(Example)My Creations:
Snakemen
Snakemen are 5-foot long snakes with clawed arms. They are good warriors and love to fight.
Advantages:
Warlike
Sharp Talons
Disadvantages:
Carnivore
Ketarii
A single Ketarii is a 1-foot tall insect with sharp talons. The Ketarii Hive seeks to consume every other living creature.
Advantages:
Hive Mind
Sharp Talons
Hardened Scales
Devouring Swarm
Disadvantages:
Carnivore
Orassians
Orassians are humanoid black foxes. They are overall the most balanced race out there. Unlike actual foxes, they are omnivores.
Advantages:
Litters
Disadvantages:
None
(Example)Vanilla Races:
Dwarves
Dwarves are hardy, short humanoids with long beards.
Advantages:
Industrious
Robust
Strong
Disadvantages:
Lack of Common Sense
Small
Greedy
Elves
Elves are thin humanoids with pointed ears dedicated to the preservation of nature.
Advantages:
Immortal
Disadvantages:
Animal-Loving
Weak
Kobolds
Kobolds are small canine-lizard hybrids with floppy ears and three fingers on each hand.
Advantages:
Very Fast Breeders
Disadvantages:
Greedy
Nervous
Goblins
Goblins are green-skinned humanoids with a tendency for cruelty. They see other races as slaves.
Advantages:
Long Lifespan
Quick
Robust
Strong
Disadvantages:
Xenophobic
Humans
Humans are tall humanoids with a lust for power.
Advantages:
Industrious
Disadvantages:
Greedy
Game Data:
Known Races:
Blue Dragons
1 pop: 1 individual
Blue Dragons are 7-foot-tall blue-scaled reptiles with wings and sharp claws. However, they are very slow to reproduce and are carnivores.
Advantages:
Large (1)
Sharp Talons (1)
Wings (2)
Disadvantages:
Very Slow Breeders (-2)
Carnivore (-1)
Lilliputs
1 pop: 5 individuals
A small and diminutive race that detests violence. Incapable of traditional warfare, they instead are able to thrive in places too barren for larger beings.
Advantages
Robust(1): This race is sturdy and disease-resistant. +1 health
Very Long Lifespan(2): This race will live for thousands of years. Average lifespan extended by 2000
Peaceful(1): This race is pacifistic and diplomatic. +1 life quality item crafting slot
Very Fast Breeders(3) This race reproduces many times each year. +10 pop growth speed.
Litters(1): This race had multiple children per birth.1d4 pops are produced when the pop growth meter reaches full.
Disadvantages
Tiny(-2): This race is only about one foot tall as an adult. -4 health, -1 housing required per pop
Puny(-3): This race cannot lift much more than an empty wooden chest without extreme effort. -5 strength.
Nervous(-1): This race gets scared easily. -10 military morale
Herbivore(-1): This race can only eat plants. Meat does not count as food.
Name: Scalebirds
Description: Scalebirds look like toucans. All castes share purple compound eyes. Their scales could be different colors. The scales of workers are orange. The scales of queens are purple. The scales of soldiers are red.
