They do-do a lil flying, the dorfs, that is. After a clutch hatches in particular. In their efforts to gather and pen the newborn chicks. I suppose I should have cages, assigned to the The Feral Cat, somewhere to pen the peeps.
Ive just started, the 5 az's are immediately ontop of one another. 3 are currently used, lowest 3. If tree roots were on z-1, ground on z1(a max size picking, pen, ranger gh), z2 has nothing(ladder use), z3 has eagles, z4 kestrels, z5 swallows. z6 and z7 are painted off, but nothing in pits. Inside these 10wx20hx1z az's are 6 1007yr old trees. I know age because I cheated with dfHack and planted them.
The 5 az all have same guildhall(gh), animal handling, The Feral Cat. No guild present, but like in my hospital, with l set to gh(doctor), no guild is present there either, but it still does spawn the occasional lesson in suture and bone setting.
Well I am hoping for training to occur in animal handling up there, and in a completely seperate, bear+bunny az, used by gh(The Feral Cat).
Ive gotta find a branch for a table, chair and chest, so value gets a boost. Im thinking the highest. 5z would encourage meeting dwarfs to climb the highest.
Ive painted an 1x1 obsidian floor in a U shape around the perimeter with 6 U/D stairs all attached to of, as it passes. The 6 U/D stairs, ea proceed up to z9.
I had set the 5z az, to pond fill. To encourage climbing. Seems to work, but its a rather large tax lossing all those bucket carriers, in this 7yr fortress. So I disabled it, but that might train climbing far faster.
@Leon, do you know if climbing helps in raid success calculations, like ambush is reported to do?