Yes, you've captured all the items.
I think your service level designations are fine. Actually it is possible I was reading off a different version than what is actually in my installation. The other levels apply their traffic designations fine.
Now one thing is it still doesn't seem to discourage them eating and drinking the prisoners supplys. I also notice children will still play in the worst places regardless of settings(like the cage trap corridors, especially on my cavern level). When I restricted the workshops they were going too far out of their way to avoid them, there are times when it makes sense for them to cut across, I just want to discourage it so this seems a little better.
I am seeing that a little goes a long way with this. Like I had made the entire surface trap corridors low traffic but once again it was too much as they were going outside and then back in the long way to place a lot of the cages. I dialed it down to just making all the bridge tiles low traffic and that seems better.
Suites level I set the doors since there are 2 in each room and this will discourage cross traffic. It probably all could use a bit more experimentation and observation.
Oh, I wasn't aware we had to put in special handling for the silver and platinum (I guess I forgot). I'd probably let it go at this point if it saves you any effort. Silver weapons aren't really any better. Keeping the archers on a short leash and not letting them melee (especially in leather armor) wood crossbows are perfectly fine really. I'm still debating whether to make the city guard my best melee. It is easy enough to protect your own people by paying a little attention to mandates and outsiders who run afoul of the law I generally want dead. I had actually started giving the squads manual kill orders last game I was getting so frustrated with all the artifact thefts. Then there was the fact that the sheriffs now seem to like to punch perps to death for "resisting arrest" anyway, regardless of what weapon they are carrying. I officially consider the weak xbow justice squad to be outdated methodology.
Y'know I hadn't even considered not having silk, but that is a perfectly valid point. I tend to trade for it, I have never had any success creating a GS farm like ever. Yeah, it is probably worth having a fallback plan since any cloak is better than no cloak. The thing I learned about leather is there is "armor grade" and there is "clothing" and for clothing leather is not superior to the others. Plant cloth is actually heavier than the rest (although it isn't that big a deal) and silk allegedly has slightly better cutting resistance so I'd fallback to yarn, then leather then pigtail. Robes or dresses might be worth adding too, other clothes I gave up using long ago because I had too many problems with them equipping everything (like socks/mittens/hoods are just asking for amputated feet/hands/heads when they don't put on a boot/gauntlet/helmet), besides the main thing here is we are adding a little face protection which is otherwise totally lacking. OTOH, we can't set a preference in the uniforms, so it's either silk cloak or just cloak. Yeah, I guess just go with the silk for uniforms. Don't forget to update the uniforms too.
https://drive.google.com/file/d/1gh3pwq9w7Tc_W1vixkFDzFHaZu9XV6C2/view?usp=share_linkMan I forgot how much work that file is! A flag for "wood" would be really handy by the way. As it stands we just check for shields and crossbows (and of course there's other work orders it would be useful for). It just occurred to me silk gloves would be better too, since gloves are not considered armor and there's no leather gauntlets, but I didn't make the change in the file. Leather boots are actually considered armor as well as the leggings, helmet and of course the leather armor. Ok so I bumped the leather pieces to 10 or 20 as needed, removed platinum since we are no longer considering it a weapons grade material (the regular furnace order has smelting still), removed all platinum items & conditions, removed silver crossbows and silver conditions in the other xbows. Added flux/steel/etc conditions to silver mace and war hammer.
Yeah, the 5 each of 4 kinds of meat I bring on embark makes 20 lavish meals. If we made it into simple meals we'd get 20 simple meals. The only difference AFAIK is you need to have 4 different ingredients. The cancel spam is because that order is so huge, 150 meals. Generally the ingredient variety isn't an issue. Remember they only eat like once per season. Oh, and actually an easy meal uses 2 ingredients, not 1. Yeah, no real reason to make them.
It is possible that I didn't have the latest and greatest files when I began this run, it was before I pulled down the R8 files, so possibly whatever was in LNP, although I might have done intermediate updates. It's been some months since I have played. So if it was something you changed more recently it might be a false alarm. I know I did have the new services level layout since I had started a new game specifically to check out that round of changes.
I've noticed a little wierdness on the orders export, conditions not always exporting. Like I specify unused dyed silk cloth in my cloaks order, but the export just captured cloth, I manually changed it to silk cloth. I think I caught and fixed everything though.