Advantages:
Wings
Hardened Scales
Litters
Fast Breeders
Hive-Mind
Caste System
Disadvantages:
Herbivore
Weak
Tiny
Known Civilizations:
Gulisa Empire
Blue Dragons
Techs: Primitive Hand Tools
Ruler: Lord High Fask'kiisr
Heir: Princess High Kiisr'ulor
Ethics: Tyrannical Monarchic Imperial
Religion: Dragofire's Creed 100%, 4 pops
Items: Battle Saddles, Chisel
Spells: None
Industries: Bonecarving II
Lilliput Union
Lilliputs
Techs: Primitive Hand Tools
Rulers: High Councilor Hajput, Low Councilor Muhammud, Low Councilor Marwa, Low Councilor Masood
Ethics: Structured Council Elective
Religion: Nerdism 100%, 5 pops
Items: Chisel, Adze
Spells: None
Industries: Woodworking I
The Scaled Flock
Scalebirds
Techs: Primitive Hand Tools
Rulers: Hive Mind
Ethics: Equal Anarchic Hive
Religion: Naturegirl's Chosen 100%, 1 small hive
Items: Chisel, Adze
Spells: None
Industries: Boneworking I
Monsters:
Techs:
Neolithic:
Basic Medical Science
Can Produce Bone Splints
Can Produce Wood Splints
Set Crippled Limb medical procedure unlocked (needs 1 splint)
Suture Wound medical procedure unlocked (needs 1 thread)
Health Screen unlocked
Pops can be Primitive Doctors
Prerequisite for Basic Prosthetics, Disinfection, Basic Medical Theory, Simple Surgery
Primitive Hand Tools
Unlocks Adze
Unlocks Chisel
Unlocks Drill
Unlocks Building Tab
Basic Herding
Requires Basic Agriculture
Unlocks Wild Sheep Pen
Unlocks Wool Cloth
Unlocks Wool Thread
Prerequisite for Sheepdogs, Sheep Domestication
Basic Cloth Plants:
Requires Basic Agriculture
Unlocks Hemp Cloth
Unlocks Hemp Thread
Prerequisite for Advanced Cloth Plants
Basic Agriculture
Unlocks Corn Field
Unlocks Wheat Field
Unlocks Carrot Patch
Unlocks Beet Patch
Unlocks Boar Pen
Unlocks Junglefowl Coop
Prerequisite for Flour Grinding, Intermidiate Agriculture, Basic Herding, Basic Cloth Plants, Basic Preservation Methods, Pig Domestication, Chicken Domestication
Spells:
Ember
1d4 damage
Strength
1 pop gains +2 strength
Heal Scratches
Heal 1 non-crippling damage.
Weapons and Armor:
Dagger
1d4 damage per pop, CONCEALABLE
Greaves
Null 1 damage per pop
Helm
Null 1 damage per pop
Spear
1d4 damage per pop, THROWABLE
Battle Saddle
Quadrupedal races can use this as armor. Null 1 damage per pop.
Industries:
Weaving:
I
Can Produce Wool Cloth
Can Produce Wool Thread
Can Produce Hemp Cloth
Can Produce Hemp Thread
Woodworking:
Can Produce Wood Daggers
Can Produce Wood Bracelets
Can Produce Wood Amulets
Can Produce Wood Spears
II
Can Produce Wood Saddles
Can Produce Wood Battle Saddles
Can Produce Wood Greaves
Can Produce Wood Helms
III
Can Produce Wood Tables
Can Produce Wood Chairs
Boneworking:
I
Can Produce Bone Daggers
Can Produce Bone Bracelets
Can Produce Bone Amulets
Can Produce Bone Spears
II
Can Produce Bone Saddles
Can Produce Bone Battle Saddles
Can Produce Bone Greaves
Can Produce Bone Helms
III
Can Produce Bone Tables
Can Produce Bone Chairs
Items:
Amulet
+1 Majesty for Imperialistic or Feudal goverments
+1 culture/week for others
3 trade value
Adze
Woodworking Tool:1 speed
+3 building build speed
Drill
Mining Tool: 1 speed
Chisel
Stoneworking Tool: 1 speed
Boneworking Tool: 1 speed
Bracelet
+1 Majesty for Imperialistic or Feudal goverments
+1 culture/week for others
3 trade value
Saddle
Allows animals to be ridden
Places:
Uilsa
Boreal Forest
Bone, Wood, Leather, Venom, Meat, Fruit
Gulisa Empire
4 Blue Dragon pop:
2 Noble
1 Hunter
1 Boneworker
Jamahad
Badlands
Bone, Grain, Meat, Leather, Stone
Lilliput Union
5 Lilliput Pop:
1 Noble
3 Hunter-Gatherer
1 Woodworker
Home Nest
Reed Marsh
Bone, Leather, Venom, Meat, Fruit, Reeds
Scaled Flock
0 pops, 2 migrate in approx 2.3 days
Home Nest
Reed Marsh
Bone, Leather, Venom, Meat, Fruit, Reeds
Scaled Flock
9 pops, 1 queen, 5 soldier, 3 worker
2 migrating to Roost 1
3 Gatherer, 2 worker, 1 soldier
3 Constructor, 1 queen, 1 worker migrating to Roost 1
4 Warrior, 4 soldier
Timeline:
Grn 1, 1
Dragofire creates the world
Grn 1, 1
Dragofire creates Blue Dragons
Grn 1, 1
The Blue Dragons form the Gulisa Empire
Grn 1, 1
Boneworking I is discovered by Gulisa Empire
Grn 1, 1
Boneworking II is discovered by Gulisa Empire
Grn 2, 1: Naturegirl1999 has arrived on this plane. They prepare to create a new race.
