Prototype: Super/Hot Rod?Well, we might have an idea here... or a quick example of just how bad the body age penalty can get. The '46 body has almost as little drag as the best bodies in the game, but it has pretty terrible lift characteristics. For reference, the LMP has 0.024/0.016 lift and the Bay 12 GT body has an absurdly good 0.002.
Well I tried to tune it and... well first off, it just doesn't support proper super car tires.
It also has terrible engine space unless you put the engine in the rear, and then I can't get maximum sportiness without terminal oversteer. That said, the score isn't bad (for not being tuned right). With Advanced 90's safety, it's perfectly safe. In fact, I don't think there is a body safety penalty. The poor safety of old cars probably comes mostly from the lack of ladder frame, and lack of chassic quality bonus. But, the body age penalty? It's only 3%. I think that's where it caps out in this version of the game.
So, let's try this 1940's styled super car thing again. I'm going for the body I always use for 40's sports type stuff:
A 6L turbocharged V12 can be stuffed (barely) into the engine bay, making 1100 horsepower. This gets us a top speed of 276mph. That puts us squarely on the Hyper/Super demographic line for this car. It also uses new sequential transmission. With these scores, it beats the LMP in Super and especially Hyper. Earlier prototypes also scored in Track Premium but this example is far too expensive.
It takes WIIIIIDE tires to handle the power. Oh yeah, it was also an opportunity to use AHS steel- but even Hyper still doesn't want Carbon Fiber body panels. Apparently it's just too expensive for everybody.
Hauler Mk3?Okay, if you thought this body looked ugly in the bodies screen, you should see it with morphs.
For the delivery version, the scores are great, I think it does better in Delivery and Heavy Delivery than the Mk2. The market scores steered me towards tiny, narrow tires that supposedly have a 1200lb load limit. You'd think that would be bad, since the suspension has a 2000lb load limit, but whatever. The brake setup is also completely insane, but I guess that comes with the size of the vehicle (and the desire for cheaper brakes).
Switching to a Utility version, I expect to see a low practicality penalty because it's only 1 seat row. In fact, Utility Budget has a 15% low practicality, but Utility has a penalty for offroad. Also, we start off with high scores in Delivery despite a body type penalty.
With AWD, manual lockers, and much softer springs, we get a decent Utility score! It also has a Premium interior. Surprisingly, Utility Budget hates it, its practicality is below their minimum to avoid a big penalty. But, for regular Utility, we were able to get away with only one seat row.
Lastly, can it still make a decent family van? I've set it up so far with only Standard safety, so hopefully that's still fine with six or so seats. Well, I tuned it and this is what I came up with:
It has MUCH smaller brakes, FWD, and a Standard interior. They also really like ESC, so the Family version has it and I may as well add it to the others because I think the engineering time will be less if they all have the same thing. In fact, I checked and sure enough, base engineering time is 82 months if they all have ESC and 90 if only one does. Alternatively, it's only 68 months if they all don't have ESC. Just the Family Van version loses about 5 points.
I think there's still at least one or two prototypes I still want to try, but that's what I've got for the moment.