Been busy for a little bit, and will probably continue to be busy, so I thought I'd put out a mini update to hold people over.
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Although the firebreak was set up in time, it would appear that most flammable things that were brought with the embark are now gone. Most of the food and the handful of seeds that could actually be planted were brought inside, but the bags they came in as well as the thread and cloth went up in smoke. Regardless, only a beta male died in the fire, so all things considering it went kinda well.
The Koopa caravan is here, but considering we literally just lost almost everything we had I'm not even gonna hope that we can get anything useful. I was, however, able to buy three sets of backpacks and water skins. All things considered, that's actually a pretty nice find because just about every corpse on the map has already started to rot. Furthermore, in my experience things that are brutally killed instead of hunted or slaughtered don't often get butchered, so leather is much rarer of a commodity than you would think.
The next step in making the fort habitable was digging out a dining room and then a dormitory. In case you're wondering why there's just people laying on the floor, it's because I set aside a hospital in an attempt to get the string and cloth hauled inside before they burned. That didn't work. Instead, I learned that there were a lot of creatures walking around with broken ribs. The fisherkoopa is now going to be doctor, because he isn't actually preparing any of the fish he's catching and I'm a little upset about that.
Thankfully, migrants showed up literally right after I complained about not having enough people. Of those who showed up are a novice miner, a legendary fish cleaner magikoopa and his youngest son; another miner (nephew to the first miner) with a short enough attention span to worship 7 different gods, own 3 pets, and to leave his lover behind to run across the world to live in an almost uninhabited hole in the ground; ANOTHER miner (half brother of the child), a legendary metalsmith who's gonna be the head brute because there aren't any other burly koopas who can take the role, a legendary presser; and finally a fishery worker with 8 deities, a missing lover, AND a missing master. On top of that were some pets and stray animals, nothing crazy enough in itself to mention. Regardless, considering our mining force basically tripled I'm hoping that we'll be able to get everything set up so that as few people are wandering around the dangerous surface as possible.
I'm setting aside the metalsmish, the fishery worker, and one of the miners to start the military. If there's anything that the first month and a half showed me, it's that we need to get at least one koopa totally equipped as fast as possible so the fort doesn't get stomped. However, we seem to have more options on hand than I'm used to. Just mining out the center room I've come across veins of a lot of modded ores that I'm not familiar with. One that seems hopeful, however, is the black squiggly 'a' that can be seen in the last picture. I don't remember quite what it was, but it was claiming that I could smelt it together with steel to get an even better alloy. I'm going to have to do a comfortably minimum amount of digging to find if these ores and alloys are worth trying or if steel is the safe choice. Personally, I don't want to make the safe choice, but I also don't want to find out that I'm making armor that only protects against piercing and nothing else.
Back to school season might be a little patchy for me, but I'm gonna be trying my best.