Grn 2, 1: The Blue Dragons of the Gulisa Empire have started researching Basic Medical Science
Grn 2, 1: Princess High Kiisr'ulor was born to Lord High Fask'kiisr of the Gulisa Empire. She is heir to the Gulisa Empire.
Grn 3, 1: Supernerd arrives and creates the Lilliputs.
Grn 3, 1: The Lilliputs form the Lilliput Union. The state religion is Nerdism.
Grn 3, 1: The Blue Dragons of the Gulisa Empire finish Basic Medical Science.
Grn 3, 1: The Blue Dragons of the Gulisa Empire start researching Basic Agriculture.
Grn 3, 1: The The Scaled Flock has come into being due to the wishes of Naturegirl1999.
Grn 3, 1: (IC as NPC Lilliput) Jameela stared at the rift. It flickered, a small hand reached out, then went back in. Then the rift closed abruptly with a popping noise. Strange. She had to tell the council about this. Lilliput Union has seen the first sign.
Grn 4, 1: Naturegirl1999 creates a Reed Marsh next to the The Scaled Flock.
\
Grn 4, 1: 3 pops were born to The Scaled Flock. They were 2 soldier, 1 worker. The Scaled Flock now has a total of 8 pops. They decide to move 2 pops into Roost 1, creating a Tiny Hive.
Race Traits:
Size:
Huge(2): This race is usually around the size of an elephant. +4 health, +1 housing required per pop
Large(1): This race is on average 6-8 feet tall. +2 health.
Small(-1): This race is only about three to four feet tall. -2 health
Tiny(-2): This race is only about one foot tall as an adult. -4 health, -1 housing required per pop
Strength:
Mighty(3): This race possesses an almost supernatural strength. +5 strength.
Strong(1): This race is physically burly and powerful. +2 strength.
Weak(-1): This race is physically weak and thin. -2 strength.
Puny(-3): This race cannot lift much more than an empty wooden chest without extreme effort. -5 strength.
Diplomacy:
Warlike(1): This race is always striving for combat. +1 weapon crafting slot
Peaceful(1): This race is pacifistic and diplomatic. +1 life quality item crafting slot
Xenophobic(-4): This race refuses to speak with other races except in war. This race cannot trade or make allies. They get -1000 "Xenophobic" opinion towards other races.
Arrogant(-1): This race believes that they are perfect and superior to all other races. Other civs get -10 "I'm not your slave" opinion towards this race, unless they also have Arrogant, then they get -25 "No, you are inferior!" opinion.
Zealous(-1): This race believes strongly in their chosen religion. Members of this race will not change religion, and they have -15 "Heathen" opinion towards civs mainly of a different religion.
Health:
Robust(1): This race is sturdy and disease-resistant. +1 health
Sickly(-1): This race is prone to diseases that most other races will never get. -1 health
Strange Anatomy(-1): This race has organs in strange places that are different between individuals. -2 Medical research speed.
No Vitals(3): This race does not have vital organs that are required for a independant existance. +4 health
Lifespan:
Immortal(3): This race is immortal. This race will never die of old age.
