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Author Topic: Creature rebalance: Giant animals  (Read 662 times)

Vordak

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Creature rebalance: Giant animals
« on: July 16, 2020, 04:57:58 am »

My personal complaint against giant animals is that they are essentially a separate species of creatures. That is, they can walk in herds, be captured for breeding cheap killing machines by player. Herds of giant tigers or kangaroo look very strange and unaesthetic.

So, suggestion:
1)For major part of giant animals.
It would be better if giants appeared as a random event when breeding ordinary animals - just another [CASTE] in creature mechanics.
Something like alpha beast, great patriarch/matriarch or ancient bloodline - but child of this giant beast are normal animals.
Can also make giant males sterile, but for giant females make much bigger [LITTERSIZE: ].

2)Mostly for creatures like giant ants, termites, slugs and snails. And for couple of mammals.
For some giant animals, it may be appropriate to leave everything as it is, but only rename them and make them more rare. For example, giant elephant rename to mumak.
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