Total Suffering
947 - Crundle Tribals
197 - Crundle Pebble-Slingers
30 - Trogs
9 - Gru'Beks
NM
241 - Crundle Tribals
91 - Crudle Pebble-Slingers
6 - Trogs
8 - Gru'Bek
MW
228 - Crundle Tribals
98 - Crundle Pebble-Slingers
1 - Trog
ME
440 - Crundle Tribals
21 - Trogs
SM
38 - Crundle Tribals
8 - Crundle Pebble-Slingers
2 - Trogs
1 - Gru'Bek
Total Suffering
709 - Crundle Tribals
196 - Crundle Pebble-Slingers
50 - Trogs
40 - Gru'Beks
NM
46 - Crundle Tribals
1 - Trogs
1 - Gru'Bek
MW
72 - Crundle Tribals
63 - Crundle Pebble-Slingers
ME
60 - Crundle Tribals
12 - Crundle Pebble-Slingers
4 - Trogs
3 - Gru'Bek
SM
531 - Crundle Tribals
121 - Crundle Pebble-Slingers
45 - Trogs
36 - Gru'Bek
Civilization Name: Daal'Gak
(Great Hole)Theme: Subterranean GribbliesWhen at last the final beams were erected and Gru'Bek paste dried to the cool air of the wastes, the 'fortress' of Burz'Gaang was complete. It's cavern-like complex within extended as if almost a natural extension of the vast vault below, expected of creatures who dwelt not upon the surface of the world for but a scant handfuls of moons. Certain their prized Gaar'Vul, the black stone, was secure under the watch of the most sharp-eyed sentries amidst the Great Hole and fort, the Daal'Gaks' gaze turned to lands beyond. To the spire-like mountains of the north, to the unfathomable tree and lake, to great marshes and olde cities, to technology fallen in decay. . .
Knowing not the freedom of this open world, the disjointed tribal chieftains of the Daal'Gaks turn to eldest longhorns whom spend their days gazing deep into the mysterious confines of Gaar'Vul. It is there they witness a vision, one that drives the tribes very spirit onward. A red figure, squat and horned, rising to the top of a great spike of stone. They overlook the world before them, parting the clouds and shed tears, for eye to eye is a vast crimson sea that sets itself awash across the land. Swallowing forests, cities, ruins alike. And it was good.
Gaar'Vul holds only truths, and so it shall be.
From every corner a Daal'Gak tribe rises. They blow bleating horns and croak bellowing songs of the world below, off to the lands of light.
Crundles were not know for their breadth of emotions like the Trogs, yet, as the collectives gathered, gazing into Gaar'Vul, they saw images of their fallen comrades deep within the obsidian. On this day, seeing for the first time their banded together race perish in their acts of bravery against the world unknown, they shed their first tears. Both greiving for the fallen, yet commemorating their sacrifice. For if ever the Crimson Wave will one day be realized, they know in their tiny beating hearts that only greater sacrifice must be made. . .
It is with this that the many disconnected Crundle chiefs join together within the fortress of Burz'Gaang and come to a realization. Up to know their vision has been limited by many voices tugging back and forth one direction or another. If the Daal'Gaks will ever truly grasp their destiny, written so poetically by the Meteor that tore the Great Hole asunder, they would need a true leader. . .
Longhorns gaze upon Gar'Vul, they drink deep of its abyssal surfaces. There they see a collective image, a Crundle much like themselves, they grant a name to this image, and take hold of the nearest red devil that fits its description, these are Gar'Vul's chosen.
Black and red, shining glass and warty flesh. The finest warriors beneath the crust, bearing warped obsidian blades from the stars, they march, listening to the whispers of their little shards of Gaar'vul. With all the rigorous training granted to them by their tribal chiefs and all the wisdom of the longhorns, the Crundle Black Blades emerge from the dank confines of Burz'Gaang with fire in their eyes, believing themselves to be empowered by their idol as chosen ones.
As it happens, the gibbering masses among the little horned imps seem to think the exact same thing, or even greater; the tribals elevate those who wield their black blades with all their apparent martial prowess as legendary heroes of the Great Hole, before even entering combat mind you. Going so far as to have every Crundle Black-Blade's names on the hearts and minds of the populace, something that would otherwise be only reserved for chiefs and the occasional close friend. This emergence alone marks a shift in Daal'Gak society as the remaining tribal chieftams continue their ceremonial duels to crown the first lord of the Crundles.
With innumerable foes made of cold, hard stuff arising in wastes beyond the Great Hole, the Daal'Gsks look to these chosen commanders for morale and order in battle.
