Turn 15- First Steps Begun Thul Ponders the creation of Magical Grasses, plants with fragments of power within them. Unlike his followers, grass is many, and will recover even if he fails. This means he can more easily succeed. And in time, it may return a profit. 1/?
Jaanin'Maldaraak Observes. His gaze turns to the Jungle, watching the Bonekin.
Jaanin'Maldaraak Ponders Weather. The few clouds form seemingly from the white, but waters also evaporate. As does water form as part of tiles and Their own power which brought them into creation. However, what would happen if the world was filled? Perhaps weather would form naturally with no more places for it to escape to. 3/?
The WestThe Tauri3 workers scavenge for food at C3, finding 4 food.
2 workers scavenge for food at B3, finding 3 food.
2 workers pray to Thul. +2 FP
Spiderlings2 workers scavenge for food in B5, finding 4 food.
2 look for wood in B5, finding 1. For whatever reaseon, finding wood through scavenging isn't very useful, particularly when you've already checked recently.
The Zebra Commonwealth2 Workers scaenge for food on C7, finding 4 food.
1 Workers forge for food on C6, finding 2 food.
1 Worker prays to Thul. +1 FP.
3 Workers research Foraging, completing the tech. 6/6
The EastZastarn Bonekin2 Workers Forage F3, finding 5 food.
2 Workers Forage finding 7 food. 1 is injured in the process when they take a bad fall.
2 Workers Forage G2, fidning 5 food.
2 Workers Forage F1, finding 5 food.
2 Workers contine research into Basic Construction.
Swampmen of UudvurkThe 2 injured recuperate, unable to do any work so long as they are injured.
You won't get work out of the injured or sick. Of any type no matter the devotion.1 worker remians behind to pray to their god. +1 FP.
2 workers forage G4, finding 6 food.
1 worker gathers stone in G5, collecting 3.
A new worker is born into the tribe for 3 food.
Extradimensionals2 workers forage at F7, finding 5 food.
2 workers forage at F6, finding 4 food.
1 worker prays. +1 FP.
3 workers gather stone at F6, collecting 5.
2 workers gather wood at F6, collecting 6.
Thul, +3 FP
Jaanin'Maldaraak, +2 FP
FP: 10
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3 FP: Create Deer- Creates 5 deer which can repopulate if hunted. A successful hunt drops 5 food per target. Limit 1 group per tile. Can be replenished by Thul using 1 FP per Deer, or simply 3 FP. Note that Hunting requires tech with which to hunt, and Hunts may not always meet with success. A Tribe can choose how many they aim to down if hunting directly. So long as at least 2 exist, they will repop at 1 per 2 turns.
(1) FP: Replenish Basic Food- Replenishes a Tile's Basic Food. Only works if there is food to replenish, and results show at end of the turn. Cost is dependent on number of Tribe Members Worshiping Thul. 7+4+7=18. At 20 will become 2 FP cost. At 30 3 FP cost.
Magical Grass: 1/?
[Logged Incomplete]
Improved Woodlands 0/3
Imbue Mortal: 0/??
C5: Forest. Deer group(5/5).
C6: Forest. Deer group(5/5).
C3: Plains. Deer group(5/5).
FP: 9
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
Tile Detail Observation: Observe a Tile under your control, learning it's basic attributes. Costs 0 FP, but you can only examine 1 per turn. This does not prevent you from Pondering. Does not reveal what modifications to tiles do, only the base data. Some abilities may have less time needed due to this tech's completion.
Weather: 3/?
Logged Incomplete:
Theoretical Tile Detail Prediction(Name Pending): -/??
Replenish Basic Food's Time reduced to 5.
Blenderong Tribe
Trait: Feral Instinct
Tribe Total: 5
Workers: 5
Food: 11
Deaths: 1
Fallen to their Base Instincts on Turn 6-7
Spiderlings
Trait: Fine Grip
Tribe Total: 4
Workers: 4
Food: 3
Deaths: 3
Wood: 4
The Zebra Commonwealth
Trait: Unknown Potential
Tribe Total: 8
Workers: 8
Food: 12
Deaths: 2
The Tauri
Trait: Elden Linage
Tribe Total: 7
Workers: 7
Food: 7
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available. Wood currently available.
Forage: Forage a tile to collect Food. Prevents complete failure so long as it can be found.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Make Wooden Tools: Use knowledge, materials, and labor to craft wooden tools.
