Turn 18- Clear Skies and a Battle's EndThul Ponders Magical Grass, and more Magical Grass. While concentration does result in destruction, concentration may also be how it can be spread. 5/7
... Thul has declared his First Taboo. Pondering how to uphold it is available, though he can only punish those who are his. Smite 0/4Jaanin'Maldaraak Observes G2. A land of rocks and shrubs.
Jaanin'Maldaraak Creates. A prairie is brought into existence north of the Mountain, and South a Desert forms under his will. The remaining White quickly coalesces into creatures who live there.
Jaanin'Maldaraak Ponders deeply on the nature of Weather, it's formation and use in this world. Imbuing his power into the fabric, and forming, creating, directing. And so it clicks. 8/8
Jaanin'Maldaraak can now create Weather in a single tile. While short lived, it can drastically impact the world, and if the rest of his tiles are filled the effect will improve. This effect must be terrestrial in origin, and will affect the tile it's used on that turn. By nature, the results may vary. Costs 2 FP per use.In other news, Weather has appeared somehow, and not directly by his hand.
The WestThe Tauri2 workers create 1 wooden spear.
2 workers forage for food at C3, finding a measly 3 food in a stroke of bad luck.
6 food is used to birth 2 new workers.
Combat ReportC3: Combat occurs, but neither side takes any injuries.
SpiderlingsThe White covers B5 as strange cracking and screeching is heard.
Combat ReportB5: Still no combat. However the Spiderlings are still done for. All Hail The Ling.
Due to the Loss of the Spiderlings, Trap Making Research has been lost. 15 RP added to The Ling's bounty.
The Confluence produces a 3 FP updraft, which Thul gladly takes for himself.The Zebra Commonwealth6 Workers create 3 wooden spears, preparing for the future.
1 Worker prays to Thul. +2 FP.
2 Workers research stone gathering. 4/6.
The Zebra Commenwealth will need a lot of food not to suffer a massive amount of Starvation.
Combat ReportThe Wolves lick their wounds, not venturing far from their den.
Combat Report at D3The Beasts of Blederong end the wolves. As they feast, they reach an Apex.
The Beasts of Blenderong have gained a new trait from their foes. Apex: Recovery. 5 RP Bounty added to theirs.The EastZastarn BonekinThe Zastarn Bonekin begin a thourough foraging of the jungles resources, sending 8 workers to gather everything they can. In the process, they stir up the panthers and end up flushing them out of hiding. 1 worker stays behind to guard the praying Oracle. Tools are handed to both 1 of the foragers and the one guarding the Oracle.
Combat ReportF2: In the process of gathering, one panther retreats and attacks, another is injured doing the same, and the last injured one slips past to the grounds the Tribe makes it's home. However the attentive worker manages to intercept it's attack and kills it.
As a result of all this, the tribe has gathered a total of 17 food, and completely Exhausted F2 for the next foreseeable while as it regrows. 4 food is gained from the dead panther, and the Crocodiles general hunting grounds have been noted, which will reduce the chance of sudden death from stumbling into them. And their god has gained 3 FP. It's been a busy time. In other news, one worker did injure themselves in the chaos, but that's fairly on the lucky side given the number moving about.
Swampmen of Uudvurk3 forage the flooded plains of G5, finding 8 food in a stroke of luck and teamwork.
3 forage the Woodland of G3, also finding 8 food.
1 worker prays for this blessing. +2 FP.
An Oracle is born into this world, 5 food sacrificed. Her goldenrod skin tone showcase her status as being uniquely blessed.
Combat ReportG4 remains peaceful as ever.
G5 seems to share that peace.
G3 sees the Swampmen being ahead of the curve, avoiding the Bobcats and Bears. However they can't help but feel an unease.
Extradimensionals2 workers forage at F7 with 2 stone tools, finding 3 food. The peninsula doesn't seem to be that great at providing food of the foraged variety. At all.
2 workers forage at F6 with 2 stone tools, finding 7 food.
1 worker prays. +2 FP.
5 workers research Farming, nearly completing the tech! 26/30.
Combat ReportF7: Peace and no food snatching.
F6: The Black Bear is avoided, and the White Bear doesn't seem to care for the moment. You can see it eying you though.
Weather ReportsE2 seems to be facing a heavy storm that has formed, no predictions on when it will abate.
H5 is facing sandstorms. They should die down, but all are advised not to go there.
Weather ReportsClear Skies across other parts of creation.
Thul, +2 FP from Zebras. +3 FP from stream.(will become 2 next turn, and 1 at the ending of these Ages. New Tribe will cut it.)
Jaanin'Maldaraak, +7 FP from tribes.