Home Territory: The Great Hole --
https://imgur.com/a/f3X8UbFOther Territories: None
Owned Strategic Resources: Meteoric Obsidian (100/Per Turn) --
Volcanic glass of an unnaturally dark shade. It fell from the heavens above, rupturing the Earth long ago. Thus cracking the olde vaults below the world, by which all manner of detestable beast emerge. The Tribal Daal'Gaks both idolize what is left of the enigmatic glass and have begun to utilize it for its unfathomably sharp edges when knapped. It is said one may see their innermost self in reflection when gazing upon 'Gaar'Vul.'TOTAL
Crundle Tribals -- 3,850 (963 Value)
Crundle Pebble-Slingers -- 1,247 (312 Value)
Crundle Black-Blades -- 300 (150 Value | 150 Meteoric Obsidian)
Trogs -- 459 (459 Value)
Gru'Beks -- 361 (271 Value)
1909
Great Hole
Crundle Tribals -- 759 (190 Value)
Crundle Pebble-Slingers -- 312 (78 Value)
Crundle Black-Blades -- 300 (150 Value | 150 Meteoric Obsidian)
Trogs -- 80 (80 Value)
Gru'Beks -- 55 (38 Value)
NM
Crundle Tribals -- 1,263 (316 Value)
Crundle Pebble-Slingers -- 409 (102 Value)
Trogs -- 143 (143 Value)
Gru'Beks -- 106 (80 Value)
MW
Crundle Tribals -- 147 (37 Value)
Crundle Pebble-Slingers -- 67 (17 Value)
ME
Crundle Tribals -- 700 (175 Value)
Crundle Pebble-Slingers -- 88 (22 Value)
Trogs -- 154 (154 Value)
Gru'Beks -- 107 (80 Value)
SM
Crundle Tribals -- 981 (245 Value)
Crundle Pebble-Slingers -- 371 (93 Value)
Trogs -- 82 (82 Value)
Gru'Beks -- 93 (70 Value)
Heroes: None
Supplies: Meteoric Obsidian (x150 - 150 = x0)
Recruiting this turn: (157 Value)
200 - Crundle Black-Blades (100 Value | 100 Meteoric Obsidian)
229 - Crundle Tribals (57 Value)
Crundle - Tribals -- (Project Cost: 2 | Recruitment Value: 0.25) Squat, gremin-like creatures no taller than four foot at the tall end. Their wart-covered red skin is like stretched rubber over their thin boned structure. A collection of small horns dot their angular skulls, the length of which is an arbitrary symbol pride among them. Oddly, they give off a pleasant and inoffensive earthy odor. Their main choice of equipment consists of lacerating natural claws, knapped stone spears, and loose fitting cavern hides to ward the elements of the surface. Crundles are far and away the main inhabitants and dominate species among the Daal'Gaks. And while their introspective intelligence leaves something to be desired, their surprising cunning does not.
Crundle - Pebble-Slinggers -- (Project Cost: 2 | Recruitment Value: 0.25) Much as the above, save for the replacement of their spears with long slingstaffs born of spongy fungal wood by which stones are flung. They gather together in loose bands and sling in a rather orderly unison, fooling a foe to perhaps believe they've mastered the art of siege engineering and bear catapult-like objects.
Crundle - Black-Blades -- (Project Cost 4 | Recruitment Value: 0.5 | Meteoric Obsidian: 0.5) Having found the best methods in knapping away the Meteoric Obsidian from which the Great Hole surrounds, the Daal'Gaks have begun to utilize it for weaponry, seeing the dire need for greater arms against the ails of the world. The Crundles chosen to wield these wavy blades of volcanic glass are the first of their kind to train religiously in he arts of combat. Their ultra-sharp swords needing the most delicate, yet stern hands of the Daal'Gaks in order to find the greatest use. Based on this alone the Black-Blades have seized military command amongst the Crundles, and now guide small blocks with ever so slightly greater leadership than before.
Trog - Siege Beasts -- (Project Cost: 4 | Recruitment Value: 1) Rare amongst the Daal'Gaks are great furred humanoids, some standing greater than ten-feet tall. Walrus-like tusks decend from their upper mouths while broad muscled shoulders aid in their lumbering gait and short legs. I'm truth, the Trogs are far more intelligent than their comparatively minuscule cousins. They bare greater wit and even a taste for philosophy. However they are subjugated by the Crundles and used as beast of burden and war. With backpack-like fungal-wood structures harboring a handful of Crundles wielding long spears, javelins, and slingstaffs, they combine the qualities of a siege tower and battering ram into one absolute unit.
