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Author Topic: WH40K Darktide. Despite the power of Chaos, the Imperium stands!  (Read 22639 times)

Persus13

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #150 on: November 23, 2022, 08:49:28 pm »

I didn't realize you could make Homelander in the character creator.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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nenjin

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #151 on: November 24, 2022, 02:23:33 am »

Finally got my official Imperial Guard grunt helmet.

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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

nenjin

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #152 on: November 24, 2022, 03:10:57 pm »

An update just released that added character cosmetics to the Armory, and the Forge for modifying weapons.

The character cosmetics are mostly palette swaps but they move around a few details as well. Weapon skins are both recoloring and different models in some cases. The Forge currently only allows you to upgrade the rarity of an item, but more features are coming soon. Crafting requires materials found in levels, which are shared across all party members. Finally, something else to look for in crates besides ammo and medikits/ammo crates.
« Last Edit: November 24, 2022, 06:17:10 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Folly

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #153 on: November 26, 2022, 04:59:05 am »

Official communication on the Discord seems to confirm that there will be no reset.

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Service Update!
A wise man once said "Our enemies may rest but rust never sleeps". Now I say to you "The heretics never rest, but progress doesn't reset".

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nenjin

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #154 on: November 26, 2022, 06:57:30 pm »

Wow, so they added the Witch from L4D.

They call it a Daemonhost. Which as a 40k nerd, is both fitting and pleasing to me. Not sure I actually miss the Witch mechanic from L4D though. But Darktide is shaping up to different in a lot of ways from the VT2 formula.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Persus13

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #155 on: November 28, 2022, 03:03:06 pm »

Got the game. Not too many issues compared to the beta a few weeks ago, only my last two missions the game crashed in the rewards screen.

I also ran into an amusing bug where a 4th player joined, but the bot they replaced stuck around.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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forsaken1111

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #156 on: November 28, 2022, 03:14:11 pm »

The last 2 days I have been entirely unable to play. The game crashes when I load to the hub, or as soon as I load into a mission. Previously I was able to play hours without issue. Frustrating...
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Shooer

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #157 on: November 28, 2022, 03:41:35 pm »

I also ran into an amusing bug where a 4th player joined, but the bot they replaced stuck around.
Accidental temporary pet class.
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nenjin

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #158 on: November 28, 2022, 05:29:44 pm »

My friends are reporting increased crashes of late too. So far, I'm still 95% crash free.

Clearly it's an interaction with advanced features on new cards, which is why I'm probably ok.

NGL, Fatshark is going to be eating a big, steaming slice of humble pie on release day.

Sadly for myself, I'll be on a work trip until like the 3rd. But maybe I'll just be dodging most of the ugliness and server woes.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Kagus

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #159 on: November 28, 2022, 06:39:23 pm »

NGL, Fatshark is going to be eating a big, steaming slice of humble pie on release day.

I mean, it's Fatshark... They're lovable, but good lord are they goofs when it comes to releases. Or updates. Or fixes to other catastrophic issues that somehow introduce new, shinier catastrophes.

But they do their best to make a game fun and to eventually fix the bugs they can, and that's why we just let them have their flopping and flailing around on release day.


I'm not sure I'll ever quite get the image of that rat-ogre violently pirouetting down the corridor towards my team. I wasn't expecting psychological warfare in my co-op slasher.

nenjin

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #160 on: November 28, 2022, 06:52:15 pm »

They definitely seem to do their best work and thinking when they're not under the gun. I don't know if it's just they're overly ambitious or if they have a design philosophy of "release a first sketch and we'll really think about it after release."

What's embarrassing for them, I think, is the lessons from the other two games that they didn't make the time to implement in DT. It's like they have to relearn many things all over again.

Which, from someone in software development, is pretty normal. But like.....letting weapons roll traits which they can't actually make use of? Forget passing testing like that, how did it pass design? Did someone create a mega-spreadsheet of all traits and just said "let the melee weapons roll all melee traits, let the ranged weapons roll all weapon traits, we'll figure out if it makes sense later." It's not even the lack of polish that bugs me per se. It's the lack of obvious stuff that has made it all the way to release now when it's painfully obvious its wrong.

Probably just the age old story of "big dreams, short deadlines and not enough hands." Although I have to wonder how much of that comes from Fatshark internally, and how much is being driven by 10 Cent wanting a profit now. (They have a controlling stake in Fatshark and have for the last couple years.)
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Mephansteras

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Re: WH40K Darktide. Preorder Beta starts Nov. 17th. Full release on Nov. 30th.
« Reply #161 on: November 28, 2022, 06:53:11 pm »

I predict that this release will be a hot mess. But hopefully a fun hot mess.

I was definitely right about this.

And it is a fun hot mess, at least.
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nenjin

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #162 on: November 29, 2022, 01:30:22 am »

One of the Fatshark devs posted in Discord that not all of crafting is going to be live at launch. I guess it was in the Crafting post update and I didn't read far enough down.

Man. Sometimes I think AAA 40k productions are fuckin' cursed. They have such a great game that's like 75% complete, I wish they had delayed into 2023. You never get a second chance to make a first impression, and the impression they're going to give everyone is that the game is half-baked.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

ZebioLizard2

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #163 on: November 29, 2022, 10:56:46 am »

Still better then the Vermintide 2 release by far at least, and that one turned out good afterwords with a strong population.
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Folly

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Re: WH40K Darktide. All Convicts to the Embarkation Deck. Releases Nov. 30th.
« Reply #164 on: November 29, 2022, 08:06:00 pm »

I got my Psyker to lvl 30, and the perk that sacrifices head-pop stacks to set enemies on fire with the push is a real game-changer. I never realized before just how far the push reaches. Most of the small-to-medium rooms in most maps, I can walk into the doorway, unleash my push, and watch literally every enemy in the room ignite; then I duck back behind the doorway and wait for the survivors to come after me so I can chop them down as they round the corner.

Combine this with the perk that gives free head-pop stacks whenever nearby allies get kills, and now I'm unleashing the push pretty much off-cooldown for lots of easy damage, where before lvl 30 I rarely used it at all.

Last week after I finished all my weekly contracts on my Psyker I started playing a Zealot. Coming back to my Psyker this week, I realize that there are a lot of game mechanics I did not really appreciate before playing the Zealot. Like how ranged enemies stop shooting when a player gets close, so it is often better to take a few steps forward and hack away at enemies rather than trying to dodge and shoot them at medium range. And how these enemies are easier to deal with if I don't alert them with a head-pop from across the map, instead letting my Zealot allies sneak up on them first.

I tried the Flamethrower staff, and I don't love it. Compared to Voidstrike, Flamethrower has a wider cone and unlimited pierce, and applies a damage-over-time effect. Flamethrower has a much shorter range however, and takes much longer to kill enemies. I think Voidstrike's ability to instantly kill enemies at any range is the more valuable option.
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