And lastly I'd add....
I enjoy the Toughness mechanic. It's not purely "a regenerating shield over your health." Think of it like armor from basic ass DOOM that regenerates. It blocks MOST of the damage that comes in, but not all. Say, 95% of the damage you take gets subtracted from toughness, and the other 5% hits your health. Once you're out of toughness it fully hits your health and that's where the game starts to feel like Vermintide, where a single dude hitting you in the back takes anywhere from 15 to 50% of your health depending on how nasty they are. Toughness gets replenished very minorly by killing guys and a few other things. But by and large it regenerates by staying close to your team. Do that, and your toughness is generally there and protecting you unless you take a big hit of damage all at once.
I like it because it's not regenerating health or pure overshields, it's actually like armor, which is "a lot but not total protection." And that you have to stay in Squad Coherency to get the most out of it, so it rewards playing tight with your team, which I really appreciate. One of the crappier parts of high level VT2 is when people get so good they don't need their team anymore. They just dodge and melee and race around playing the most self-sufficient and mobile classes, and team play to them is mostly for bosses or when they feel like it. DT can still be like that but it's a lot tougher to get away with it.
So Toughness comes in really, really handy for all those las shots coming your way. As long as you have toughness they sting, but the kind of sting that gets you to take cover instead of setting you back your whole health bar. Now, if you're OUT of toughness.....that's where shit gets immediately real and you can be killed out in the open very quickly. Being targeted by a group of ranged enemies while you have no toughness, even if you're in cover, can get you killed. It's a nice variety of going from feeling invincible to feeling vulnerable quickly.
A firing range on the hub like VT2's dummies feels sorely needed and its my hope that they took out a bunch of stuff for the beta or at least plan on putting a bunch of stuff in eventually.
This was such a WTF moment for us. When you were waiting for people in VT2, testing your build on the dummies was THE thing you did. In a brand new game, with tons of weapons with special behaviors and yadda yadda, DT needed those training dummies EVEN more.
I can see a couple reasons for their absence though.
#1. With 60 people in a shared hub, you can't have all of them firing their weapons and throwing grenades and what have you. It'd be bedlam, people's frames would tank, it'd be noisy and crazy.
#2. The numbers behind things are all probably bullshit right now so it's probably best not to show them.
That said...they have the Psykhanium. Like, an instanced place for you to test your shit before you play, and work on basic game handling without the pressure of being in the level. That was the NO DUH place to put an instanced training room. But they didn't. It's just one more in a pile of things VT2 did that I immediately noticed the absence of in DT.