NWW
The Prideans mobilize a very large army to the NWW territory, travelling along the coast of the Sea of no Cares. Their travels are mostly uneventful. While they may have wanted to fly under the radar, the army was simply too large to elude the notice of enemy scouts.
The following forces have been seen in the area (This is NOT a casualty list)
2800 allies
540 gunmen
540 bi-barians
540 longships
NM
The Daal'Gak fortify themselves around the base of Mt Nasty as best as they can and await the return of the Griffin. It took until the afternoon, but the beast eventually showed its face once again. It did a semi-circle around the mountain before diving to sieze one of the Gru'bek laid out as bait!
A couple dozen Gru'bek fired their spit from their hiding place, striking the side of the Griffin! Not entirely sure what was going on, the Griffin landed. There was a substantial amount of cement on its left wing. The Pebble-Slingers then unleashed a volley of stones! Though a substantial amount of shots connected, it didn't seem to do much more than make the beast angry!
It lets out a ear-piercingly loud screetch, lifts its wings up and flaps them furiously, knocking loose some of the not yet fully hardened Gru'bek spit; but more alarmingly it also causes an intense gust of wind! The first wave of Crundle Tribals was sent into a state of disarray with some even having been sent flying hard enough to expire! Undeterred, the Crundles kept on their assault. While the Daal'Gak weapons weren't completely useless against it, the Crundles struggled to land a meaningful hit against the much larger beast.
Quite a few more Crundles and at least one Trog were slain by the Griffin's sharp talons, but the Griffin had difficulty with killing such a sheer quantity of enemies and the Crundle's started to flank it. Realizing its predicament, the Griffin revealed another one of its abilities: The beast could actually run pretty darn fast! It charged through a contingement of Crundles and a couple of Trogs who were not strong or heavy enough to stop the charging beast! Lacking the speed necessary to keep up, the Griffin escaped on foot to the Northwest!
Casualties
1 Gru'bek
1 Trog
46 Crundle Tribals
NEE
The soldiers of Steelhold advanced to the Ruined City, and find that it is currently unoccupied. They can only speculate on why the Satyrs do not reside there...
Elsewhere there have been some flash flooding due to a time-space anomaly. The amount of Satyrs that drowned is coincidentally identical to the amount that would have been killed by hypothetical Scaled Lizards last turn!
ME
The Daal'Gak regroup and prepare to assault the center of the Former Metropolitan Area. Being much more organized this time, the Crundle's and their servants were able to progress with much fewer issues despite the moderately increased density of hostile relics.
While there were some losses, things were going fairly smoothly at first... But as they reached a major landmark they saw something disconcerting! A constantly shifting translucent apparation was floating in the air, depicting some kind of entity which seems as though it never should have existed in the first place. It was the Ghost in the Machine! It produces a loud gutteral noise and the ground begins to quake!
A large construct reminiscent of the War Machine to the south emerges from behind some of the larger ruined skyscraper buildings. This one is different however. This one is much older, heavily rusted, and missing entire segments of its body; like some kind of cross between a robot and a zombie! If the Daal'Gak knew the first thing about technology they would be able to tell at a mere glance that this thing quite simply should not be able to function, let alone walk around and fight. This was a paranormal threat, not a technological one...
Casualties
60 Crundle Tribals
13 Crundle Pebble-Slingers
4 Trogs
3 Gru'Bek
MWW
The Ancestors plot to lay siege to the Statue in the south. To that end, they intend to dispatch a large army lead by the Necromancer Scholar. Their travels begin, and the new day comes before they can reach their destination.
Their forces retreat from the NWW territory to re-focus their attentions.
(It is recommended to re-post your desired attack on the next turn when your troops are in transit to ensure that the GM does not miss it)
MW
The dfiting Crundles continued on their misguided travels, as a wave of frigid water sent their ice floats to the mainland. The remaining Crundles stranded on the waters are now either back at the mainland, or dead.
The ones at the island begin to faff about with the Tree of Chaos. Surprisingly enough, everything turned out alright with no sign of the Mad Dryad doing anything. Well okay, ONE crundle tribal lost its grip while climbing and split his head, but that's just another day for the crundles of this particular tribe.
Meanwhile, the smarter Gru'bek, Trogs, and Bobbies take their leave of MW and returnt o their respective homelands.
Casualties
72 Crundle Tribals
63 Crundle Pebble-Slingers
SWW
The Bobbies head back to return to New London
It is NOT a GM error that the Ancestors have not fought here this turn.