Research
Trap Making: 10/??
Wooden Tools: 12/12: Tools comprised of wood, they can be used for various matters. Not as good as specialized tools, but will reduce the research needed to make them. Requires 3 Wood, 2 Labor to create 1 Wooden Tool. Note that Wood Gathering is recommended, though you can now Scavenge for the materials instead of food.
Due to missing techs, various aspects were/are different.
Note that Fine Grip does not apply currently. Techs are missing.
Stone Tools: 5/??
Wood Gathering: 4/6
Spear Making: 1/??:
Foraging: 6/6: Long gone are the days of Scavenging the land with barely any idea of what is edible, and what is not. Now you at least have some understanding, and with it will have slightly more success when gathering Food, so long as at least 2 workers are working together anyway. Though it will still prevent the Tribe from not being able to find anything even if they work alone.
Wood Tools Section
Wooden Spear: 6/6: A suitable piece of wood, sharpened against hard objects, usually stone. The result is a pointy stick, but one that won't break all that easily so long as one stabs it in. Requires 2 Wood, 2 Labor to create 1 Wooden Spear. Due to Wooden Tools already being acquired, the time cost was reduced. Allows the Primitive Hunting/Primitive Spear Fishing Action when wielded.
Note that Fine Grip does not apply currently. 1 Tech is missing.
Esoteric Art Research.
None.
The Amazons
Trait: Tribal Superiority
Tribe Total: 6
Workers: 6
Food: 7
Jumped into the White on Turn 6.
Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 7
Workers: 7
Food: 13
Injured: None
Deaths: 1
Stone: 3
The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 10/10
Workers: 10/10
Food: 25
Wood: 6
Stone: 5
Zastarn Bonekin
Trait: Unusual Diet
Tribe Total: 10/10
Workers: 9/10
Food: 24
Injured: 1
Deaths: 1
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Currently Obsolete.
Forage: Forage a tile to collect Food. Prevents complete failure so long as it can be found.
Gather Stone: Search a Tile to Gather Stone. Stones are a resource used to craft tools and in some projects that require them.
Gather Wood: Search a Tile to Gather Wood. Wood is a resource used to craft tools and in many projects that require them, as well as another certain task.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, Food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Make Stone Tools: Use knowledge, materials, and labor to craft Basic Stone Tools.(this is the same tech as Stone Tools on the opposing side)
Research
Basic Stone Tools: 15/15: Durable tools used for foraging. Requires 2 Stone, 2 Wood, 2 Labor to create. Grants a small increase in ability. Note that Wood Gathering and Stone Gathering is required. though you can now also Scavenge for the materials instead of food. Due to 1 missing tech, 1 aspect is different. Knapping has reduced Labor cost by 1, from 3 to 2.
Knapping: 6/6: The act of taking stones and striking them against each other to create edges. A fundamental part of successfully creating most stone tools, but only a part. Still, it should reduce the time it takes. It also may have other uses.
Farming 10/??
Foraging 6/6: Long gone are the days of Scavenging the land with barely any idea of what is edible, and what is not. Now you at least have some understanding, and with it will have slightly more success when gathering Food, so long as at least 2 workers are working together. Though it will still prevent the Tribe from not being able to find anything even if they work alone.
Regent Gathering 1/??
Stone Gathering: 6/6: Collecting stones isn't just about finding rocks that might fit, but finding rocks that can handle it. Additionally, what types of stones a specific project needs must also be taken into account, lest you end up with something unsuited to the task they will be used for. However, to one with forethought, gathering the proper stones for various tasks is much easier, for you know what to look for. Grants the Gather Stone action.
Basic Construction: 8/??
Wood Gathering: 6/6: The gathering of wood is one thing that only those blessed with forethought can make use of. Allows one the Gather Wood Action, and is much more applicable than scavenging for pieces of wood without much idea of what is actually useful. One can not just chop down a tree after all, and not all places have an abundance of it.
Oracle: 10/10: The divine grace granted by God. Allows the birth of an Oracle for 5 Food. Oracles produce 2 FP when Praying, but can only act in their home tile. Having an Oracle also allows communion with your god. There can only be 1 Oracle per Village at a time.
The Extradimension's Oracle ignores their Tribe's Cap when praying.(If 1 prays, they generate 1 FP, while the Oracle can also Pray with them to generate an additional 2 FP.)
Let me know if you spot errors, as always.