Turn 12- Observe the Turning of the World. Thul grows angry at the whimsy of the tribes below, and attempts to use 2 FP to forcefully turn the Spiderlings to other research. The FP goes out of control, striking the earth and causing an earthquake to rumble even as lightning strikes down. However, this is inaccurate, and does not do what he wished, the primal forces of the world thrown out of key.Pondering Failed, 2 FP lost. Thul creates Deer at C3.Jaanin'Maldaraak Ponders. Jaanin'Maldaraak has finished his Pondering, reaching for new knowledge. 12/12
As a result, the Eastern Tribes feel something stirring in their minds and souls. Revealed Tech: Oracle 0/10Jaanin'Maldaraak creates a Peninsula for 3 FP at F7, expanding his portfolio of tiles further.
The WestThe Tauri2 workers research the Wooden Spear. 3/6.
2 workers scavenge for food at C3, finding 4 food.
1 worker scavenges for food at B3 finding 2 food.
3 food is consumed to create a worker.
Spiderlings1 worker researches spear making. 1/??
2 workers scavenge C5 finding 4 food.
2 pray in the face of Thul's Wrath. +2 FP
3 food for +1 worker.
The Spiderlings are in major danger of starvation occurring.The Zebra Commonwealth2 Workers scavenge C7, finding 4 food.
1 Workers scavenge C6, finding 3 food.
1 Worker prays to Thul, hoping to calm the quakes. +1 FP. 1 additional FP was recovered.
2 Workers researches the Wooden Spear. It is nearly completed. 5/6.
SummaryAdvice to the Spiderlings, check back and make sure you don't overextend? Luck is a cruel mistress of the Extradimenisonals.
The EastZastarn Bonekin3 workers Forage G2, finding it rather bare compared to the Jungle. Working together they still find 6 food.
4 research Basic Construction. Like Farming, it will need everyone to come together to complete it swiftly. 4/??
7 food is spent to create the birth of 3 new workers, bringing their number to 10.
Swampmen of Uudvurk2 Workers forage the wetland of G4. Slim pickings today for whatever reason, with only 2 food collected. ... This can be attributed to just plain bad luck.
2 Workers forage the swamp of F4, luckily finding 4 food compared to the other two.
1 prays to their god, feeling them close. The noise from far away means nothing to them. +1 FP.
3 food is offered, and 1 Swampman born from the muck.
Extradimensionals3 workers forage at F5, finding 6 food.
3 workers forage at F6, finding 9 food.
1 worker prays to their god, feeling their approval. +1 FP.
3 workers research Stone Gathering. This tech is nearly complete. 5/6.
SummaryExtradimensionals continue to stay healthy. Zastarn Bonekin make it to 10 with 10 food to feed them..
Well, Swampmen are doing well-ish given things.
Thul, +3 FP from Tribes. 2 FP spent on Pondering, 1 recovered by the Commonwealth. 3 on deer.
Jaanin'Maldaraak, +2 FP from Tribes. 3 spent on another new tile type I forgot till the last minute.
FP: 4
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3 FP: Create Deer- Creates 5 deer which can repopulate if hunted. A successful hunt drops 5 food per target. Limit 1 group per tile. Can be replenished by Thul using 1 FP per Deer, or simply 3 FP. Note that Hunting requires tech with which to hunt, and Hunts may not always meet with success. A Tribe can choose how many they aim to down if hunting directly. So long as at least 2 exist, they will repop at 1 per 2 turns.
(1) FP: Replenish Basic Food- Replenishes a Tile's Basic Food. Only works if there is food to replenish, and results show at end of the turn. Cost is dependent on number of Tribe Members Worshiping Thul. 5+5+6=16. At 20 will become 2 FP cost. At 30 3 FP cost.
[Logged Incomplete]
Improved Woodlands 1/3: Still available since nothing else has been Pondered.
C5: Forest. Deer group(5/5).
C6: Forest. Deer group(5/5).
C3: Plains. Deer group(5/5).
FP: 2
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
Tile Detail Observation: Observe a Tile under your control, learning it's basic attributes. Costs 0 FP, but you can only examine 1 per turn. This does not prevent you from Pondering. Does not reveal what modifications to tiles do, only the base data. Some abilities may have less time needed due to this tech's completion.
Logged Incomplete:
Theoretical Tile Detail Prediction(Name Pending): -/??
Replenish Basic Food's Time reduced to 5.
Blenderong Tribe
Trait: Feral Instinct
Tribe Total: 5
Workers: 5
Food: 11
Deaths: 1
Fallen to their Base Instincts on Turn 6-7
Spiderlings
Trait: Fine Grip
Tribe Total: 6
Workers: 6
Food: 3
Deaths: 1
The Zebra Commonwealth
Trait: Unknown Potential
Tribe Total: 6
Workers: 6
Food: 15
Deaths: 2
The Tauri
Trait: Elden Linage
Tribe Total: 6
Workers: 6
Food: 7
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available. Wood currently available.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Make Wooden Tools: Use knowledge, materials, and labor to craft wooden tools.
Research
Trap Making: 10/??
Wooden Tools: 12/12: Tools comprised of wood, they can be used for various matters. Not as good as specialized tools, but will reduce the research needed to make them. Requires 3 Wood, 2 Labor to create 1 Wooden Tool. Note that Wood Gathering is recommended, though you can now Scavenge for the materials instead of food.
Due to missing techs, various aspects were/are different.
Note that Fine Grip does not apply currently. Techs are missing.
Stone Tools: 5/??
Wood Gathering 2/?
Spear Making 1/??:
Wood Tools Section
Wooden Spear: 5/6
Esoteric Art Research.
None.
The Amazons
Trait: Tribal Superiority
Tribe Total: 6
Workers: 6
Food: 7
Jumped into the White on Turn 6.
Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 6
Workers: 6
Food: 8
Deaths: 1
The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 10/10
Workers: 10/10
Food: 31
Zastarn Bonekin
Trait: Unusual Diet
Tribe Total: 10
Workers: 10
Food: 10
Injured: None.
Deaths: 1
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available. Scavenge is Unavailable.
Forage: Forage a tile to collect Food. Prevents complete failure so long as it can be found.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, Food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Research
Basic Stone Tools: 11/??
Knapping: 6/6: The act of taking stones and striking them against each other to create edges. A fundamental part of successfully creating most stone tools, but only a part. Still, it should reduce the time it takes. It also may have other uses.
Farming 10/??
Foraging 6/6: Long gone are the days of Scavenging the land with barely any idea of what is edible, and what is not. Now you at least have some understanding, and with it will have slightly more success when gathering Food, so long as at least 2 workers are working together. Though it will still prevent the Tribe from not being able to find anything even if they work alone.
Regent Gathering 1/??
Stone Gathering: 5/6
Basic Construction: 4/??
Oracle: 0/10
Let me know if you spot errors, as always.
Forgot Oracle.