Oh! You did go with my ramp
Add another channel/floor over farmers workshop (the rotten cheese incident).
I like the smaller refuse pile, although still say corpses need wheelbarrows. I can make it work in that space though, so I can deal if you are deadset against it.
I'm also rethinking the order; it is much faster to dig in soil so getting farming layer done before industry allows to get buttoned up faster (and I like getting my food & booze underground asap) if a smaller subset of flooring is done for surface.
Since I'm going to gen a fresh world to celebrate my new found freedom from crashes I'll give it a shot if I can figure out how to get this xml converter to work.
Some more work order stuff:
Dwarven peanut butter (rock nut paste & oil, soap). I think I use the tallow for cooking instead of making soap, although I guess one could do both.
mill seeds/nuts to paste
at least 30 unrotten PRESS_LIQUID_MAT-producing seeds
at most 10 non-pressed PRESS_LIQUID_MAT-producing
press liquid from paste
at least 1 non-pressed PRESS_LIQUID_MAT-producing glob
at least 1 liquid container
at most 10 SOAP_MAT-producing liquid
make soap from oil
at least 1 lye-containing item
at least 1 SOAP_MAT-producing liquid
at most 25 soap bars
Make cheese
at least 1 unrotten milk item
Brew drink from plant could use a check for empty food containers to reduce cancellation spam.
Could also use a brew drinks from fruit.
Add at most 0 bit & lignite to make charcoal order. (wood is either common or a precious commodity depending on embark, plus cutting/gathering/processing all that wood is a big time sink)
Auto-smelt for the other ores.
I'm guessing the auto-tailor works? I haven't gotten that far, but will try it without my usual clothing orders. Also leather armor/shields? Meh! I never use leather armor. Since marksdorfs like to melee more than they should, I give them the same armor, also steel xbows. It also protects them from elite goblin archers sniping them through fortifications (It has happened to me more than I like). I do make leather gloves, hoods, shoes for civilian wear. Also would benefit from "type leather" added to stock check, unless the idea is they are only made if there is a lack of metal armor.
Oh, as far as the job cancellations, I did come across a note somewhere about job cancellations being caused by item scatter (from deconstructing workshops), highly likely I had some of that going on since I start removing the surface workstations before industry2 is done.
Can confirm my lye-making order works correctly.