"Highwind! Ignore him, hold them back!" Evidently, the guards were wise to Ivoh'to's trick.
"Don't bother with that one, cat-creature. That opportunity has already been burned."Blodeuyn gains 50 Limit Points!Enemy Phase
The wounded wizard fell further back, towards the spiral stairs. But seeing the cat-person who nearly killed him, he felt the need to contribute.
Wizard A Moves to B15, Pushes the Limits of his Dexterity, and casts Aero on Ivoh'to!Wizard A is Pushing the Limits of his Dexterity!
Wizard A Initiates, and casts Aero!
Hit Rate: 119 - 31 = 88
Hit: 69, Hit!
Crit Rate: 3 - 5 = 0, no crit.
Damage: 13 - 2 = 11 Damage!
Ivoh'to cannot retaliate!
With his staff and a few words, the still prison air surrounding Ivoh'to whipped itself into a razor-sharp whirlwind, cutting at several points across his hide.
The soldiers, seeing this opportunity, readied their own incantations.
Mage Soldier B casts Blizzard on Ivoh'to!Mage Soldier B Initiates, and casts Blizzard on Ivoh'to!
Hit Rate: 98 - 31 = 67
Hit: 73, Miss!
Ivoh'to cannot retaliate!
What had been razor winds now stilled silent, as the ground beneath him began to freeze! But before it could reach his legs, the cat deftly dove ahead of the frost, as it briefly solidified.
Frustrated, another soldier stood his ground, and unleashed another icy trap!
Mage Soldier A casts Blizzard on Ivoh'to!Mage Soldier A Initiates, and casts Blizzard on Ivoh'to!
Hit Rate: 98 - 31 = 67
Hit: 63, Hit!
Crit Rate: 4 - 5 = 0, no crit.
Damage: 14 - 2 = 12 Damage! Ivoh'to is Knocked Down!
Though experienced with ice magic down to his blood, such experience wasn't enough to confer resistance. As Ivoh'to leaped ahead of the first frigid cast, he landed right in the range of another, freezing the vapor around his dagger-arm, before shattering into fine, edged shards, further lacerating him, as he fell to the ground in abject pain.
With the closer threat neutralized, a mage-commander assaulted the walking arsenal that had annihilated the best soldier with him, from a safe distance.
Wizard B Pushes the Limits of her Dexterity, and casts Aero on Blodeuyn!Wizard B is Pushing the Limits of her Dexterity!
Wizard B Initiates, and casts Aero!
Hit Rate: 119 - 29 = 90
Hit: 86, Hit!
Crit Rate: 3 - 6 = 0, no crit.
Damage: 13 - 2 = 11 Damage!
Blodeuyn cannot retaliate!
The sudden whirlwind nearly knocked the girl off her feet, as it ate into her bloody skin. It was a wonder that she still stood at all.
All the while, deeper in the dungeons, the guards scrambled to handle the surprise attack. The most experienced soldier rushed towards Djedre, sword in hand.
"Take the other one, I'll hold this one back!"Mage Soldier C Moves to K22, and attacks Djedre!Djedre is Defending!
Mage Soldier C has Weapon Attack Advantage!
Djedre has Weapon Attack Disadvantage!
Mage Soldier C Initiates!
Hit Rate: 97 - 16 + 15 = 96
Hit: 58, Hit!
Crit Rate: 4 - 2 = 2
Critical: 66, no crit.
Damage: 12 + 1 - 5 - 2 = 6 Damage!
Djedre Retaliates!
Hit Rate: 96 - 22 - 15 = 59
Hit: 48, Hit!
Crit Rate: 3 - 0 = 3
Critical: 23, no crit.
Damage: 15 - 3 - 1 = 11 Damage!
Mage Soldier C Follows Up!
Hit Rate: 97 - 16 + 15 = 96
Hit: 82, Hit!
Crit Rate: 4 - 2 = 2
Critical: 21, no crit.
Damage: 12 + 1 - 5 - 2 = 6 Damage!
Mage Soldier C is Broken!
Though deft and swift, her strikes didn't do much on their own, and she was unable do evade the knight's axe. But ultimately, she still managed to tire the prisoner somewhat.
At the same time, the other guard assaulted the gunman in direct combat...
Guard B Moves to K21, and attacks Arnvidar!Guard A Initiates!
Hit Rate: 96 - 29 = 67
Hit: 92, Miss!
Arnvidar Retaliates!
Hit Rate: 99 - 12 = 87
Hit: 87, Hit!
Crit Rate: 4 - 2 = 2
Critical: 28, no crit.
Damage: 16 - 6 = 10 Damage!
Arnvidar Follows Up!
Hit Rate: 99 - 12 = 87
Hit: 89, Miss!
...only for the gunman to weave past his axe swing, and land one of two shots in his side.
