Total Suffering
947 - Crundle Tribals
197 - Crundle Pebble-Slingers
30 - Trogs
9 - Gru'Beks
NM
241 - Crundle Tribals
91 - Crudle Pebble-Slingers
6 - Trogs
8 - Gru'Bek
MW
228 - Crundle Tribals
98 - Crundle Pebble-Slingers
1 - Trog
ME
440 - Crundle Tribals
21 - Trogs
SM
38 - Crundle Tribals
8 - Crundle Pebble-Slingers
2 - Trogs
1 - Gru'Bek
Civilization Name: Daal'Gak
(Great Hole)Theme: Subterranean GribbliesWhen at last the final beams were erected and Gru'Bek paste dried to the cool air of the wastes, the 'fortress' of Burz'Gaang was complete. It's cavern-like complex within extended as if almost a natural extension of the vast vault below, expected of creatures who dwelt not upon the surface of the world for but a scant handfuls of moons. Certain their prized Gaar'Vul, the black stone, was secure under the watch of the most sharp-eyed sentries amidst the Great Hole and fort, the Daal'Gaks' gaze turned to lands beyond. To the spire-like mountains of the north, to the unfathomable tree and lake, to great marshes and olde cities, to technology fallen in decay. . .
Knowing not the freedom of this open world, the disjointed tribal chieftains of the Daal'Gaks turn to eldest longhorns whom spend their days gazing deep into the mysterious confines of Gaar'Vul. It is there they witness a vision, one that drives the tribes very spirit onward. A red figure, squat and horned, rising to the top of a great spike of stone. They overlook the world before them, parting the clouds and shed tears, for eye to eye is a vast crimson sea that sets itself awash across the land. Swallowing forests, cities, ruins alike. And it was good.
Gaar'Vul holds only truths, and so it shall be.
From every corner a Daal'Gak tribe rises. They blow bleating horns and croak bellowing songs of the world below, off to the lands of light.
Crundles were not know for their breadth of emotions like the Trogs, yet, as the collectives gathered, gazing into Gaar'Vul, they saw images of their fallen comrades deep within the obsidian. On this day, seeing for the first time their banded together race perish in their acts of bravery against the world unknown, they shed their first tears. Both greiving for the fallen, yet commemorating their sacrifice. For if ever the Crimson Wave will one day be realized, they know in their tiny beating hearts that only greater sacrifice must be made. . .
It is with this that the many disconnected Crundle chiefs join together within the fortress of Burz'Gaang and come to a realization. Up to know their vision has been limited by many voices tugging back and forth one direction or another. If the Daal'Gaks will ever truly grasp their destiny, written so poetically by the Meteor that tore the Great Hole asunder, they would need a true leader. . .
Home Territory: The Great Hole --
https://imgur.com/a/f3X8UbFOther Territories: None
Owned Strategic Resources: Meteoric Obsidian (100/Per Turn) --
Volcanic glass of an unnaturally dark shade. It fell from the heavens above, rupturing the Earth long ago. Thus cracking the olde vaults below the world, by which all manner of detestable beast emerge. The Tribal Daal'Gaks both idolize what is left of the enigmatic glass and have begun to utilize it for its unfathomably sharp edges when knapped. It is said one may see their innermost self in reflection when gazing upon 'Gaar'Vul.'TOTAL
Crundle Tribals -- 3,909 (911 Value)
Crundle Pebble-Slingers -- 1,243 (311 Value)
Trogs -- 450 (450 Value)
Gru'Beks -- 341 (256 Value)
Great Hole
Crundle Tribals -- 759 (190 Value)
Crundle Pebble-Slingers -- 312 (78 Value)
Trogs -- 69 (69 Value)
Gru'Beks -- 50 (38 Value)
NM
Crundle Tribals -- 1,259 (315 Value)
Crundle Pebble-Slingers -- 409 (102 Value)
Trogs -- 144 (144 Value)
Gru'Beks -- 87 (62 Value)
MW
Crundle Tribals -- 219 (55 Value)
Crundle Pebble-Slingers -- 130 (32 Value)
Trogs -- 10 (10 Value)
Gru'Beks -- 5 (4 Value)
ME
Crundle Tribals -- 460 (115 Value)
Crundle Pebble-Slingers -- 100 (25 Value)
Trogs -- 129 (129 Value)
Gru'Beks -- 100 (75 Value)
SM
Crundle Tribals -- 1212 (303 Value)
Crundle Pebble-Slingers -- 292 (73 Value)
Trogs -- 98 (98 Value)
Gru'Beks -- 99 (74 Value)
Heroes: None
Supplies: Meteoric Obsidian (x50)
Recruiting this turn: (161 Value)
300 - Crundle Black-Blades (150 Value | 150 Meteoric Obsidian)
11 - Trogs (11 Value)
Crundle - Tribals -- (Project Cost: 2 | Recruitment Value: 0.25) Squat, gremin-like creatures no taller than four foot at the tall end. Their wart-covered red skin is like stretched rubber over their thin boned structure. A collection of small horns dot their angular skulls, the length of which is an arbitrary symbol pride among them. Oddly, they give off a pleasant and inoffensive earthy odor. Their main choice of equipment consists of lacerating natural claws, knapped stone spears, and loose fitting cavern hides to ward the elements of the surface. Crundles are far and away the main inhabitants and dominate species among the Daal'Gaks. And while their introspective intelligence leaves something to be desired, their surprising cunning does not.
