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Author Topic: You are a Minor Xenos Species in Warhammer 40k  (Read 23628 times)

Ardent Debater

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #105 on: June 08, 2020, 09:05:30 pm »

Code: (Moon(s) vote) [Select]
None (2) MetalSlimeHunt, mightymushroom
One (7) KJP, Lidku, TL, SC777, Chaoskl21, Glass, BL
Two (0)
[Three] (1) IFM
Many (4) Rockeater, NG, Madman, Nirur

A single moon of a mass approaching Terra itself, strong in solitude and stalwart against the encroaching dark orbits the world below. In the eons to come, it will be companion to the thinking creatures capable of perceiving its presence, and if not seen, its gentle influence on the oceanic tide will be felt. Its singular grandeur is likely to influence the lively patterns of what comes into existence below, as all things above do.

The material state of the world has been determined as has its location in the grander scheme, but what of the specifics of the star system surrounding it? Consider carefully, once a tenet of future truth been set in stone, only titanic effort can see it moved.


Advantages: Choose One, each beyond the first requires a Disadvantage.

Isolated Star Region: The system's future life-forms may not know it, but they are fortunate indeed. Nestled in a lifeless expanse extending several hundred light-years in every direction, they are guaranteed to be left to themselves much longer.
Packed Home-System: The system isn't dissimilar to Sol, if only for the fact that its star's orbit is crowded far beyond what most others can claim. A weighty boon, to be sure. (Take 8 Additional Star System Points)
Mineral Abundance: The jagged crust of the home-world lives up to expectations, with a ludicrous mineral bounty any expansionist faction would fight a fierce campaign for. Even alone, this would be enough to bootstrap a higher technological base, to say nothing of supplementing other sources.
Warp Route Nexus: The system will eventually be among the rarest and most sought after commodities, a hub of Immaterial travel sitting in the middle of a stable Warp Zone, this would be a great asset to any spacefaring civilization.
Dense Immaterial Veil: The line between the Materium and Immaterium is thick and not easily broken, it would be trivial for a species to rise from the stone age to civilization without once encountering 'the supernatural.' Perhaps it would be unprepared for the implications of its discovery, but material science has its strengths.
Nearby Nebula: Mere light-years away, a tremendous cloud home to an overabundance of rare and exotic gases sits and beckons, just waiting to be entered and exploited by an intrepid species.
Exotic Resources: The system is noteworthy, not necessarily for its mineral wealth or lack thereof, but the overwhelming prevalence of valuable ores seldom found in great numbers elsewhere. This could be a great asset to a spacefaring civilization, if it was wary and did not allow it to become a crutch.
Asteroid Belt: The system isn't alone in this but is nonetheless extraordinarily fortunate, for there's a massive, mineral-rich asteroid belt on its outskirts diverting most comets at risk of becoming meteorites, to say nothing of the sheer benefit its raw resources offer to any capable of extracting them.
Thin Atmosphere: Whatever chemical the species evolving here require to breathe, the home-world has precious little of it, forcing the evolution of efficient respiratory systems capable of filtering and extracting every bit of benefit possible from what little they can inhale. To a species that developed here, denser atmospheres would seem rich, and their endurance unreal.
Oxygenic Atmosphere: The proportion of species in the broader galaxy that prefer to breathe oxygen is truly astounding, and the species here can count themselves a part of that popular clique, fortunate for the time it saves on terraforming and logistics, if nothing else.
Cavern Networks: The home-world's crust is riddled with an intricate system of tunnels and caverns far surpassing those on Terra, effectively adding a second layer to the ecosystem and limited assurance from surface-scouring extinction events.
Geothermal Activity: There are a number of dormant volcanoes easily accessible to the home-world's surface, a potentially abundant and reliable source of energy to a society that has the intellect to discover and make use of it.
Acidic Oceans: The waters of the home-world are, by random chance, of a consistency that would be caustic and corrosive to most organic life of the galaxy, including what grew here until it developed a resistance, not only toward the roiling seas, but a wide range of related compounds found across the galaxy.

Disadvantages: Choose as many as necessary, or more, should hunger outweigh reason.

