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Author Topic: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning  (Read 84254 times)

Il Palazzo

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #660 on: November 23, 2022, 04:35:58 am »

Private industry (and mining), OTOH, does benefit from robotization tech.
Turns out private industry doesn't actually benefit. Don't know about mining.
On the other hand, heavy (and high-tech too, most likely) industry is affected. Something I didn't quite internalize before.
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Karlito

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #661 on: November 23, 2022, 10:56:20 am »

Yes, those also get the industry profile bonuses
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Il Palazzo

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #662 on: November 25, 2022, 10:30:18 am »

SAMs. The manual listing AA types on page 360 shows them having a 'kill-X%' stat on top of the AA value. Higher for larger systems. What does this mean? Is that an automatic kill on a percentage of hits - ignoring normal rolls vs hitpoints?
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E. Albright

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #663 on: November 25, 2022, 10:52:18 am »

My suspicion is that it's an "any-hit-kills" percentage, so you still get the roll vs. HP, but the result of the hit will automatically kill X% of the time. To the best of my understanding, the hit type determination will occur as normal (so kill/retreat/pin according to mechanisms the manual fails to explain) and then if it's not a kill, you roll against any such kill percentages to see if it converts to a kill.
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Il Palazzo

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #664 on: November 29, 2022, 07:46:33 pm »

How does that aircraft design linear tech work, exactly? Mainly, I'd like to know whether it only bumps structural design of new lines of models, or of new versions of existing models as well?
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E. Albright

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #665 on: November 30, 2022, 01:30:44 am »

Tragically, structural design is only ever set when a new model line is created, and aircraft are no different. So if you want to benefit from the assorted linear aircraft design techs, you'll need to start from scratch with a totally new airframe.

On the plus side, you can get rather high design numbers, and can thus start with aircraft that are as good or better than well-refined models in other fields.
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EuchreJack

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #666 on: November 30, 2022, 11:14:16 am »

Your refinements in monobody steel airframes don't help your wood & canvas biplanes, unfortunately.

Karlito

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #667 on: November 30, 2022, 06:01:47 pm »

Where's my tank design linear research though?
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Il Palazzo

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #668 on: December 04, 2022, 09:17:18 am »

More questions!

The manual says missile launchers can have up to 7 range. The launcher optimisation linear applies some non-obvious scaling to the base range of four.
The question is: what levels of the linear are needed for each range increase?

I've found some discussion on Steam forums suggesting the calculation involves halving the linear level and applying this as a percentage increase - but that can't be right, as the max missile range this way would be only 6.

How does this work?
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E. Albright

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #669 on: December 04, 2022, 03:57:41 pm »

Base range varies by missile type. E.g., Heavy Missiles with no bonus from Launcher Optimization have a range of 6, Mediums have 5, Lights have 4. Range 7 refers to what Plasma Missiles get.


In the same game, my Heavy SAM has 5 with 82%. My suspicion based on that is that the bonus is ((LO/2)*Base), rounded down. That would also track with my Atomics in the current game having base of 4 + 0 for 46%.
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Il Palazzo

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #670 on: December 04, 2022, 04:17:13 pm »

Well, that'd track with what the poster on Steam said.
So it's actually possible to pull off a 10-range launcher, with plasma and at least 86% optimisation?
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E. Albright

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #671 on: December 04, 2022, 04:24:52 pm »

Should be, yeah. 86% won't come easy, but that should give you 10.
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Il Palazzo

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #672 on: December 08, 2022, 11:21:44 am »

Since, in that game of ours, we're nearing a stage where robotic soldiers will likely come into play at some semi-near future, I should probably get a handle on how these fuckers work too.
Does this enable a model that can replace infantry, or - much like quad MGs and regular MGs - it merely occupies the same slot in a formation?
Or is that a completely separate mechanic of some sort?
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E. Albright

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #673 on: December 08, 2022, 11:27:08 am »

It's a model that can occupy Infantry slots. You can't directly replace existing infantry troops with them. They're not gonna be a significant issue any time soon from my POV, though, b/c while they take 0 troops to field (and energy instead of food), every single one takes a High Tech item to build - and they're strictly worse than human infantry in every way but one. OTOH, if there's too much radiation in a combat theater, they do have a role since they're unfazed by it. I expect we'll see some, but not a lot unless we REALLY ratchet up the attrition.
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Il Palazzo

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Re: SHADOW EMPIRE: Procedural Sci-fi 4x wargame - Kaiju Warning
« Reply #674 on: December 10, 2022, 05:15:33 pm »

What's a combined beam gun again?
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