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Author Topic: WH40K Darktide. Despite the power of Chaos, the Imperium stands!  (Read 22592 times)

Folly

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #195 on: December 07, 2022, 08:00:00 pm »

VT2 had rats, northlanders, and beastmen. So it would not be unprecedented for them to add entire new factions to keep things interesting.

But it's a bit early for that kind of big drop.
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nenjin

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #196 on: December 07, 2022, 10:53:27 pm »

It'd be reckless. Any ways, for a name I thought I heard in the burble of Chaos static it's not worth dwelling on.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

scriver

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #197 on: December 08, 2022, 09:49:30 am »

I'm not sure how efficient they are, only tried them once, but the Heavy Swords got both "mass appeal" with their multiple-hitting swift attacks and focused target heavy attacks. Might be a good compromise?

So far I prefer axes, though - it just feels like you're stronger when you take down one enemy per swing even if you only hit that one enemy, as opposed to the swords hitting several enemies but taking 2-3 hits to kill even unarmoured mooks.

Also, about the Zealot's invulnerability -- I am not sure if all classes regenerate Toughnes by melee attacking or if that is a Zealot only thing (I've basically only played Zealot) but I'm guessing that that has a whole lot to do with it. Offense truly is the best defense when offense regenerates your defensive shield.
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Love, scriver~

Dostoevsky

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #198 on: December 08, 2022, 10:09:36 am »

If I remember right other classes get toughness only on melee kills (or being in the circle of teamwork).
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Persus13

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #199 on: December 08, 2022, 10:12:05 am »

Every class gets toughness back on melee kills, but every class's level 5 feat choices give them other ways to regen toughness too. Zealot's unique buff is they also becomes invulnerable to damage instead the first time they go down, so I imagine that helps as well.

The class I find the easiest to regen toughness reliably is Ogryn, since I have the level 5 feat where doing a heavy melee gives 20% toughness.
« Last Edit: December 08, 2022, 10:47:06 am by Persus13 »
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
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Cthulhu

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #200 on: December 08, 2022, 10:46:37 am »

Zealot feels weak.  The concept seems to be melee who can just dive in and take a bunch of hits and not worry about them, but the sheer volume of attacks you're gonna be seeing, especially at high difficulty, I dunno how that's supposed to be successful.  The grenade is strictly worse than the sharpshooter grenade, it's the exact same thing but it doesn't kill them.  The charge needs a shorter cooldown. 

It's still fun, I just got the eviscerator with a trait that increases damage on cleaves, and it's fun, but doesn't seem very good.  I never tried the heavy sword, I saw how low the damage was and kind of wrote it off.  I feel in general like the play for zealot is going to be massive single target melee damage, a melee veteran, and the heavy sword even the heavy attack is nothing compared to axes.

Sharpshooter on the other hand is insanely good.  With the kantrael semi-auto laser (the mark 12 i think, with high damage/reliable) you can one-shot most specials with your active, and even the unarmored ogryns only take two or three, and it's got great accuracy and range.  Sharpshooter walks behind the ogryn in corridors and kills anything that slips around him, and then in open spaces you just go wild killing every special the instant it spawns.
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nenjin

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #201 on: December 08, 2022, 10:56:09 am »

Zealot grenades aren't totally useless. They're superior to Sharpshooter grenades when someone needs rescuing because the AOE is huge and the stun is lengthy. On Heresy and up, you often need that kind of space to rez someone in a horde. Heresy DT is right back to where VT2 was a while ago, where you'd get rezzed in a horde and instantly get killed again on being picked up.

So while it'd be nice to have another true offensive grenade, the Flashbang has its role.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #202 on: December 08, 2022, 01:01:25 pm »

https://forums.fatsharkgames.com/t/community-update-5-week-2/67057

Coming next week:

-Private sessions.
-Ogryn Weapons.
-Rerolling traits on gear at the Forge.
-Some emotes.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Dostoevsky

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #203 on: December 08, 2022, 01:04:25 pm »

And they seem to turn down the idea of a cheer button. Come on, that's one of the better parts of DRG!
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nenjin

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #204 on: December 08, 2022, 01:07:52 pm »

Guaranteed it's the burden imposed by the voice acting requirements. There's like what, 12 voice actors that would have to record new lines. So that's not a short-term ask.

Then again, someone making a hardcore 40k game that DIDN'T budget some "For The Emperor!" lines probably needs to be made into a servitor.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Dostoevsky

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #205 on: December 08, 2022, 01:14:00 pm »

Guaranteed it's the burden imposed by the voice acting requirements. There's like what, 12 voice actors that would have to record new lines. So that's not a short-term ask.

Then again, someone making a hardcore 40k game that DIDN'T budget some "For The Emperor!" lines probably needs to be made into a servitor.

I feel like they have enough existing assets to make generic cheers (not 'for the emperor' specifically), though that's just a feeling.

Anyhoo, on the whole this is a kind of disappointing update to be honest. At least they're putting in 2400 and 100 premium currency options, hah, not that I see myself spending more money on this game anytime soon.
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nenjin

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #206 on: December 08, 2022, 01:26:03 pm »

I haven't even spent my Aquilas from the Imperial Edition yet. Not going to until I've seen more of their offerings. I'll probably buy some Aquilas at some point, but not for a good long while.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Persus13

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #207 on: December 08, 2022, 08:31:58 pm »

Tried the heavy eviscerator for the first time, and compared to the combat axe, I am not a fan. I enjoy the chainsword on my veteran a lot, but its bigger cousin doesn't seem to gel with me as the combat axe for the zealot. The impacts just don't feel as responsive.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
Sigtext

Dostoevsky

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #208 on: December 08, 2022, 10:15:16 pm »

For the most part I really like the chainsword, but the push attack doesn't quite gel with me. I keep bouncing between different melee on my psyker because none of them quite feel right. Knife probably closest, but I'd rather be able to attack a bit less for the sake of my wrists.
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nenjin

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Re: WH40K Darktide. The War for Tertium Hive begins! Scrap Code Edition
« Reply #209 on: December 08, 2022, 11:16:40 pm »

Well the Eviscerator is actually a horde weapon, with a single target weapon special. So yeah, compared to just wood chopping people's domes with the Axe, the TTK a single target isn't the same. It's horde focused with an emergency single target weapon special. Kind of how the Power Sword is a horde weapon with an emergency "Everything Dies" weapon special.

Just depends on where your priorities are.

Heresy is starting to feel comfortable. We have the occasional wipe and I still usually get downed or killed at least once a mission. There's still plenty of clusterfuck spawns. But our small group is now getting through it without a ton of problems. Although that may be due to how different each day can feel, when on Monday it's "High Intensity Engagements" and Tuesday it's "Low Intensity Engagements."

They really need to cut down the Special Condition Timer and put the Low Visibility and Blackout conditions back in. They were out for like one day near release and haven't been seen since. I wonder if they discovered yet more problems/tweaks it needed.
« Last Edit: December 09, 2022, 01:33:25 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti
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