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Which is best, East or West?

East!
- 2 (28.6%)
West!
- 1 (14.3%)
Neither.
- 2 (28.6%)
The White.
- 2 (28.6%)

Total Members Voted: 7


Pages: 1 2 [3] 4 5 ... 25

Author Topic: Re: Divine Duel Turn X- Hiatus [1 Tribe Spot open]  (Read 23556 times)

Supernerd

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Well. I have all female followers and all male followers. Lets see if I can get Sequential hermaphrodite followers too.
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Screech9791

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Well. I have all female followers and all male followers. Lets see if I can get Sequential hermaphrodite followers too.

Nope, you're going to get gimmick civilization #12473.

Civilization Name: The Extradimensionals
Starting Tile: F6
Species Description: It was bound to happen. Entities being used as proxies to create stuff for the enjoyment of  higher dimensional beings was going to cause some form of timespace distortion; which let these beings made purely of psionic energy manifest after entering through that distortion. They feed on the essence of life; sentient or otherwise; to turn it into lifeless husks. No one knows how they physically function, but that's higher dimensional stuff. Visually; they resemble humanoid-shaped masses of energy; about 6 feet tall. Physical objects are capable of disrupting their humanoid forms by having their energy get forcibly pushed away from the main body; but they slowly return back to normal form when there's nothing lodged inside them for a few hours on average; making them unable to truly die unless the majority of the energy inside one "individual" cannot reform into one body again; and they "reproduce" by splitting sufficiently large bodies into two separate ones; which slowly regrow back into full sized beings.

Civ color will be slateblue.
« Last Edit: July 09, 2020, 07:13:24 am by 0cra_tr0per »
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TricMagic

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I'll point out while I would allow the others as they can function, near instant recovery isn't likely to fly.
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Screech9791

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fixed
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Supernerd

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Hypothetically, what would happen if one of the civilization players quit the game?
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websim.ai is coming dangerously close to being able to run Gridhood. Maybe I'll live to see the day if I exercise, eat right, and somehow convince the world's governments not to nuke everyone.

Screech9791

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Hypothetically, what would happen if one of the civilization players quit the game?

I'm betting that the map would become really snowy.
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King Zultan

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Civilization Name: The Zebra Commonwealth
Starting Tile: C7
Species Description: A race of humanoid zebras.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

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Hypothetically, what would happen if one of the civilization players quit the game?

They get eaten. It's in the OP.

It won't affect research since it is shared. Other things may happen as well, depending on mood and factors.
It's not impossible for an enemy to gleam research off of the remains of that tile but they'd need to send people there and have the relevant techs.

Hmm, 6 civs, so I'll be doing the turn in a bit.
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Man of Paper

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False.

Quote
Note: Non-posting gods will be eaten.
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TricMagic

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #39 on: July 09, 2020, 10:18:02 am »

Turn 2: And so the Tribes were born

Thul, Purity of Avarice, Ponders Deer as he watches His worshipers appear from the lands He created.

In the north forest, the Blenderong Tribe rose, Greenish furred beastmen with huge teeth and three Horns. Six muscly Fingers in each hand and six Toes on each foot.
 Blenderong Tribe Racial Trait-
  Feral Instinct: Reduced chances of being caught unaware by natural Events and dangers. Tribesmen may act against plans.

In the western plain, the Spiderlings appeared. Green spiders that have pincers on their front four legs to allow for grabbing, a consequence of this being that they walk on their back four legs. While a small creature reaching up only 4 feet, they are well suited to survival.
 Spiderlings Racial Traits
  Fine Grip: Increased ability to create and weave, among other topics. Reduced Labor costs for certain types of actions. Increased Labor costs for heavier constructions.

In the southern plain came to be.. a race of humanoid Zebras? The Zebra Commonwealth they call themselves.
 The Zebra Commonwealth Racial Trait-
  Unknown Potential: Reduced research cost and increased effectiveness for more esoteric arts. Arts researched using this bonus are separate from the West's Science, unless taught directly using certain techs, or researched by another Tribe.



Jaanin'Maldaraak Ponders the details of Tile Detail Observation further. A difficult subject to make sense of, but his thoughts are on the right track.
In the meanwhile strange civilizations have sprouted, or in one case simply appeared from thin air.


In the lone north jungle, a tall, strong, Exclusively female race called The Amazons are born.
 The Amazons Racial Trait-
  Tribal Superiority: Greatly increased limits when working in larger groups, based upon the number of tribe members. Decreased effectiveness when working with other tribes.

