The light grey...
everything is the abandoned and largely ruined city, the dark grey lines are highways and bridges, the big blue line is a river, the green splotches are parks, the purple circle around a black dot is the British Museum(black dot) and the Clock Tower facility under the ground beneath it(purple) respectively, and the other black dot lower down is Big Ben and the House of Parliament.
Civilization Name: Clock Tower
Theme: Nasuverse with some SCP and LobCorp elements
Day 0:
Home Territory: Old London
Other Territories: -
Owned Strategic Resources:
Mystery- The Supernatural, boiled down to a science. Magecraft, Phantasmal Beasts, Abnormalities,
True Magic, all of this is 'Mystery'. Each individual spell, magical species, or magical being of individual renown, has its own amount of 'Mystery'. More Mystery trumps less Mystery. And most importantly of all, the more commonly understood any individual Mystery gets, the weaker it gets, and the more legendary something is, the stronger. This is what makes Mystery so 'limited' of a resource, and the Mages of the Clock Tower so important due to their understanding of the general principals behind Mystery as a whole. Anything that can be considered 'supernatural' can be achieved with Mystery, but the greater the power, the more Mystery involved, and thus the more secrets to guard. (+100/turn)
Current Troops:
2000 Bobbies
Heroes:
Stored Resources:
0 Mystery
Recruiting this turn:
160 Bobbies
Bobbies (2/2): Bare-bones Homunculi with bodies covered completely and entirely in cloth, dressed up in a vague parody of old-school officers uniforms. They don't have armor and only have a simple baton as a weapon, but their impressive durability and strength allows them to equal properly equipped soldiers regardless. Cost: 1
'The footsoldiers of the Mages Association. Originally repurposed from criminals, the Changing of the Sun has made storing and transporting captives far more effort than it's worth. As such, they now simply use homunculi. Bobbies bodies are fully wrapped from head to toe so as to prevent even a single ray of sunlight from reaching their skin, because with the Changed Sun, such a thing could have spelt disaster. Thankfully, said disaster has not taken place within this world, but for traditions sake, the wrappings stay.'
Clock Tower (18/18): A fortress at the center of Clock Towers territory, and the capital building of the Mages Association 'kingdom'. The building is centered on the British Museum, and the titular Clocktower included within. The entire facility however, is underground and vast. This makes it incredibly difficult to properly lay siege upon, because Clock Tower forces know its layout far better than outsiders ever could. Any form of magical defenses will have to be manually added over time.
'The primary headquarters of the Mages Association, the greatest fortress on Earth. Period. In its prime, the Clock Tower would have survived even if the entire planet had been destroyed beneath it. Sadly, much of what it was has been lost when Wizard Marshall Zelretch used the last of his power to transport the Clock Tower and much of the surrounding area of London off of the Earth after the Sun Changed. All of the Magecraft used in its defenses has been broken by the transition, and its lower reaches, those that nearly reached the Reverse Side of the World and allowed us to mine resources from the corpse of the great dragon Albion, sadly did not make the trip with us. While we expect Clock Tower remains the greatest fortress in the world, we will need time and effort to restore it to its former glory.'
Adds 'Clock Tower' Fortress