FP: 10
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
3 FP: Create Deer- Creates 5 deer which can repopulate if hunted. A successful hunt drops 5 food per target. Limit 1 group per tile. Can be replenished by Thul using 1 FP per Deer, or simply 3 FP. Note that Hunting requires tech with which to hunt, and Hunts may not always meet with success. A Tribe can choose how many they aim to down if hunting directly. So long as at least 2 exist, they will repop at 1 per 2 turns.
(1) FP: Replenish Basic Food- Replenishes a Tile's Basic Food. Only works if there is food to replenish, and results show at end of the turn. Cost is dependent on number of Tribe Members Worshiping Thul. 7+4+7=18. At 20 will become 2 FP cost. At 30 3 FP cost.
Magical Grass: 5/7
[Logged Incomplete]
Improved Woodlands: 0/3
Imbue Mortal: 0/??
Smite: 0/4
[Logged Incapable]
Directed Aggression: Development Level not met.
C5: Forest. Deer group(5/5).
C6: Forest. Deer group(5/5).
C3: Plains. Deer group(5/5).
FP: 9
Abilities:
3 FP: Create a basic landscape tile to replace any empty tile. Things like Grasslands, Mountain, Ocean etc.
Tile Detail Observation: Observe a Tile under your control, learning it's basic attributes. Costs 0 FP, but you can only examine 1 per turn. This does not prevent you from Pondering. Does not reveal what modifications to tiles do, only the base data. Some abilities may have less time needed due to this tech's completion.
2 FP: The ability to imbue the power of faith into the sky and mold the Weather. Create a short-lived Weather effect. This effect must be terrestrial in origin, and will affect the tile it's used on that turn. Effects/Mileage may vary. By nature, the results can be vary.
Logged Incomplete:
Theoretical Tile Detail Prediction(Name Pending): -/??
Replenish Basic Food's Time reduced to 5.
Blenderong Tribe
Trait: Feral Instinct
Tribe Total: 5
Workers: 5
Food: 11
Deaths: 1
Fallen to their Base Instincts on Turn 6-7
Spiderlings
Trait: Fine Grip
Tribe Total: 4
Workers: 4
Food: 3
Deaths: 3
Wood: 5
Fell to become The Ling on Turn 16-18.
The Zebra Commonwealth
Trait: Unknown Potential
Tribe Total: 9
Workers: 9
Food: 2
Injured: 0
Deaths: 2
Wood: 1
Tool Section
Basic Wood Tools: None.
Wooden Spears: 3
The Tauri
Trait: Elden Linage
Tribe Total: 7
Workers: 7
Food: 8
Injured: none.
Deaths: 2
Wood: 0
Tool Section
Basic Wood Tools: None.
Wooden Spears: 1
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Obsolete
Forage: Forage a tile to collect Food. Prevents complete failure so long as it can be found.
Gather Wood: Search a Tile to Gather Wood. Wood is a resource used to craft tools and in many projects that require them, as well as another certain task.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Make Wooden Tools: Use knowledge, materials, and labor to craft wooden tools.
Raid: Target a group of foes and attack them. Specify participants and take the fight to them.
Research
Wooden Tools: 12/12: Tools comprised of wood, they can be used for various matters. Not as good as specialized tools, but will reduce the research needed to make them. Requires 3 Wood, 2 Labor to create 1 Wooden Tool. Note that Wood Gathering is recommended, though you can now Scavenge for the materials instead of food.
Due to missing techs, various aspects were/are different.
Note that Fine Grip does not apply currently. Techs are missing.
Stone Tools: 5/??
Wood Gathering: 6/6: The gathering of wood is one thing that only those blessed with forethought can make use of. Allows one the Gather Wood Action, and is much more applicable than scavenging for pieces of wood without much idea of what is actually useful. One can not just chop down a tree after all, and not all places have an abundance of it.
Spear Making: 1/??:
Foraging: 6/6: Long gone are the days of Scavenging the land with barely any idea of what is edible, and what is not. Now you at least have some understanding, and with it will have slightly more success when gathering Food, so long as at least 2 workers are working together anyway. Though it will still prevent the Tribe from not being able to find anything even if they work alone.
Basic Shelter Construction: 3/??
Stone Gathering 4/6:
Wood Tools Section
Wooden Spear: 6/6: A suitable piece of wood, sharpened against hard objects, usually stone. The result is a pointy stick, but one that won't break all that easily so long as one stabs it in. Requires 2 Wood, 2 Labor to create 1 Wooden Spear. Due to Wooden Tools already being acquired, the time cost was reduced. Allows the Primitive Hunting/Primitive Spear Fishing Action when wielded.
Note that Fine Grip does not apply currently. 1 Tech is missing.
