Bumping this for crafting update that just dropped.
Firstly, all crafting materials and currency are now shared between all characters. I don't know why it took this long to get a feature that the previous game had before this one was even conceived, but I'm glad it's here now. Very convenient with the new crafting stuff.
Second, crafting now allows you to change 2 things on each equipment piece, either 2 Blessings, 2 Perks, or 1 of each. Perks can simply be selected from the list, pay a small fee and it's yours. Blessings still require a sacrifice of another weapon, which can get pricey if you really want to maximize your gear.
The update also included some small changes to mission selection map, making high-difficulty mods less common in low-tier missions, and vice versa.
I went through all my characters, tested their weapons against different enemies in the Simulator, identified which enemies they were struggling against, then crafted new weapons with Perks to reinforce their strengths and weaknesses as needed. Burned my entire savings, but I'm looking forward to replenishing my various currencies using these new weapons in missions.
On another note, I took another pass at my Video Settings and got them to a better place. FXAA seems to have absolutely no effect in Darktide, so I had to turn it up to SMA and all the jaggies vanished with minimal performance hit. But increasing my LoD seemed to have the most profound effect, greatly reducing the movement-blur I was seeing before. I also turned the number of persistent corpses down to minimum, which takes a lot of immersion out of the game, but I consider is a worthwhile trade to not have tons of bodies on the ground with no idea which ones are dead and which ones are just waiting to stand back up and stab me in the back.