Turn 7Small note on what happened to the Blenderong.It becomes clear to those watching that whateer spark gave them the ability to work together is no more. Instead they have become naught but beasts, eating, sleeping exposed to the elements, and occasionally increasing their number, only for the old to be torn to shreds. What is left is something to be feared by those who would gather from their territory, but also to be pitied, though the gods have none for such base behavior. One could say this is the result of those who rely on luck or instincts alone to survive.
As a result, both Gods can now Ponder the Blenderong to create a Beast Template at reduced cost.
D3 is now the territory of the Blenderong Beasts. Tread with a big pointy stick and knowledge of the dangers involved in hunting here.In another turn of events, a new civilization sprouts nearby upon one of the many plains owned by Thul. The Tauri have risen to claim C3 their own, though they merely are renting from the one true god of course.Racial Trait- Elden Linage: Requires larger infrastructure, boosting the amount of materials and/or Labor needed to build. However Tauri have a higher base Labor ability when working on such projects, meaning that they can go faster overall compared to other tribes, and they don't care as much about the elements.
Now back to the present.
Turn 7- Puzzles, Tauri, and Clues.Thul, Purity of Avarice, Ponders the Replenishment of Basic Food. The energy soaking in to restore the land offers insight in how one can accelerate regrowth. 2/?
He then, as any great god does, copies the action of his opponent in making a River for 3 FP.Jaanin'Maldaraak continues to Ponder, dedicated to his task. He can feel himself growing closer. 7/12
Not so dedicated to forget to improve his portfoilio however. He creates the Floodplains, a strange tile of little initial value at first glance. There is little land on which to scavenge, and the valley walls are difficult to access.
The WestThey haven fallen to become mere beasts.Spiderlings2 workers Pray to Thul. +2 FP.
1 worker scavenges B4, finding 2 food.
1 worker tries to scavenge C5, but ended up treading the same areas, finding 0 food.
1 worker researches trap making
1 worker researches tool making
The Zebra Commonwealth1 Worker Prays to Thul. +1 FP.
1 Worker scavenges for food at C7, finding 2 Food.
2 Workers Scavenge C6, finding 4 Food.
The EastZastarn Bonekin4 workers scavenge F2, finding 10 food. However 1 worker ended up taking a bad fall, and was injured. They won't be able to work next turn.
1 worker Prays to Jaanin'Maldaraak. +1 FP
Swampmen of Uudvurk1 of the workers going to the swampland instead spends their time in Prayer. +1 FP
The other worker is unable to find any food in the swampland as a result, only finding places already tread last time.
2 Workers Scavenge the Wetlands, finding 6 Food.
Extradimensionals2 Workers scavenge F6, finding 4 food.
2 Workers scavenge G6, finding 3 food.
3 workers decide to research Plant Lore,
!Interruption!
Plant Lore: 50+
Multiple Technology Trees Missing. Difficult to Research with current knowledge.
The Extradimesionals fall into an argument on how to start, and end up splitting their research into three leads. 1 researchs Farming. The other 2 research Foraging and Regent Gathering respectively. Upon return, many Extradimesionals find the research into the gathering of regents for healing odd.
Thul, +3 FP from Tribes
Jaanin'Maldaraak, +2 FP from Tribes
FP: 3
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3 FP: Create Deer- Creates 5 deer which can repopulate if hunted. A successful hunt drops 5 food per target. Limit 1 group per tile. Can be replenished by Thul using 1 FP per Deer, or simply 3 FP. Note that Hunting requires tech with which to hunt, and Hunts may not always meet with success. A Tribe can choose how many they aim to down if hunting directly. So long as at least 2 exist, they will repop at 1 per 2 turns.
Replenish Basic Food: 2/?
FP: 2
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
Tile Detail Observation?: 7/12
Logged Incomplete:
Theoretical Tile Detail Prediction(Name Pending): -/??
Blenderong Tribe
Trait: Feral Instinct
Tribe Total: 5
Workers: 5
Food: 11
Deaths: 1
Fallen to their Base Instincts on Turn 6-7
Spiderlings
Trait: Fine Grip
Tribe Total: 6
Workers: 6
Food: 7
The Zebra Commonwealth
Trait: Unknown Potential
Tribe Total: 4
Workers: 4
Food: 8
Deaths: 2
The Tauri
Trait: Elden Linage
Tribe Total: 5
Workers: 5
Food: 10
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Research
Trap Making: 7/??
Wooden Tools: 4/??
Stone Tools: 5/??
Esoteric Art Research.
None.
The Amazons
Trait: Tribal Superiority
Tribe Total: 6
Workers: 6
Food: 7
Jumped into the White on Turn 6.
Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 4
Workers: 4
Food: 8
Deaths: 1
The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 7
Workers: 7
Food: 12
Zastarn Bonekin
Trait: Unusual Diet
Tribe Total: 5
Workers: 4
Food: 12
Injured: 1 Worker(1 Turn or 2 Regents)
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Food currently available.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, Food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Research
Basic Stone Tools: 9/??
Knapping: 6/6: The act of taking stones and striking them against each other to create edges. A fundamental part of successfully creating most stone tools, but only a part. Still, it should reduce the time it takes. It also may have other uses.
Farming 6/??
Foraging 1/?
Regent Gathering 1/??