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Poll

Favorite zoo?

Boatmurdered Zoo
- 0 (0%)
Headshoots Lunar Facility
- 2 (66.7%)
Hellcannon Gardens
- 1 (33.3%)
Bay12’s Jurassic Park.
- 0 (0%)

Total Members Voted: 3


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Author Topic: The Bay 12 Zoos:Let's Play Zoo Tycoon, Zoo Tycoon 2, and JPOG  (Read 66514 times)

Enemy post

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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #375 on: October 17, 2020, 08:36:44 pm »

Alright, we won't build a shelter unless someone else says we should.

Dino belly is a minor illness.


Good news, bad news.

August-October, 2001

We'll build the tour later. For now, we're focusing on gathering new dinosaurs. Which plan did you like better? Should there be only herbivores on the tour, or should we mix in carnivores?

Dilophosaurus has passed 50% DNA.

Spoiler (click to show/hide)

The Jeep tour is now under development.

Spoiler (click to show/hide)

Several events happened at the start of September 2001.

Homalocephale is now at 100% DNA. A herd of five is now in production.

Spoiler (click to show/hide)

The Jurassic Park Treasure now includes a cluster of opals.

Spoiler (click to show/hide)

Finally and most importantly, our park reached three stars. This has earned us another dig site choice. Two left.

Spoiler (click to show/hide)

Homalocephale has joined the herbivore pen. These are the second-smallest dinosaurs in the game after Dilophosaurus.

Spoiler (click to show/hide)

As usual, Ingen wasn't impressed.

Spoiler (click to show/hide)

We don't need them. Our treasure has doubled in just a few weeks.

Spoiler (click to show/hide)

Uh oh. I checked the weather forecast in response to a thunderstorm breaking out. We've got some serious trouble coming in November.

Spoiler (click to show/hide)

I knew building Jurassic Park in the Kansas Islands was a bad idea.


Lightning damage.


Park rating:3 stars
Spoiler: Map (click to show/hide)
« Last Edit: October 17, 2020, 08:40:18 pm by Enemy post »
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #376 on: October 18, 2020, 02:33:57 am »

I knew building those fences out of that cheap nitrocellulose we got from a shady Chinese dealer was a bad idea!

Anyway, I support adding carnivores to the tour.
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King Zultan

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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #377 on: October 18, 2020, 06:56:00 am »

How does lighting do that, did we just build the fences out of wood and paint them silver or something?

I also support carnivores on the tour.

Morrison Formation A
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mightymushroom

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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #378 on: October 18, 2020, 08:05:55 am »

Morrison Formation A is fine with me, and of course we need carnivores on the tour to keep the manufactured ecology in balance.
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #379 on: October 18, 2020, 09:47:55 am »

Morrison Formation A and more carnivores to keep the ecological balance.
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #380 on: October 18, 2020, 07:25:57 pm »

Twister

October-November, 2001.

We're going to have to shut down the park. That tornado is going to hurt, and all we can do is survive it.

At least that fence was trivial to replace.

Spoiler (click to show/hide)

Morrison Formation A will be our new dig site. We'll begin searching there after we finish Morrison B or the Flaming Cliffs.

Spoiler (click to show/hide)

We delayed the evacuation by a few days, but it's time for everyone to leave.

Spoiler (click to show/hide)

Not a moment too soon. A few guests were still in the park as the tornado made landfall.

Spoiler (click to show/hide)

Thankfully, everybody made it out before the tornado reached us. The tornado touched down on the northeast corner of the island and immediately headed right for us.

Spoiler (click to show/hide)

When the impact came, we got very lucky. The tornado narrowly bypassed the vulnerable dinosaurs in the herbivore pen, damaged the visitor center and the ranger station, and smashed open the empty breeder pen before retreating backward along the same route and ultimately dispersing in the central mountains.

Spoiler (click to show/hide)

We've survived our first major storm with flying colors. Zero casualties among humans and dinosaurs alike, and only some easily repaired building damage.

Spoiler (click to show/hide)

We've reopened the park and are resuming normal operations.

Ankylosaurus enjoying the sunshine after the storm.


Park rating:2.5 stars(We lost a bit for evacuating the park. We'll earn it back shortly.)
Spoiler: Map (click to show/hide)
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #381 on: October 19, 2020, 06:42:26 am »

Why did our rating go down when we got people out of the park so they wouldn't die, did they come just hoping they'd get killed or something?

"Went to Jurassic Park and didn't get killed. ONE STAR!"
« Last Edit: October 19, 2020, 06:44:58 am by King Zultan »
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #382 on: October 19, 2020, 09:01:04 pm »

Why did our rating go down when we got people out of the park so they wouldn't die, did they come just hoping they'd get killed or something?

"Went to Jurassic Park and didn't get killed. ONE STAR!"

"So the brochure was a total lie."


Spitters

November 2001- February 2002

Out of curiosity, why did you all want Morrison Formation A?

I really like how peaceful this game can be.

Spoiler (click to show/hide)

Camarasaurus is now at 50%.

Spoiler (click to show/hide)

The Board was impressed by our response to the tornado.