Esoteric Art Research.
Basic Woodworking: 4/??
The Amazons
Trait: Tribal Superiority
Tribe Total: 6
Workers: 6
Food: 7
Jumped into the White on Turn 6.
Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 8
Workers: 7
Oracle: 1
Food: 22
Injured: None
Deaths: 1
Wood: 3
Stone: 3
The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 10/10
Workers: 10/10
Food: 22
Wood: 0
Stone: 1
Stone Tools: 4/10
Zastarn Bonekin
Trait: Unusual Diet
Tribe Total: 10/10
Workers: 8/9
Oracle: 1/1
Food: 21
Injured: 1
Deaths: 2
Wood: 1
Stone: 1
Stone Tools: 2/10
Abilities
Scavenge 0/0: Scavenge a Tile to find resources. Currently Obsolete.
Forage: Forage a tile to collect Food. Prevents complete failure so long as it can be found.
Gather Stone: Search a Tile to Gather Stone. Stones are a resource used to craft tools and in some projects that require them.
Gather Wood: Search a Tile to Gather Wood. Wood is a resource used to craft tools and in many projects that require them, as well as another certain task.
Pray 0/0: Pray to generate 1 FP.
Research 0/0 Research a new technology, or continue research.
Increase Number 0/0: Spend 3 Food to make 1 new worker. That worker cannot work on the turn it is born.
Eat 0/0: Passive. At the start of your turn, before any actions that would be taken, Food is consumed, 1 per person.(unless stated otherwise) If there isn't enough, starvation may occur, reducing your number.
Make Stone Tools: Use knowledge, materials, and labor to craft Basic Stone Tools.(this is the same tech as Stone Tools on the opposing side)
Raid: Target a group of foes and attack them. Specify participants and take the fight to them.
Research
Basic Stone Tools: 15/15: Durable tools used for foraging. Requires 2 Stone, 2 Wood, 2 Labor to create. Grants a small increase in ability. Note that Wood Gathering and Stone Gathering is required. though you can now also Scavenge for the materials instead of food. Due to 1 missing tech, 1 aspect is different. Knapping has reduced Labor cost by 1, from 3 to 2.
Knapping: 6/6: The act of taking stones and striking them against each other to create edges. A fundamental part of successfully creating most stone tools, but only a part. Still, it should reduce the time it takes. It also may have other uses.
Farming 26/30
Foraging 6/6: Long gone are the days of Scavenging the land with barely any idea of what is edible, and what is not. Now you at least have some understanding, and with it will have slightly more success when gathering Food, so long as at least 2 workers are working together. Though it will still prevent the Tribe from not being able to find anything even if they work alone.
Regent Gathering 1/??
Stone Gathering: 6/6: Collecting stones isn't just about finding rocks that might fit, but finding rocks that can handle it. Additionally, what types of stones a specific project needs must also be taken into account, lest you end up with something unsuited to the task they will be used for. However, to one with forethought, gathering the proper stones for various tasks is much easier, for you know what to look for. Grants the Gather Stone action.
Basic Construction: 8/??
Wood Gathering: 6/6: The gathering of wood is one thing that only those blessed with forethought can make use of. Allows one the Gather Wood Action, and is much more applicable than scavenging for pieces of wood without much idea of what is actually useful. One can not just chop down a tree after all, and not all places have an abundance of it.
First Aid: 7/??
Oracle: 10/10: The divine grace granted by God. Allows the birth of an Oracle for 5 Food. Oracles produce 2 FP when Praying, but can only act in their home tile. Having an Oracle also allows communion with your god. There can only be 1 Oracle per Village at a time.
The Extradimension's Oracle ignores their Tribe's Cap when praying.(If 1 prays, they generate 1 FP, while the Oracle can also Pray with them to generate an additional 2 FP.)
Let me know if you spot errors, as always.
As a bit of advice, this is probably a good a time as any to snipe the other team and perform Farming research. Well, at least for the Tauri? Zebras are near starvation. Farming Research falls under something multiple tribes would research, requiring 3 tribes contribute 10 each.
Granted, there are parts of it that will render it a very poor fit for the Zebra Commonwealth at the moment.
Also, Primitive Hunting and Primitive Spearfishing are the same scavenge-level action you are used to, only for hunting and fishing. Needless to say, they also have an attached research topic.
Notes to Thul: That stream is consolation for not having a tribe anymore. I would suggest making a spot soon for another tribe, though your choices are a bit limited with the Blenderong and The Ling about. Those two are going to end up racking up quite the bounty over time though.
Feel free to contact me if you want the advice I'm thinking. Though I only offer placement ideas. I don't want things to end with a whimper so early.