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Author Topic: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning  (Read 84532 times)

E. Albright

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #210 on: June 18, 2020, 01:51:26 pm »

Hmm, I got that AI on turn 1 and have been ignoring it since it was difficulty 115 IIRC. Perhaps it's time to open the door again; our civilization score HAS increased...

[Difficulty 63 with a listed bonus of 60 to the roll. Roll of 65 got me Laser Guns. I'll take it. ^^]
« Last Edit: June 18, 2020, 01:53:51 pm by E. Albright »
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Il Palazzo

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #211 on: June 18, 2020, 02:07:29 pm »

So how multiplayer look in this one? I can't see any relevant options for setting it up, but it is mentioned in the manual. Or is it just not implemented yet?
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Shooer

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #212 on: June 18, 2020, 03:38:09 pm »

When you set up a game you can set the number of players.  Multi is by PBE(Play by Email) only from what I can tell.
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EuchreJack

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #213 on: June 18, 2020, 03:46:23 pm »

You know you can keep talking to the AI every turn? (but it gets harder each time)

What happens if I fail the roll?
Would I be correct in assuming that its a decision triggered by calling the zone governor and paying PP, or do I have to do something else?

Dostoevsky

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #214 on: June 18, 2020, 03:55:41 pm »

You know you can keep talking to the AI every turn? (but it gets harder each time)

What happens if I fail the roll?

When I failed, at least, the AI got angry with me and told me to go away. Purely coincidentally, a few turns later a small group of hostile AI sentinels popped up nearby the city.
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Il Palazzo

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #215 on: June 18, 2020, 05:28:55 pm »

Yeah, you call the guvnor and pay 3 PP, iirc. The two times I failed the roll I also got 10 sentinels pop up in the zone. I don't know if other outcomes are possible.

Some other events have similar repeatable mechanics. I think it was the union leader and the old militia general?

When you set up a game you can set the number of players.  Multi is by PBE(Play by Email) only from what I can tell.
Right. So it's an EoFS style PBEM. The turns don't take all that long though, and there seems to be more of them per game than in EoFS.
I'm trying to figure out how would a multiplayer match be best organised. It looks to me that just sending emails to the next person would take too long - at least with more than 2 players or on the tiniest of maps.
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Vivalas

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #216 on: June 18, 2020, 06:14:13 pm »

"After a long discussion on 'high galactic ethics' the AI has chosen to instruct you on how to build nukes."

Yep, either this is definitely GhandiOS, or the GR had it coming.
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

EuchreJack

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #217 on: June 18, 2020, 07:06:06 pm »

Yeah, you call the guvnor and pay 3 PP, iirc. The two times I failed the roll I also got 10 sentinels pop up in the zone. I don't know if other outcomes are possible.

Some other events have similar repeatable mechanics. I think it was the union leader and the old militia general?

When you set up a game you can set the number of players.  Multi is by PBE(Play by Email) only from what I can tell.
Right. So it's an EoFS style PBEM. The turns don't take all that long though, and there seems to be more of them per game than in EoFS.
I'm trying to figure out how would a multiplayer match be best organised. It looks to me that just sending emails to the next person would take too long - at least with more than 2 players or on the tiniest of maps.

I suspect if the players set up a weekend with a schedule, they could crank through the first 20 turns or so, then it would probably slow down to 1 turn apiece during the week, picking up to 2-4 turns during the weekend.  A moon should be playable to completion.  The game seems to process one player's turns one-at-a-time, so I don't think it can go any quicker than that.

Karlito

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #218 on: June 18, 2020, 08:55:51 pm »

For some games Slitherine has a server to automatically transfer save files which saves the hassle of having to check your email and download files, so hopefully they bring that functionality to Shadow Empire at some point.
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Dostoevsky

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #219 on: June 18, 2020, 09:03:43 pm »

Some other events have similar repeatable mechanics. I think it was the union leader and the old militia general?

Thus far I've encountered: AI bunker; sensei; mad scientist; union leader; retired general; murderous monster; and maybe one or two others I can't recall.
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Vivalas

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #220 on: June 18, 2020, 09:15:54 pm »

Yeah, you call the guvnor and pay 3 PP, iirc. The two times I failed the roll I also got 10 sentinels pop up in the zone. I don't know if other outcomes are possible.

Some other events have similar repeatable mechanics. I think it was the union leader and the old militia general?

When you set up a game you can set the number of players.  Multi is by PBE(Play by Email) only from what I can tell.
Right. So it's an EoFS style PBEM. The turns don't take all that long though, and there seems to be more of them per game than in EoFS.
I'm trying to figure out how would a multiplayer match be best organised. It looks to me that just sending emails to the next person would take too long - at least with more than 2 players or on the tiniest of maps.

I suspect if the players set up a weekend with a schedule, they could crank through the first 20 turns or so, then it would probably slow down to 1 turn apiece during the week, picking up to 2-4 turns during the weekend.  A moon should be playable to completion.  The game seems to process one player's turns one-at-a-time, so I don't think it can go any quicker than that.

I'd definitely be down for this, if anyone else is interested
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"On two occasions I have been asked,—"Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?" I am not able rightly to apprehend the kind of confusion of ideas that could provoke such a question."
- Charles Babbage

The Imperial Question | Stranded Among Stars

Il Palazzo

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #221 on: June 19, 2020, 09:20:02 am »

Anyone else would want to give it a go? Just to try it out. Just to see how it feels.
Mostly to work out the schedule.
I'm thinking four players on the first small unclassified map we roll, but it's all open to discussion.
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EuchreJack

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #222 on: June 19, 2020, 09:36:46 am »

Might want to try a small moon: It's the smallest map possible, so should* be the shortest game possible.  "Should" qualified by the fact that resources are also scarce, so there is a greater need to build up the war machine.  It's estimated that against the AI that a small moon is beatable in 20 turns, but I doubt the AI could survive being overwhelmed for a long as human players.

I may be able to devote a weekend to testing multiplayer out, but if it lasted beyond that then I'd probably drop out or pass the torch.

E. Albright

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #223 on: June 20, 2020, 01:37:15 am »

Even if it's not the least pleasant world I've generated, this has to be one of the most viscerally unsettling ones I've seen...

Spoiler: Note: not lava (click to show/hide)
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LoSboccacc

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Re: SHADOW EMPIRE: Sci-fi 4x wargame on a procedurally generated world
« Reply #224 on: June 20, 2020, 04:08:00 am »

is there a way to know if I'm having too few or too many military units? what do you all do? just recruit to cap? I didn't see upkeeps mentioned anywhere in the ux
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