Crowded Star Region: The system's future life-forms may not know it, but they are unfortunate indeed. Choked by a rare oasis of life in the void, they are guaranteed to encounter at least one other xenos species, possibly as many as a handful in the hundred light-year expanse surrounding the system.
Empty Home-System: This system has an uncommon but sadly not rare predicament, only a singular planet circles its gravity well, a condition not amicable to an early spacefaring civilization. (Disregard the Star System Section)
Mineral Scarcity: The jagged crust of the home-world is a cruel facade, bearing little more than grit and sand, if greater industry has a hope of functioning, it is in omnipresent recycling and tense societal cohesion. Upon leaving orbit, were it alone and adrift in the darkness, that would be a tragic waste of sapience.
Lack of Warp Routes: The system is in an unfortunate position for a spacefaring species, as while Immaterial travel is possible, for a planet in the middle of a now-calm but eventually turbulent spot, it is rarely safe or convenient.
Thin Immaterial Veil: The line between the Materium and Immaterium is thin and permeable, at times closer to a mesh. The existence of the Immaterium is undeniable and any species evolving here would be deeply attuned to its inner mysteries, for good or ill. Not so worrying while the Warp is placid but later, the implications could be cause for concern.
Nearby Profane Shrine: Mere light-years away, on a barren planet circling a sun not dissimilar to the system's own, there lies a grotesquely wonderful place of worship unlike any architecture the species has ever seen, boasting strange idols as worthy of worship as they are wrong, and what's more, carved into its walls are detailed annal of history leading to fervent prayer. Fate dictates this will be discovered and will cause a divide, but what comes after is out of its hand.
Exotic Phenomena: The system is noteworthy, not necessarily for its Warp Routes or lack thereof, but the presence of faint 'ripples' nearby that seem to ebb and flow with the passage of time, trending ever-so-slightly toward further rapidity each millennia...
Frequent Meteorites: The system is unusual, in that comets are a sight of quite some regularity to the world(s) within, but while they can be considered beautiful to those that have a sense of sight or esoteric means of perception, this is outweighed by the massive risk they pose of impacting the home-world and causing an extinction event.
Ideal Atmosphere: Whatever the species evolving here require to breathe, the home-world has an overflowing abundance of it, allowing the continuation of primitive, crude respiratory systems long after their expected obsolescence would see them replaced. To a species that evolved here, thinner atmospheres would seem suffocating.
Exotic Atmosphere: The proportion of species that prefer to breathe oxygen in the broader galaxy is truly astounding, and the species here will doubtless find themselves the odd one out, because they happen to prefer methane, or perhaps another chemical, necessitating much more focus on terraforming and logistics than would otherwise be necessary.
Electromagnetic Storms: An unusual combination of unstable magnetic poles and an erratic star, electromagnetic pulses wipe the surface with some regularity, frustrating the development of higher technology without the advent of sufficient precautions and then some.
Unstable Tectonic Plates: The underside of the home-world's crust is in a state of perpetual flux, causing a relatively rapid shift of the continents and constant earthquakes, dramatically heightening the difficulty of erecting permanent settlements.
Sporadic Orbit: Although the home-world's orbit is somewhat predictable, it is best described as loose and exponentially likelier to shift in closeness too or from the sun at some point in the next few million years, and more than likely back again.

Home-System Satellites: Twelve Points may be spent in this section, at one's discretion

Barren Planet: A sandy and desolate clump, its unsightly bulk collects some meteorites and could perhaps be strip-mined for a pittance, but isn't worth much else. (1 Point)
Rocky Planet A modest and battered chunk, it's in the same gravity well as the home-world and while not rich, boasts an amount of mineral wealth worth the effort to get. (3 Points)
Mineral Planet An immense and bountiful rock, it is replete with a trove of mineral treasure almost visible from space, and sitting in unclaimed abundance. (5 Points)
Water Planet: A swirling mass of bizarre countenance and questionable worth, its entire surface is covered in water and while there could be life there, is it really worth the look? (6 Points)
Liveable Planet: Oh miracle of miracles, this is unthinkable yet here, writ in material, a world of a physical and chemical composition almost matching the home-world's own, the sole distinction is that life has never developed on its surface. (10 Points)
Gas Giant A titanic, non-solid sphere hurtling through the outskirts of the system, full of gasses surrounding a tremendous mineral core just waiting to be tapped. (5 Points)
Ringed Gas Giant As before, but with a ring of mineral richness rivaling, if not surpassing the providence of smaller planets. (8 Points)

Spoiler:  The Home System (click to show/hide)
« Last Edit: June 08, 2020, 10:03:25 pm by Ardent Debater »
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Glass

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #106 on: June 08, 2020, 09:29:25 pm »

Hmn...

