So the new UI is in the latest release (DFHack 0.47.05-r5), but I totally forgot to add it to the release notes :! Oh well, there's more improvements to make anyway. I'll make a grand announcement for the next release ; )
Very cool! I love it.
Couple tweaks from playing:
Strand extraction should be done in Stonecrafter since the raw adamantine is going there and we don't want it carried halfway across the workshop by hand.
Metal thread needs to go to the bar/military feeder so that it can be used to make wafers (if locking down smelter input, see below). Will also keep it from being dyed.
I'm finding it essential to issue give orders for certain stockpiles to workshops-
Smelters, which are a pain because the list is long but metalworker quantum, ore/clay feeder, flux, coal, both melt piles to all smelters. Otherwise they haul from all over with no wheelbarrow.
Dyer from cloth/bones quantum & feeder. Also remove all refuse>hair/wool>except sheep, llama, alpaca, troll from the feeder. Add them to the trash feeder. While there seems to be no way to prevent useless hair from being woven in the farmers shop (unless you turn off all hair and forego wool) but you can at least keep it from being dyed. A bit of hair thread to get hospital started is good, after that it is a nuisance.
I've also had issues with the dye items condition being too high, 3 seems to work better since it counts bags instead of amount of dye. My issue is partially from using combine-plants, which means my dye bags have 12 units. I am starting to only use combine-drinks because of this.
Useful to put a storage pile under the dump on services level; since I have not found a way to prevent soldiers flinging their clothes all over and letting them rot, at least the stripowned will dump them here and they can be sent to trade depot and/or pulled back into feeders on industry level.
Might be others, I'm having some wierd issues again. Junk accumulating in wheel barrows. Also the cookable food pile will not use barrels. I have even deleted and recreated the pile. If I set the plants pile to take say meat, they will grab it all and put it in barrels there. 3 steel minecarts constantly being tasked but having no jobs. I've had them sitting in melt pile for some time now even since I got fed up trying to cart magma with them.
So it was exactly the wheelbarrow fuckup that was messing up the food pile, some assigned barrels were stuck in the mess. It was a huge amount of items being carted around for some reason.
Justice system is getting to be annoying as fuck. I am constantly prosecuting artifact thefts. I think it's time to add more jail cells, 2 more would fit easily on top at least.
Getting really sick of this bullshit. Lately I feel like every new feature is total crap.
I am debating the age old wisdom of the weak featherweight xbow wielding justice squad and thinking of going full hardass melee because I want these people dead. Just have to be careful watching the mandates so honest hard working dwarves don't get damaged.
On a side note, it was a lot of fun loading up one of your saves where shortly after unpausing the captain of the guard goes and rams his fist through someones head.
I'm also rethinking the overly comfy jail and other people going there to hangout, eat and drink. Mostly it's foreign scum doing long sentences; I could give a fuck less about their well-being and in fact since they don't hand over the artifacts when caught, if they end up dead then bonus. 1 room,mass chains and cages.
Guard captain's office should probably be on services level too since it is used for "interviews" , saves walking to/from noble level.