The architect that had accompanied them, with nowhere to run, rushed in to try and neutralize the sudden assailants.
Wizard C Moves to L22, Pushes the Limit of his Dexterity, and casts Aero on Arnvidar!Wizard C Initiates, and casts Aero!
Hit Rate: 119 - 29 = 90
Hit: 13, Hit!
Crit Rate: 2 - 5 = 0, no crit.
Damage: 13 - 3 = 10 Damage!
The gales he conjured, though not quite enough to bloody him, were nonetheless painful and disorienting.
And just as the old woman had said, more soldiers were drawn to the sounds of death echoing throughout.
Reinforcements have arrived on S25 and S26!Arnvidar gains 34 Limit Points!
Djedre gains 36 Limit Points!
Ivoh'to gains 100 Limit Points!
Blodeuyn gains 39 Limit Points! Limit Gauge 1 has been filled!24:59~~Turn 4~~
Player Phase Renewal activates! Djedre heals 4 HP!
Limit: 22/255 {1}
EXP: 53/100
Party:
Arnvidar Storme: 19/29 HP,
3/3 MP (Iron Handgun)
Djedre Argenteolus: 25/33 HP,
1/1 MP (Iron Axe)
Akira Akiyama: 34/34 HP,
2/2 MP (Iron Blade)
Ivoh'to: 0/21 HP,
5/5 MP (Iron Dagger),
Down (3/3 Turns)Claus Palermo: 24/24 HP,
9/10 MP (Iron Rapier)
Blodeuyn: 3/28 HP,
2/2 MP (Iron Handgun)
Viverna: 35/35 HP,
7/7 MP (Iron Sword)
Lenn'art: 31/31 HP,
10/11 MP (Guard Rod)
Morrigan Highwind: 36/36 HP,
1/1 MP (Iron Lance)
Enemies:
Sentry A: -5/31 HP, 2/2 MP (Iron Lance)Sentry B: -9/31 HP, 2/2 MP (Iron Lance)Sentry C: 31/31 HP,
2/2 MP (Iron Lance)
Sentry D: 31/31 HP,
2/2 MP (Iron Lance)
Sentry E: 31/31 HP,
2/2 MP (Iron Lance)
Wizard A: 4/22 HP,
14/17 MP (Iron Rod)
Wizard B: 22/22 HP,
15/17 MP (Iron Rod)
Wizard C: 22/22 HP,
15/17 MP (Iron Rod)
Wizard D: 22/22 HP,
17/17 MP (Iron Rod)
Wizard E: 22/22 HP,
17/17 MP (Iron Rod)
Tactician A: -3/30 HP, 13/15 MP (Steel Crossbow)Tactician B: 30/30 HP,
15/15 MP (Steel Crossbow) (Drop: Hi-Potion (5/5))
Tactician C: 30/30 HP,
15/15 MP (Steel Crossbow) (Drop: Hi-Potion (5/5))
Guard A: 0/33 HP, 1/1 MP (Iron Axe)Guard B: 23/33 HP,
1/1 MP (Iron Axe)
Guard C: 33/33 HP,
1/1 MP (Iron Axe)
Guard D: 33/33 HP,
1/1 MP (Iron Axe)
Guard E: 33/33 HP,
1/1 MP (Iron Axe)
Mage Soldier A: 26/26 HP,
10/11 MP (Iron Rapier) (Drop: Lv. 1 Scroll of Fire)
Mage Soldier B: 26/26 HP,
10/11 MP (Iron Rapier) (Drop: Lv. 1 Scroll of Blizzard)
Mage Soldier C: 15/26 HP,
11/11 MP (Iron Rapier)
Mage Soldier D: 26/26 HP,
11/11 MP (Iron Rapier)
Mage Soldier E: 26/26 HP,
11/11 MP (Iron Rapier)
Enforcer A: -4/37 HP, 3/3 MP (Steel Mace)Enforcer B: 37/37 HP,
3/3 MP (Steel Mace) (Drop: Phoenix Down (3/3))
Enforcer C: 37/37 HP,
3/3 MP (Steel Mace) (Drop: Phoenix Down (3/3))
Scholar A: 24/24 HP,
17/17 MP (Oak Staff) (Drop: Lv. 1 Scroll of Cure)
Scholar B: 24/24 HP,
17/17 MP (Oak Staff) (Drop: Lv. 1 Scroll of Cure)
Win Condition: Escape the dungeons with time to spare and locate Noah!
Any player who ends their turn on T1 will automatically Run from the map. If there are no enemies between any of the party and T1, and no enemies can target the party on their next phase, then all players will automatically Run.
If you do not escape the dungeons within 23 minutes, you won't be able to reach Noah in time at all! However, even beyond the dungeons, you anticipate a major threat to come... It would be prudent to escape as early as possible, to have more time to confront this threat.
Units can move between B14 and A2 using 1 Movement.