Crundle - Pebble-Slinggers -- (Project Cost: 2 | Recruitment Value: 0.25) Much as the above, save for the replacement of their spears with long slingstaffs born of spongy fungal wood by which stones are flung. They gather together in loose bands and sling in a rather orderly unison, fooling a foe to perhaps believe they've mastered the art of siege engineering and bear catapult-like objects.
Crundle - Black-Blades -- (Project Cost 4 | Recruitment Value: 0.5 | Meteoric Obsidian: 0.5) Having found the best methods in knapping away the Meteoric Obsidian from which the Great Hole surrounds, the Daal'Gaks have begun to utilize it for weaponry, seeing the dire need for greater arms against the ails of the world. The Crundles chosen to wield these wavy blades of volcanic glass are the first of their kind to train religiously in he arts of combat. Their ultra-sharp swords needing the most delicate, yet stern hands of the Daal'Gaks in order to find the greatest use. Based on this alone the Black-Blades have seized military command amongst the Crundles, and now guide small blocks with ever so slightly greater leadership than before.
Trog - Siege Beasts -- (Project Cost: 4 | Recruitment Value: 1) Rare amongst the Daal'Gaks are great furred humanoids, some standing greater than ten-feet tall. Walrus-like tusks decend from their upper mouths while broad muscled shoulders aid in their lumbering gait and short legs. I'm truth, the Trogs are far more intelligent than their comparatively minuscule cousins. They bare greater wit and even a taste for philosophy. However they are subjugated by the Crundles and used as beast of burden and war. With backpack-like fungal-wood structures harboring a handful of Crundles wielding long spears, javelins, and slingstaffs, they combine the qualities of a siege tower and battering ram into one absolute unit.
Gru'Beks - Thick Slugs -- (Project Cost: 3 | Recruitment Value: 0.5) Amidst the Great Hole, a great advancement for the race of Daal'Gaks was the domestication of the humble Gru'Bek; A large bulbous cavern slug that both secretes and may expel a mixture of mucus that quickly hardens, taking on a cement-like quality. Used to trap prey for further dissolution. As well as a renknewable resource from which the Daal'Gaks have used to create the first bits of infrastructure for their tribe. Only the Gru'Bek is known to be able to naturally neutralize this cement. Crundles coat themselves in a thick tar / pitch substance, which has been found to resist around 90% of adherence to the Gru'Beks' mucus. Thus Gru'Bek masters are able to be picked out at but a glance, sometimes referred to as black riders. Up to a trio may easily ride the back of one such slug, with the usual assortment of weaponry. Two bearing a longspear, and the third a slingstaffs. In battle their intent is not to charge like most cavalry, but utilize their mount's physiology in trapping / screening the front ranks of the enemy.
Expand Outwards and Upwards -- (Project Cost: 9) Overcoming their trepidation and shedding their sensitivity to the great lights above, the Daal'Gaks collectively make an effort to emerge from their deep ravine and build up a presence in the world at large. Through a combination of spongy fungal wood and Gru'Bek cement, they construct the makings of a proper fortress, or at least one through the bleak eyes of cunning cave dwellers upon the precipice of the Great Hole, to secure their place amongst the rest. It is known in their tongue by the name Burz'Gaang
Study the Black Glass -- (Project Cost: 4 / 4) As the minds and souls of the Daal'Gaks develop under the rising and setting Sun, so too does their need for greater tools and deeper myth to herald them on. And so those of great horns begin to lance hefty chunks of the meteoric glass, while the few masters of stonecunning and craft begin to knap the incredibly sharp material to use for blades that might rend any substance asunder. Or to the superstition of the Daal'Gaks, cut through any mysteries or truths. -- Unlocks recruitment of Crundle Black-Blades (Value 0.5 / Obsidian 0.5); The first of the true Daal'Gak warriors who bear pride in martial skill, bearing long wavy, feathered shards of Meteoric Obsidian. Not only do they reflect the true spirits of their wielders in their deep mirrored surfaces, but so too may they slice delicately through some of the most durable materials.
NEW PROJECTS
Search for Tunnel Networks -- (Project Cost: 1 / 5) The great subterranean vaults below the surface, below the Great Hole are interwoven and connected, nigh untouched by the surface world. Yet, surely there must be other caverns, other dark passageways, and strange crevasses that will connect just as well to the surface? The most intrepid of Crundle kind lead an expedition back into their primordial home to search for such secret entrances, hoping to one day use them to spill out upon the land.
Gathering of the Tribes -- (Project Cost: 1 / 10) The Tribal chiefs and longhorns amongst the Crundles have made an epiphany with the emergence of the black-blades and their leadership across the battlefield. As such they have come to the conclusion that Crundle-kind must have a monolithic figure by which to look up to in both awe and reverence. The chiefs begin a protracted process of duels and battles amid themselves, streaking one another's blood across the Great Hole, not out of malice for one another, but for the advancement of their race. The last one standing will be named High Chief, both the greatest Crundle warrior and leader.
0/24 Project Points remain.