maintaining the cognition of the departed, but as other fields recognized their value Kotuc soon witnessed the rise of "hybrid" Ghostframes where ghosts are only one of many kinds of users, but an important kind as they double as an inbuilt security mechanism.
In time, these individual system would be networked so that they could share information and processing power. What they became would be known as the Pan-Continental Ghostframe.
The PCG's computational power is traded and distributed to internationally on the Necromantic Exchange (NecrEx). At last anyone could speak to the ghosts of their loved ones, for the right price.
A good proportion of the PCG's processing power is reserved specifically for necromancy given that it maintains the security of the entire network. While the NecrEx offers these dedicated "shares" (derived from "timeshare") at a discounted price (buyers needing to only compete with other necromantic interests rather than just about any other application like regular shares) the prices are still rather high due to sheer demand.
The amount of available purchasable NecrEx shares tend to fluctuate as the government can mandate their allocation to high priority tasks, typically those of planetary interest.
Naturally this has lead to speculation with investors seeking to predict when shortages happen so they may buy shares in advance and resell them at higher value later on. This industry has been subject to increasing amounts of regulation in recent years however due to concerns that speculation is inflating the price of shares and putting them out of the reach of the common people.
In response to expense of shares, some ghosts have even pooled together their resources, agreeing to synchronize synchronize their active times, experiencing the world again as brief "snapshots" taken between months of not years of dormancy.