Mineral Abundance
Frequent Meteorites + Thin Atmosphere
Unstable Tectonic Plates + Geothermal Activity
Lack of Warp Routes + Isolated Star Region
Empty Home System + Asteroid Belt

Good resources plus various flaws that both fit the planet and hypothetically make some of these resources even more common, the thin atmosphere makes us more likely to be able to deal with a wide variety of atmospheres and even be better at dealing with a lack of one, and the combination of our isolation both in space and via the difficulty of getting to us means we’ll have plenty of time to develop on our own, and may even develop safer - albeit slower - means of FTL travel akin to the Tau, or perhaps manage to do something even better that I cannot predict. We’ll also still have a motivation to develop space travel in the first place due to the meteors, despite not having nearby planets, and this may in fact increase the speed at which we develop the means to travel to other systems in search of more.
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Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Kilojoule Proton

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #107 on: June 08, 2020, 09:32:50 pm »

This being pre-War in Heaven, I think it'd be a good idea to try to avoid meddling with the Warp, so I propose the following plan for the home system:

Code: (Proposal: One-system challenge) [Select]
Advantages:
 + Dense Immaterial Veil
 + Packed Home-System
 + Isolated Star Region
Disadvantages:
 - Lack of Warp Routes
 - Mineral Scarcity

System (20 points):
 o Habitable planet (10)
 o Mineral planet (5)
 O Gas Giant (5)

The idea behind the Isolated Star Region+Mineral Scarcity is to push the species into space as soon as possible to exploit the other planets.
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MetalSlimeHunt

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #108 on: June 08, 2020, 09:36:46 pm »

My proposal. Much as I don't want to corrupt us early, all must learn to steel themselves against corruption in time. A fortified home system with no alien intervention would be as ideal as could be hoped for...unless of course it is those who control that place who fall to corruption? But there is no safe way forward.

Quote
Advantages: Choose One, each beyond the first requires a Disadvantage.

Isolated Star Region: The system's future life-forms may not know it, but they are fortunate indeed. Nestled in a lifeless expanse extending several hundred light-years in every direction, they are guaranteed to be left to themselves much longer.
Mineral Abundance: The jagged crust of the home-world lives up to expectations, with a ludicrous mineral bounty any expansionist faction would fight a fierce campaign for. Even alone, this would be enough to bootstrap a higher technological base, to say nothing of supplementing other sources.
Exotic Resources: The system is noteworthy, not necessarily for its mineral wealth or lack thereof, but the overwhelming prevalence of valuable ores seldom found in great numbers elsewhere. This could be a great asset to a spacefaring civilization, if it was wary and did not allow it to become a crutch.
Thin Atmosphere: Whatever chemical the species evolving here require to breathe, the home-world has precious little of it, forcing the evolution of efficient respiratory systems capable of filtering and extracting every bit of benefit possible from what little they can inhale. To a species that developed here, denser atmospheres would seem rich, and their endurance unreal.
Cavern Networks: The home-world's crust is riddled with an intricate system of tunnels and caverns far surpassing those on Terra, effectively adding a second layer to the ecosystem and limited assurance from surface-scouring extinction events.

Disadvantages: Choose as many as necessary, or more, should hunger outweigh reason.

Nearby Profane Shrine: Mere light-years away, on a barren planet circling a sun not dissimilar to the system's own, there lies a grotesquely wonderful place of worship unlike any architecture the species has ever seen, boasting strange idols as worthy of worship as they are wrong, and what's more, carved into its walls are detailed annal of history leading to fervent prayer. Fate dictates this will be discovered and will cause a divide, but what comes after is out of its hand.
Exotic Phenomena: The system is noteworthy, not necessarily for its Warp Routes or lack thereof, but the presence of faint 'ripples' nearby that seem to ebb and flow with the passage of time, trending ever-so-slightly toward further rapidity each millennia...
Frequent Meteorites: The system is unusual, in that comets are a sight of quite some regularity to the world(s) within, but while they can be considered beautiful to those that have a sense of sight or esoteric means of perception, this is outweighed by the massive risk they pose of impacting the home-world and causing an extinction event.
Electromagnetic Storms: An unusual combination of unstable magnetic poles and an erratic star, electromagnetic pulses wipe the surface with some regularity, frustrating the development of higher technology without the advent of sufficient precautions and then some.

Home-System Satellites: Twelve Points may be spent in this section, at one's discretion

Barren Planet: A sandy and desolate clump, its unsightly bulk collects some meteorites and could perhaps be strip-mined for a pittance, but isn't worth much else. (1 Point)
Mineral Planet An immense and bountiful rock, it is replete with a trove of mineral treasure almost visible from space, and sitting in unclaimed abundance. (5 Points)
Water Planet: A swirling mass of bizarre countenance and questionable worth, its entire surface is covered in water and while there could be life there, is it really worth the look? (6 Points)
« Last Edit: June 08, 2020, 09:38:32 pm by MetalSlimeHunt »
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Nirur Torir

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #109 on: June 08, 2020, 09:50:23 pm »

Here's my plan, with lots of resources and thin atmosphere.