Very Long Lifespan(2): This race will live for thousands of years. Average lifespan extended by 2000
Long Lifespan(1): This race will live for a few hundred years. Average lifespan extended by 140
Short Lifespan(-1): This race only lives for about 40-50 years. Average lifespan shortened by 40
Very Short Lifespan(-2): This race only lives for about 15 years. Average lifespan shortened by 75
Extremely Short Lifespan(-3): This race only lives for about three years. Average lifespan shortened by 87
Psyche:
Hive Mind(0): This race uses the following mechanics:
No happiness
No factions
No morale
No internal wars
No civ splitting
Research speed is equal to 1/4 of total pops
May take special Hive Mind traits
May research Hive mind techs
Goverment must be Equal Anarchic Hive
Cannot take any other Psyche traits
Greedy(-1): This race loves gold and jewels and always needs more. +10 pop minimum life quality
Nervous(-1): This race gets scared easily. -10 military morale
Psychotic(-3): This race are all wrong in the head, to put it nicely. Not that that's a bad thing, in some departments... -5 general research speed, pops can be randomly killed, +5 chance of civ split, +10 artifact chance
Industrious(2): This race are industrious and hard workers. +20 general build speed
Lazy (-2): This race are quite lazy and hate doing things that they don't exactly need to. -10 artifact chance, -10 general build speed
Lack of Common Sense(-1): This race does seemingly arbitrary things from time to time that often get them killed. Pops can be randomly killed
Animal-Loving(-2): This race refuses to kill animals. Pops cannot be Hunters. Bone, Leather and Meat are not obtainable, even through trade.
Natural Powers:
Sharp Talons(1): This race has sharp claws or talons that can really do some damage.Pops can do 1d4-1 damage even unarmed
Wings(2): This race has wings and can fly. Unlocks Aerial entrances, Floating Island Biome and Flyby and Aerial Ambush tactics
Electric Organ(3): This race has an electric organ that can zap foes. Pops can do 1d6 damage even unarmed
Pyrokinesis(2): This race can make a small flame at will. Pops can do 1d4-1 damage even unarmed, +3 smithing speed
Hardened Scales(1): This race has hard scales that deflect some damage. Null 1 damage
Four Arms(2): This race has an extra pair of arms. +2 general build speed, +10 pop base carry weight, require 2 crippling arm hits to disable arms
Reproduction
Very Slow Breeders(-3): This race reproduces only about every decade.-10 pop growth speed
Slow Breeders(-2): This race has only a single child each year and often abstain.-5 pop growth speed
One Child (-1): This race only has a single child every year. -2 pop growth speed.
Litters(1): This race had multiple children per birth.1d4 pops are produced when the pop growth meter reaches full.
Fast Breeders(2): This race can reproduce twice each year.+5 pop growth speed
Very Fast Breeders(3) This race reproduces many times each year. +10 pop growth speed.
Hive:
Caste System(1): This race has a series of dedicated castes. Each pop has a caste. Worker: -1 strength, +2 pop build speed, Soldier: +2 strength, -1 pop build speed, Queen: -1 pop build speed, -1 strength, +1 pop growth speed per queen pop
Mini-Networks(1): This race can split into smaller hive minds if needed. -5 sprawl penalty
Devouring Swarm(0): This race lives only to kill and consume, no matter if its meal is sentient or not. [This race cannot trade or make allies. They get -1000 "Prospective Food" opinion towards other races.They also get the "Hunger" casus belli on all other civs. +5 army speed, +10 siege speed, +1 weapon production slot
Prisoner Brooders(1): This race lays its eggs in meat. It can use prisoners if it wants. When a pop has been captured by this race, they can kill them and create 1 new pop of this race.
Diet:
Carnivore(-1): This race can only eat meat. Fruit and Grain does not count as food.
Herbivore(-1): This race can only eat plants. Meat does not count as food.
Other
Quick(1): This race is fast and speedy. +2 army speed
Intelligent(1): This race is very smart. +5 general research speed
Magical(2): This race has an apitude for magic. One free spell at civ creation.