SM
The Harvester Nexus prepares for its assault against the War Machine, moving in Ballistae from the capital and sending the Robotonk Prototype north. Their forces begin to amass outside of the Ruined Arcology. As the redpaints were scattered around the territory as part of their prior extermination campaign, they do not all arrive at the same time.
As SE5 approaches a single Gobborg can be seen in front of it, running frantically for dear life. It ran for cover in the Ruined Arcology; and the War Machine lights up. Panic bells, its red alert! There's something here from somewhere else. A high caliber shot from the War Machine quickly converts the Gobborg's head into a red paste. Normally the Harvester Nexus wouldn't care about this, but because of its intrusion the War Machine was active before all of their robots could get into position!
The Ancient Ballistae take their first round of shots. Its not clear what the War Machine's armor is made of, but it was sturdy enough to withstand the ballistae bolts! The ballistae reload to prepare a second volley. The Impalers and Choppers begin to charge towards it! The War Machine responds by launching another one of its missiles, putting a significant amount of Imaplers offline! The maintenance drones move to fix the salvageable Impalers that were at the peripheral of the explosion.
The Robotonk moves within firing range and calibrates its aim, and the Ballistae take another shot. This time, a few ballistae bolts are sticking out of the War Machine but the damage is mostly superficial. The Impalers draw closer with the Choppers close behind them. The War Machine unleashes its Blue Laser again, in an arc at ground level! The nearest Ancient Impalers and Choppers suffer critical damage, but most of the ones behind them survive to keep up the charge.
The Robotonk gets its first shot off with one of its massive Steel Cannonballs, striking the midsection of the War Machine! The monstrous machine is still standing, but not unharmed this time. A large segment of its rusted durantium alloy plating gives way and falls to the ground below revealing an array of insulated wires. The War Machine's eye glows an intense red.
The first group of still functional Ancient Impalers begin to strike at the War Machine with their pneumatic picks and the Ballistae fire their third volley. It seems like the War Machine is finally taking significant damage. It seems to recognize this and reacts accordingly, and haphazardly launches its weapons simultaneously! Its kinetic weapon takes out close to two dozen Ballistae, the Blue Laser takes another two sweeps, going above the Impalers and Choppers at melee range but causing significant damages to the ones behind them, and hundreds of tiny missiles are fired from a launcher on the War Machine's back. The Nexus' losses are substantial, but not to the point of satisfying their retreat conditions.
Some of the scattered micro-missiles had gone in the directions of the Crundles lying in wait to the west, spelling the doom of over forty of them!
The Robotonk Prototype takes another shot. The War Machine reacts, and only takes a glancing blow. The remaining Ballistae take their fourth volley, and make a decisive hit to the spot exposed by the first cannonball! The temperature begins to rise as whatever it was that powered the War Machine is ruptured.
The War Machine explodes in a massive burst of fiery death! Along with it, 99 Nexus Drones are also fried. As there are no "infinite recovery drones", the site of the War Machine's wreckage will need to be claimed prior to reverse engineering.
Though the celebration didn't last for long, partly because they are machines that do not partake in such pointless organic behaviours such as partying, but mostly because a Daal'Gak army had been watching from afar waiting for the opportunity to strike at the weakened victor of the mechanical scuffle!
The Crundles charged into battle with their Gru'Bek and Troggy steeds, while the Harvester Nexus moved to try to harvest them. The Ballistae were able to fire from outside of the range of the Crundle Pebble-Slingers and Gru'Bek, and drew first blood in the conflict. The Trogs charged in to meet the Impalers and Choppers head on, and there were many causalties on both sides. The Pebble-Slingers focused their fire on the maintenance drones. The Gru'Bek bile, while not ineffective, could be cleared up by the maintenance drones and didn't hold the Impalers and Choppers for long. The Robotonk fired a few cannonballs and squashed quite a few Crundles, but there wasn't an obvious strategic target in this battle.
Eventually after a substantial amount of Maintenance Drones were felled, the Harvester Nexus decided it was time to make a strategic retreat...
Elsewhere, the Bobbies returned to Old London.
Casualties:
War Machine (Hero)
1 Gobborg
426 Ancient Impalers
292 Ancient Choppers
470 Ancient Maintenance Drones
42 Ancient Ballistae
531 Crundle Tribals
121 Crundle Pebble-Slingers
45 Trogs
36 Gru'Bek
You may now post your Day 3 update!