In the eastern wetlands, the Swampmen of Uudvurk appear not from a swamp, but the mud of the wetlands. An exclusively male race, as distant kin the the Amazonians of the northern jungle. They are marked by their thick, oft muck stained skins. Despite appearing as primative humanoids perpetually left behind in the state of hunter gatherers, always adoring their wardrobe and furnitures, and shields and fetishes by the exotic skins of the bog creatures, those of Uudvurk are ardent worshipers. To the point of unremitting blind faith.
 Swampmen of Uudvurk Racial Trait-
  True Faith: Increased effectiveness of Prayer and FP Generation. Workers may ignore their orders to Pray if not enough are doing so.


In the southern hills, from nothing comes beings of energy. It was bound to happen. Entities being used as proxies to create stuff for the enjoyment of  higher dimensional beings was going to cause some form of timespace distortion; which let these beings made purely of psionic energy manifest after entering through that distortion. They feed on the essence of life; sentient or otherwise; to turn it into lifeless husks. No one knows how they physically function, but that's higher dimensional stuff. Visually; they resemble humanoid-shaped masses of energy; about 6 feet tall. Physical objects are capable of disrupting their humanoid forms by having their energy get forcibly pushed away from the main body; but they slowly return back to normal form when there's nothing lodged inside them for a few hours on average; making them unable to truly die unless the majority of the energy inside one "individual" cannot reform into one body again; and they "reproduce" by splitting sufficiently large bodies into two separate ones; which slowly regrow back into full sized beings.
They call themselves The Extradimensionals.
 The Extradimensionals Racial Trait-
  Psionic Regeneration: If injured, will be able to act on the next turn with no penalty. Immune to traditional sickness. Prayer FP generated per turn is capped at 1/10th of the tribe number.





The Age of the Void grants +1 FP to the Gods.




Spoiler: Thul's Western Tribes (click to show/hide)




[OoC]

Note that in most cases, research will be shared between all three tribes.
In case of inactivity, they will get eaten, if only be starvation. Someone can come in to take over before that happens though. Or join as a new tribe while the old one dies, and gets eaten.
« Last Edit: July 09, 2020, 01:18:25 pm by TricMagic »
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Screech9791

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #40 on: July 09, 2020, 10:43:25 am »

The Extradimensionals
Trait: Psionic Regeneration
Tribe Total: 5
Workers: 5
Food: 10

3 workers will be assigned to scavenge food on F6, 1 worker will pray to Jaanin'Maldaraak, and 1 worker will research Basic Stone Tools by knapping various small stones found on the ground; and trying to make them into functional tool parts.
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Naturegirl1999

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #41 on: July 09, 2020, 11:18:49 am »

Spiderlings
Trait: Fine Grip
Tribe Total: 5
Workers: 5
Food: 10

2 workers scavenge B5
1 worker researches trap making
2 workers pray to Purity of Avarice
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Detoxicated

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #42 on: July 09, 2020, 12:14:18 pm »

Blenderong Tribe
Trait: Feral Instinct
Tribe Total: 5
Workers: 5
Food: 10

Create 1 Pop, 3pop forage for food at D3, 1 Pop researches Wooden Tools, 1 Pop prays to thul
((You Mixed Up West and east))
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TricMagic

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #43 on: July 09, 2020, 12:41:34 pm »

Not surprising, given how much trouble I have with those directions.
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Unraveller

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Re: Divine Duel Turn 2- Age of the Void: And so the Tribes were born.
« Reply #44 on: July 09, 2020, 12:58:57 pm »

Swampmen of Uudvurk
Trait: True Faith
Tribe Total: 5
Workers: 5
Food: 10



Admidst the wetlands, the humble yet reeking tribals of Uudvurk begin to thrive. Though they are few, the fervour they bear for the perceived deity whom inadvertently raised them from the muck and the mud was unparalleled. If nothing else, they bore ultimate gratitude. To that end in this age, the Swampmen gather around their makeshift fetishes and idols to Jaanin'Maldaraak and bear their first great worship in its ancient name; one that came upon them instantly, indeed they knew full well who owned their mortal souls.

Three workers spend their time praying to Jaanin'Maldaraak!

Of course, food can be scarce among the more boggy lands of their home, and having enough is never enough. They send their most able bodied gatherers to the deep parts of the wetlands, searching for tubers and the hearts of starchy growths to fill their stomachs.

One worker scavenges for food on G-4!

Finally, not to be outdone, one lone Swampman bears a feeling welling up within him as he watches his kin dance about their makeshift reed idols and temporary muck statues. Such worship is paltry, and meaningless to a vast God. They must have a true place of worship!

One worker begins research on temple construction!

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