Spoiler (click to show/hide)

We've got the last Dilophosaurus fossil we need lined up for extraction, so we're beginning construction on a new enclosure for them. Considering that we'll need more predator pens soon, I think we should expand into the river valley to the east. It avoids the mountains to the south and the helicopter path to the west, and it keeps the park compact for when we turn it into a fortress in the final stages of our building plan. It also provides natural water sources, so it looks nice.

Spoiler (click to show/hide)

A pack of Dilophosaurus has begun the cloning process.

Spoiler (click to show/hide)

We took a major gamble and bought two pieces of amber dated to the Jurassic era. Since we've got six potential Jurassic animals and only one at 100%, in all likelihood they'll be helpful. *Edit, it paid off. Dryosaurus and Ceratosaurus are now over 20% complete.

Spoiler (click to show/hide)

The Dilophosaurus is now on display.

Spoiler (click to show/hide)

By tomorrow's update, we should have enough DNA to produce Gallimimus.


The Dilophosaurus pack as seen from their viewing vent.


Park rating:3 stars
Spoiler: Map (click to show/hide)
« Last Edit: October 19, 2020, 09:18:51 pm by Enemy post »
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #383 on: October 20, 2020, 02:53:16 am »

Is it possible to get dinosaurs from dig sites we don't own by buying them?
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #384 on: October 20, 2020, 07:19:18 am »

I was about to ask that very question.


I voted for Morrison A because: 1) somebody else already had; 2) it was my initial choice and nothing had come up since to block it as a preference; 3) Stegosaurus is a highly recognizable dinosaur that should be popular with guests. A bit of overlap with ankylosaurus as far as "large, armored herbivores" go but plenty diverse enough to move forward.
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #385 on: October 20, 2020, 11:18:31 am »

Thanks for the answer, Mightymushroom. Unfortunately no, the fossil market only offers dinosaurs we already have access to. There is a modding solution to bypass the dig site limit, but I’d really rather play the game vanilla this time. If nothing else, it would make the LP much longer and I really want to get my modding project done before Dwarf Fortress goes on Steam.
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #386 on: October 20, 2020, 09:02:36 pm »

Amber

February-July, 2002

We're risking another amber purchase, since the odds are still in our favor. We also picked up a cheap bit of Gallimimus bone to finish up that species. We're so close to done with the Flaming Cliffs that if we don't finish Velociraptor soon, we might just move the teams out and rely on the fossil market to finish the job.

Spoiler (click to show/hide)

A herd of Gallimimus has been released.

Spoiler (click to show/hide)

The Board is satisfied with our recent decisions.

Spoiler (click to show/hide)

That gamble paid off again. With that and a medium-quality fossil we recently uncovered, Camarasaurus is now at 96%. We just need one more fossil and we'll have enough to get our first sauropods.

We found a Unique Quality amber in the Flaming Cliffs. Although there was a chance it's Velociraptor DNA, I went ahead and sold it. We can get Velociraptor through other means, and there was a 66% chance it would have been wasted.

Spoiler (click to show/hide)

Our overpriced toilet has a line outside. We'll build another one on the way to the predator exhibits, next to our new rest area. Don't worry, this one charges money too.

Spoiler (click to show/hide)

Dr. Grant found a low-quality amber in the Morrison Formation, so we extracted it. Brachiosaurus is now at 45%. We picked up some more Jurassic amber to hurry those dinosaurs along.

Spoiler (click to show/hide)

While we waited for the results, we reached 3.5 stars.

Spoiler (click to show/hide)

The amber has finished extraction. Ceratosaurus is now at 74%.

Spoiler (click to show/hide)

We've uncovered the last piece needed for Camarasaurus!

Spoiler (click to show/hide)

Lightning blew up a section of fence again, but nothing got out.

Spoiler (click to show/hide)

The Board says our park is too dirty, so we hired another squad of cleaners.

Spoiler (click to show/hide)

Thanks to a series of good amber results, Dryosaurus is now at 50%, Brachiosaurus is now at 55%, and Ceratosaurus is now at 100%.

Spoiler (click to show/hide)

In advance of actually creating them, we've built up the area for the Ceratosaurus. First, we've added a new food and gift area with lower costs than the original two to tempt guests to walk over here. The ceratosaur exhibit itself is built around a new kind of attraction, the viewing dome. This is a dino-proof bunker connected to a tunnel that lets guests safely view the dinosaurs from inside the enclosure. I'm out of time for today, but tomorrow we can introduce our third predator to the island.

Spoiler (click to show/hide)

Into the lion's den.


Park rating:3.5 stars
Spoiler: Map (click to show/hide)
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #387 on: October 20, 2020, 10:32:23 pm »

Should we be double-wrapping these fences? They seem a little... fragile.
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #388 on: October 20, 2020, 10:47:18 pm »

Should we be double-wrapping these fences? They seem a little... fragile.

We could upgrade to high security fences, if you like. Ultimately though, what really keeps dinosaurs in their cages is keeping them happy. Even high security fences can eventually be destroyed by a sufficiently determined dinosaur, but low security can contain anything as long as the dinosaur doesn't want to leave. Disease could stress them into an escape attempt, but our vaccinations prevent that.
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Re: The Bay 12 Zoos:Let's Play Jurassic Park Operation Genesis
« Reply #389 on: October 20, 2020, 11:31:48 pm »

I was just thinking we could have two layers so that there's a backup layer after a lightning strike.
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