When Dinosaurs Ruled The Earth
March-September, 2003Alright, looks like we've got our plan. We'll keep the proven version of the park for now to finish funding our DNA extractions and research, then we'll begin rebuilding. The treasure we've been gathering should smooth over unexpected costs as we briefly shut down the park to move all the buildings.
The Board has sent us another performance review. As long as we maintain our five star rating, this is the only review they give.
Carcharadontosaurus has reached 50%. No reason to produce this one or Spinosaurus yet, though. We'd have to build an exhibit that we're just going to tear down shortly. When we make them, we can release them directly into the wild. Since all our dinosaurs are female, I think we should have hatcheries scattered throughout the island to replace breeding.
Nearly managed to capture the dilophosaur's venom spit, but a bush blocked the final moment.
Ouranosaurus has reached 100%.
Carcharadontosaurus is also at 100%, but we're still waiting. We've only got two research projects left to complete (the avoidance beacon and the lethal gene), along with finding the Spinosaurus genome.
We've bought the exorbitantly expensive final dig team. Since we'll be needing as many fossils as possible to sell in the near future, I'm hoping they'll pay for themselves.
Spinosaurus is now at 55%.
The lethal gene is easily the most expensive research project in the game. It lets us remotely kill any dinosaur produced after its invention. It'll be our last bit of research to do before we complete science. In practice, it's almost always better to tranquilize the dinosaur and simply shooting them is often faster than the lethal gene's damage over time effect.
We were always going to need to empty the park prior to the rebuilding, but it looks like nature's put a deadline on us. Another tornado is coming at the beginning of next month. At least we'll have the thunderstorm to warn us when it's time for the guests to run.
The weather's still good, but I was thinking about the incoming tornado. We have a lot of dinosaurs, especially lightweight ones, all bunched up and caged together. We've grown to the point that the tornado is likely to kill at least some of our dinosaurs, but I think their odds of survival are best if we free them now and let them spread out.
The first step was to activate emergency mode. The guests evacuated, marking the last day of the old park.
As they fled to the visitor center, we began to tranquilize and move all the herbivores. Since they're plant eaters and we're moving them to the other side of the mountains, it should be safe to begin the removal.
The storm began as we worked to free the herbivores.
This time, we were able to make sure the Brachiosaurus was the first one out.
We did what we could, but it proved impossible to get all the dinosaurs evacuated manually before the tornado arrived.
To compensate, we simply knocked down sections of the fences to let the dinosaurs flee on their own.
Ironically, our evacuation point was actually closer to the tornado than the main park.
Thankfully, the tornado bypassed both it and the remaining dinosaurs in the herbivore pen on its first run. However, the Velociraptors weren't so lucky. The entire pack was destroyed.
Immediately afterward, a single Ceratosaurus was killed. Its partner survived thanks to being evacuated at the last second.
After that, the tornado went out to sea and spun out.
It left behind a partially smoking, empty park, but the dinosaurs are finally free.
Beyond the fence.
Park rating:Life finds a way.