Gru'Beks - Thick Slugs -- (Project Cost: 3 | Recruitment Value: 0.5) Amidst the Great Hole, a great advancement for the race of Daal'Gaks was the domestication of the humble Gru'Bek; A large bulbous cavern slug that both secretes and may expel a mixture of mucus that quickly hardens, taking on a cement-like quality. Used to trap prey for further dissolution. As well as a renknewable resource from which the Daal'Gaks have used to create the first bits of infrastructure for their tribe. Only the Gru'Bek is known to be able to naturally neutralize this cement. Crundles coat themselves in a thick tar / pitch substance, which has been found to resist around 90% of adherence to the Gru'Beks' mucus. Thus Gru'Bek masters are able to be picked out at but a glance, sometimes referred to as black riders. Up to a trio may easily ride the back of one such slug, with the usual assortment of weaponry. Two bearing a longspear, and the third a slingstaffs. In battle their intent is not to charge like most cavalry, but utilize their mount's physiology in trapping / screening the front ranks of the enemy.
Expand Outwards and Upwards -- (Project Cost: 9) Overcoming their trepidation and shedding their sensitivity to the great lights above, the Daal'Gaks collectively make an effort to emerge from their deep ravine and build up a presence in the world at large. Through a combination of spongy fungal wood and Gru'Bek cement, they construct the makings of a proper fortress, or at least one through the bleak eyes of cunning cave dwellers upon the precipice of the Great Hole, to secure their place amongst the rest. It is known in their tongue by the name Burz'Gaang
Study the Black Glass -- (Project Cost: 4 / 4) As the minds and souls of the Daal'Gaks develop under the rising and setting Sun, so too does their need for greater tools and deeper myth to herald them on. And so those of great horns begin to lance hefty chunks of the meteoric glass, while the few masters of stonecunning and craft begin to knap the incredibly sharp material to use for blades that might rend any substance asunder. Or to the superstition of the Daal'Gaks, cut through any mysteries or truths. -- Unlocks recruitment of Crundle Black-Blades (Value 0.5 / Obsidian 0.5); The first of the true Daal'Gak warriors who bear pride in martial skill, bearing long wavy, feathered shards of Meteoric Obsidian. Not only do they reflect the true spirits of their wielders in their deep mirrored surfaces, but so too may they slice delicately through some of the most durable materials.
NEW PROJECTS
Search for Tunnel Networks -- (Project Cost: 1
1 / 5) The great subterranean vaults below the surface, below the Great Hole are interwoven and connected, nigh untouched by the surface world. Yet, surely there must be other caverns, other dark passageways, and strange crevasses that will connect just as well to the surface? The most intrepid of Crundle kind lead an expedition back into their primordial home to search for such secret entrances, hoping to one day use them to spill out upon the land.
Gathering of the Tribes -- (Project Cost: 2 / 10) The Tribal chiefs and longhorns amongst the Crundles have made an epiphany with the emergence of the black-blades and their leadership across the battlefield. As such they have come to the conclusion that Crundle-kind must have a monolithic figure by which to look up to in both awe and reverence. The chiefs begin a protracted process of duels and battles amid themselves, streaking one another's blood across the Great Hole, not out of malice for one another, but for the advancement of their race. The last one standing will be named High Chief, both the greatest Crundle warrior and leader.
Gundle: Reloaded -- (Project Cost: 1 / 5 | Meteoric Obsidian: 50 / 150 | Crundle Tribals: 100 | 100) On the dawn of the third day, the technological wastes to the south were silent, save the gibbering of the Daal'Gaks. The strange and inexplicable sights they had witnessed the night before continue to play at their nascent minds; Bright lights that can wipe out an army, hordes of dark sheened monsters with the hardest of shells, even hand sized stones that burst and spew shrapnel. It is the sheer curiosity of the little buggers that drives them to tear these implements apart and 'reverse engineer' them in the loosest imagining of the term fore its rare that they can even put them together. Still the Crundles horde every little item they can get their hands on, mainly Gobborg guns and other firearms found around the arcology and old metropolis. After more than a few accidental deaths the Crundles also begin to understand the components of ammunition for this advanced slings. As thus they begin to add a little of their own touch, a piece of Gaar'Vul into the implements, knapped black glass bullets, set to tear through the thickest of machine hides. At that, the Shardslinger Squads will soon be prepped for action. ( Crundle Shard-Slinger | Recruitment Value: 0.5 | Meteoric Obsidian: 0.5 | Relative Access to ruined technology. )
0/26 Project Points remain.
EDIT: Because math is hard.