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Author Topic: How to create an easy world?  (Read 2563 times)

ringworm24

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How to create an easy world?
« on: July 22, 2020, 05:46:24 am »

Hi,
I have created 8 worlds, Medium size , frequent minerals.

Then I search for low savagery, low evil, rivers, no aquifer, deep metal ,flux surface deposits.

Some maps I have had no hits, others no where near a dwarf civilization or to near golblins or no goblins ,or no trees etc

What I want is some where which is fairly safe near civilizations .

I looked at the advance screen and freaked out.

Is there any newbie friendly worlds to down load.. or can you use seeds?

Many thanks

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Fleeting Frames

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Re: How to create an easy world?
« Reply #1 on: July 22, 2020, 07:27:48 am »

Don't worry so much about civ distance.

Dwarves: They'll always be in neighbours, even if you embark on another continent.

Goblins & Towers: You can provoke them via raid (though might be good to make backup before due potential corruption issues with raids that will eventually strike over decades). Ideally, you'd want to be their sole/optimal target for siege, but given you want safety maybe embark in places without either of those in range.

Humans & elves: You can request 1-time tribute with naked dwarf to estabilish contact for trade.

Do avoid embarks in world tiles with 2+ edges having oceans, though.

You can use seeds and params; and there's advanced worldgen cookbook threads to that effect. Here's 0.47. However the seeds aren't entirely consistent machine-to-machine in 47, nor can you expect same results pre and post 47 (however you can generate your world in earlier version and then play it on later if you don't mind missing out on new necromancer revenants and experiments). dffd pregenerated worlds category might also be of interest.

« Last Edit: July 22, 2020, 07:29:23 am by Fleeting Frames »
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delphonso

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Re: How to create an easy world?
« Reply #2 on: July 22, 2020, 07:32:56 am »

Also, light aquifers are easy peasy now - so don't worry about them. Totally reasonable to deal with even for newish players.

PatrikLundell

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Re: How to create an easy world?
« Reply #3 on: July 22, 2020, 07:48:13 am »

Light aquifers are easy to deal with, yes, but you can still screw up with them (I have), although that's a useful learning experience.

Also note that high savagery sounds a lot scarier than it is, and I don't see much point in explicitly search for low savagery (and I suspect that the most dangerous monsters to a fortress, namely Keas, can appear even in low savagery areas).

The worldgen cookbook thread is the place to ask in, though, and vjek is usually quick to serve the "patrons".
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Quarque

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Re: How to create an easy world?
« Reply #4 on: July 22, 2020, 09:54:07 am »

Low evil searches for good tiles, I think? Good tiles aren't easier than neutral, just fancier (and it needlessly narrows your search results by a lot).

You're also better off looking for shallow metals instead of deep. Shallow is easier to harvest and the best metal (iron) is always near the surface.
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anewaname

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Re: How to create an easy world?
« Reply #5 on: July 22, 2020, 11:15:57 am »

What are the primary goals for your fort? Are you planning to fight or avoid the undead and goblins? Are you planning to build a long-lived fort without being invaded? Are you attempting to avoid being invaded until you are ready?

What are the bad experiences you are attempting to avoid during your next embark? Who hasn't lost a few forts while they were trying to understand how to make new clothes?
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

ringworm24

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Re: How to create an easy world?
« Reply #6 on: July 22, 2020, 11:43:30 am »

Thanks all I will try . What are my goals.. learn dwarf fortress and to be self sufficient and see what happens. (hence why I want the minerals and tress and river)
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PatrikLundell

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Re: How to create an easy world?
« Reply #7 on: July 22, 2020, 12:00:15 pm »

Good isn't easier than neutral, as anewaname said, but provides feathertree logs and sun berries, which are nice (but in no way critical).

With your fairly common goal I'd look for non evil, non savage embarks away from goblins and necro towers, but with human and elven neighbors (that are not at war with your civ), as those would provide trade caravans. I'd also try to avoid struggling civs (you get a warning on embark if that's the case: you can change your starting civ on one of the panels reached by <TAB> on the embark screen, but note that this also means relations to the neighbors may be different, with the same neighbors, but they have a different opinion on your new civ).
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Leonidas

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Re: How to create an easy world?
« Reply #8 on: July 22, 2020, 12:26:04 pm »

If you're looking to make the game easier, you can turn off invaders in the init files. Or if you're using the Lazy Newb Pack, there's a button for that in the launcher. Then embark someplace non-evil and non-savage, and you shouldn't have any problems with violence until you open a cavern.

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anewaname

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Re: How to create an easy world?
« Reply #9 on: July 22, 2020, 02:53:27 pm »

What I would suggest:

For world gen:
Spoiler (click to show/hide)

Choosing the embark site:
Spoiler (click to show/hide)

For playing:
Spoiler (click to show/hide)
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Quarque

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Re: How to create an easy world?
« Reply #10 on: July 23, 2020, 05:48:19 am »

What I would suggest, for learning to be self sufficient:

- lower the maximum population to something you can handle.
- Choose advanced world generation. Turn off titans and werebeasts by increasing their minimum population thresholds above your max pop.
- Avoid other civs, embark on an island. You don't need extra caravans for your goals.
- Don't breach the caverns, or wall off the entry if you do.
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A_Curious_Cat

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Re: How to create an easy world?
« Reply #11 on: July 23, 2020, 04:27:09 pm »

2 questions:

1.  Does turning off invaders in d_init.txt also turn off snatchers and thieves?

2.  How difficult is it to deal with light aquifers in soil layers?
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Leonidas

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Re: How to create an easy world?
« Reply #12 on: July 23, 2020, 04:35:48 pm »

2.  How difficult is it to deal with light aquifers in soil layers?
An empty tile that's touching a light aquifer tile will receive on average 4 units of water a month. That's plenty of time to work if you're focused on cutting a hole through the aquifer and building a wall to block the water. But if you divert you manpower elsewhere, or if you run out of building materials, then you might have problems.
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delphonso

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Re: How to create an easy world?
« Reply #13 on: July 23, 2020, 09:23:16 pm »

1. I believe it does, but can't confirm it on the wiki. Note, thief animals will still do their thing with this turned off (keas and the like)

PatrikLundell

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Re: How to create an easy world?
« Reply #14 on: July 24, 2020, 03:23:33 am »

Kobolds, as well as snatchers, ought to be disabled by disabling invaders (I can't guarantee it does that, though). Also, I expect the only way to keep thievery tied to Villains away is to never allow any visitors.
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