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Poll

Which is best, East or West?

East!
- 2 (28.6%)
West!
- 1 (14.3%)
Neither.
- 2 (28.6%)
The White.
- 2 (28.6%)

Total Members Voted: 7


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Author Topic: Re: Divine Duel Turn X- Hiatus [1 Tribe Spot open]  (Read 23018 times)

TricMagic

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Re: Divine Duel Turn 10- A Struggle to Improve,
« Reply #180 on: August 15, 2020, 08:37:00 am »

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Supernerd

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Re: Divine Duel Turn 10- A Struggle to Improve,
« Reply #181 on: August 17, 2020, 04:11:13 pm »

Just an FYI, we are all still hyped for the next update.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

TricMagic

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #182 on: August 17, 2020, 04:59:08 pm »

Turn 11- Limits, Divine & Mortal.



Thul Ponders Improved Woodlands, despite having never created Woodlands in the first place. Still, it seems a simple enough task, though he feels as if he is missing something vital. Ah well, probably not a big deal, Improved Woodlands. 1/3

Jaanin'Maldaraak Ponders. 11/12
Jaanin'Maldaraak also does other things. The creation of Shrublands, keeping with diversifying his portfolio. He also creates a Mountain, and feels that there may be something to it not immediately apparent to his divine eye. It is very large.



The West

The Tauri
3 workers scavenge for food at C3, finding 6 food.
1 worker scavenges for food at B3, finding 2 food.
1 worker prays to Thul. +1 FP to Thul.

Spiderlings
2 workers scavenge B5, finding 4 food.
3 workers pray fervently to Thul. +3 FP.

The Zebra Commonwealth
2 Workers scavenge for food on C7, finding 3 food.
2 Workers scavenge for food on C6, also finding 3 food.
1 Worker prays to Thul. +1 FP.
1 Worker researches wood gathering. 2/?.

See overview below.


The East

Zastarn Bonekin
2 workers forage F1, finding 5 food.
2 workers forage f2, and find 8 food.
2 workers forage f3, finding 5 more food.
1 worker prays for more land, even as it is answered. +1 FP to Jaanin'Maldaraak.

Swampmen of Uudvurk
2 Swampmen forage the wetland at G4, finding 6 food.
1 Swampman forages the swamp at F4, only finding 1 food.
1 Swampman continues to research basic stone tools. 11/??
1 Swampman worships Jaanin lavishly. +1 FP to Jaanin'Maldaraak.

Extradimensionals
3 workers forage at G6, and their luck continues, finding 10 food.
3 workers forage at F5, finding 6 food.
2 workers research Stone Gathering. 2/?
2 new workers are created for 6 food.

Summary
I'll note the Extradimensionals Luck is still going strong. And it still is.
See overview below.


Thul, +5 FP from Tribes.
Jaanin'Maldaraak, +2 FP from Tribes

Spoiler: Thul's Tiles (click to show/hide)



Spoiler: Thul's Western Tribes (click to show/hide)




Overview
On Turn 0, the gods fought. On turn 1, the Gods created.
On Turn 2, Mortals were born. On Turn 3, Mortals first acted.
On turn 5, the Void Age came to an end, and the first deaths occurred.

It is now Turn 11, and the first 10 turns have passed. So it's time for the first judging. Looking at the data, Jaanin'Maldaraak's Eastern Tribes are dominating the battle, with more food, more workers, and a higher technological basis. Thul's Western Tribes, meanwhile, have more diverse technological roots, but only wooden tools to their name. All original three tribes have also suffered deaths.

Meanwhile, the Extradimensionals look like they need a nerf. Except that the only thing that would help is nerfing their freaking luck. They are the first to reach 10 Tribe Members, and the first to realize that in order to safely gain more will require better housing. They can go above 10, but they will find problems in that that will steadily increase as they get closer to 20/10.

Well, the current Frontrunner is the East. We'll see if that changes. Also, no event right now, the Era of Beginnings is still ongoing.



Let me know if you spot errors, as always.
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Dustan Hache

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #183 on: August 17, 2020, 05:29:59 pm »

The Zastarn Bonekin

Having successfully gathered a great deal of food and new land, the majority (4) turn to researching basic construction (Ie, how to lean one or more pieces of wood so that they provide shelter without falling down during a storm or something).
The remaining 3 feast and forage the new land at G2, spending 7 food to birth 3 more workers.
« Last Edit: August 18, 2020, 11:23:46 am by Dustan Hache »
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Supernerd

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #184 on: August 17, 2020, 06:34:45 pm »

Jaanin'Maldaraak
Jaanin'Maldaraak considers...

Apparantly stone tools was signicantly more expensive than wood tools, despite supposedly having a technology that improves the research speed for it.

Perhaps the mountain's attributes could be attributed to the fact that it is a "mountain" tile as opposed to a "mountains" tile. This would be an experiment worth performing sometime.

There would probably come a time when the Extradimensionals started to get unlucky with their foraging. Jaanin'Maldaraak thus prepared new lands to reduce the impact of a potential food depletion crisis, partially taking luck out of the equation for their success.

Jaanin'Maldaraak creates a Peninsula at F7 (-3FP)
Jaanin'Maldaraak ponders tile detail observation
This had better be worth it, thought Jaanin'Maldaraak
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RulerOfNothing

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #185 on: August 17, 2020, 06:49:18 pm »

The Extradimensionals
Starting Tile: F6
Trait: Psionic Regeneration
Tribe Total: 10/10
Workers: 10/10
Food: 26

3 workers forage at F5
3 workers forage at F6
1 worker prays
3 workers research Stone Gathering
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Nirur Torir

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Re: Divine Duel Turn 10- A Struggle to Improve,
« Reply #186 on: August 17, 2020, 07:29:22 pm »

Thul, Purity of Avarice
Thul thinks on his Improved Woodlands pondering. He is exasperated by the importance of its Name. It's too easy a topic, and won't give the secrets of advanced land. He is uncertain of what he is missing to create advanced lands. Since he already has a way to upgrade lands, he decide to drop the matter for now.

His worshipers are at 16, against his rival's number 22. They also had improved foraging. If the gap was not closed with all haste, he risked ceasing to exist. If only they'd been able to figure out how to trap or hunt the deer already.
Ponder Blessed Berry Bushes. With deer, he created a new creature. With Replenish, he learned how to infuse his power to restore depleted food to the land. He would now mix the two ideas, creating bushes that flourished by being fed his own divine power, giving plentiful food to any foragers or scavenging tribesmen.
Ponder Create Woodreed. He would create a new plant, to be placed along rivers and water. It would grow well into a sturdy yet flexible pole-like shape, and be useful for spears, bows, or small poles.
Ponder as a thought nexus/focal point/redirect, and use 2 FP: Forceful research redirect of offending tribes into Wooden Spear instead of other spear-related research.

Thul gazed across his lands. There was no need to replenish them.
Create deer at C3.
« Last Edit: August 19, 2020, 02:02:56 pm by Nirur Torir »
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Naturegirl1999

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #187 on: August 17, 2020, 08:43:44 pm »

Spiderlings
Trait: Fine Grip
Tribe Total: 5
Workers: 5
Food: 7
Deaths: 1

Use 3 Food to make 1 worker
1 worker researches spear making
2 workers forage C5
2 workers pray to Thul
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Nirur Torir

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #188 on: August 17, 2020, 08:54:27 pm »

1 worker researches spear making
I was going to complain, but now that I look at that having a single digit cap: We might be able to knock that out in a single turn, if all three of you focus on foraging and researching wooden spears, which let me ponder something longer lived than the berry bushes.
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King Zultan

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #189 on: August 18, 2020, 03:54:07 am »

The Zebra Commonwealth
2 Workers forge for food on C7.
1 Workers forge for food on C6.
1 Worker prays to Thul.
2 Worker researches wooden spear.
« Last Edit: August 20, 2020, 02:36:13 am by King Zultan »
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Zazmio

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #190 on: August 18, 2020, 04:00:36 am »

The Tauri

2 workers research Wooden Spear  //  We wonder:  Is this "spear making" my allies are researching the same tech as this?
2 workers scavenge for food at C3
1 worker scavenges for food at B3
3 food is consumed to create a worker
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Nirur Torir

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #191 on: August 18, 2020, 07:06:31 am »

2 workers research Wooden Spear  //  We wonder:  Is this "spear making" my allies are researching the same tech as this?
Good catch. Please fix this, guys.
And put the praying on hold until we get wooden spears, we really need the food.
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TricMagic

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #192 on: August 18, 2020, 08:15:32 am »

2 workers research Wooden Spear  //  We wonder:  Is this "spear making" my allies are researching the same tech as this?
Good catch. Please fix this, guys.
And put the praying on hold until we get wooden spears, we really need the food.

Spear Making is a tech that would apply to all spears. Rather obviously, it would make making Spear-type items easier. I have no comment on it's cost at this moment.
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Unraveller

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #193 on: August 19, 2020, 05:50:21 am »

Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 5
Workers: 5
Food: 10
Deaths: 1

'The time comes at last! Spirit of the land, that which the Traveler of Ruin hath wrought, come unto us! Coalesce into being!'

Two Swampmen forage the wetland at G-4.
Two Swampmen forage the swamp of F-4.
One Swampman continues his ever constant worship of the eastern God.


While hopefully, A new Swampman is born!
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Nirur Torir

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Re: Divine Duel Turn 11- Limits, Divine & Mortal.
« Reply #194 on: August 19, 2020, 02:02:29 pm »

2 Worker researches wooden spear making.
2 workers research Wooden Spear  //  We wonder:  Is this "spear making" my allies are researching the same tech as this?
1 worker researches spear making

Action change, born of frustration and a desire to lose less:
Ponder as a thought nexus/focal point/redirect, and use 2 FP: Forceful research redirect of offending tribes into Wooden Spear instead of other spear-related research.



I don't want to do this. But research names have to be exact. Currently we'd be working on 3 different techs, which is a waste a turn. We can't afford it, and if the power imbalance gets much worse than we have no chance of catching up, and the game won't be much fun for anyone.

Please don't lock the actions yet, Tric.
« Last Edit: August 19, 2020, 03:11:41 pm by Nirur Torir »
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