Caves will hopefully stave off extinctions from meteorites, and might be worth it for more pop cap. It also makes our home-world even harder to invade.
A crowded region will be more fun to play in, and give opportunities just as it gives dangers.
I don't know what exotic phenomena are, but let's take them. They're a problem for far in the future.

Code: [Select]
Mineral Abundance
Cavern Networks + Frequent Meteorites
Exotic Resources + Exotic Phenomena
Thin Atmosphere +  Crowded Star Region

System:
Livable Planet (Slightly further from the star)
2x Barren Planets (In the hot zone of the star, they're a pair much like Pluto-Charon)
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Ardent Debater

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #110 on: June 08, 2020, 10:15:43 pm »

Here's my plan, with lots of resources and thin atmosphere.

Caves will hopefully stave off extinctions from meteorites, and might be worth it for more pop cap. It also makes our home-world even harder to invade.
A crowded region will be more fun to play in, and give opportunities just as it gives dangers.
I don't know what exotic phenomena are, but let's take them. They're a problem for far in the future.

Code: [Select]
Mineral Abundance
Cavern Networks + Frequent Meteorites
Exotic Resources + Exotic Phenomena
Thin Atmosphere +  Crowded Star Region

System:
Livable Planet (Slightly further from the star)
2x Barren Planets (In the hot zone of the star, they're a pair much like Pluto-Charon)
Spoiler:  GM Note (click to show/hide)
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Naturegirl1999

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #111 on: June 08, 2020, 10:22:05 pm »

Advantages

Isolated Star Region
Mineral Abundance
Exotic Resources
Thin Atmosphere
Cavern Networks
Geothermal Activity
Acidic Oceans

Disadvantages

Thin Immaterial Veil
Nearby Profane Shrine
Exotic Phenomena
Frequent Meteorites
Exotic Atmosphere
Unstable Tectonic Plates

Home-System Satellites: Twelve Points may be spent in this section, at one's discretion

2 Rocky Planets (6 Points)
Water Planet (6 Points)
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Glass

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #112 on: June 08, 2020, 10:25:07 pm »

May I make a vote against the Thin Veil and Profane Shrine disadvantages? I find it quite probable that it would be bad for us to have a close connection to the Warp. We might not even make it to the 41st millennium.
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

Naturegirl1999

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #113 on: June 08, 2020, 10:32:06 pm »

May I make a vote against the Thin Veil and Profane Shrine disadvantages? I find it quite probable that it would be bad for us to have a close connection to the Warp. We might not even make it to the 41st millennium.
ok, which 2 advantages will be taken out with those?
Edit: I’ve never played Warhammer, why is connecting with the immaterium bad?
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Glass

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #114 on: June 08, 2020, 10:34:43 pm »

May I make a vote against the Thin Veil and Profane Shrine disadvantages? I find it quite probable that it would be bad for us to have a close connection to the Warp. We might not even make it to the 41st millennium.
ok, which 2 advantages will be taken out with those?
Edit: I’ve never played Warhammer, why is connecting with the immaterium bad?
I'd replace them with a lack of warp routes and an empty home system. In general, following more of what my proposal did.
And the answer is "that's where the demons, warp, and chaos gods are, and they're Bad ShitTM through and through".
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

mightymushroom

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #115 on: June 08, 2020, 11:14:09 pm »

Hrm… I wonder what happens choosing neither oxygen nor exotic to breathe. Looks like none of the plans involve lungs.

Quote
Asteroid Belt
Crowded Star Region + Packed Home-System
Sporadic Orbit + Geothermal Activity
Thin Immaterial Veil + Nearby Nebula

Home System 12+8 = 20 points: 3x Gas Giants, 1 Mineral Planet

Gas Giant A (between Mercury and Venus)(the smallest giant, able to migrate inward without knocking absolutely everything else out of the way)
Us (~ 0.9 - 1.3 AU, depending)
Asteroid Belt (round about where Mars would be)
Mineral Planet (~2.5 to 2.9 AU)(another Large planet, with similar gravity and complicated orbit)
Gas Giant B (~ 6 AU, a bit farther than Jupiter)(sized like a fat Saturn)(sadly, missed the sale at the ring boutique)
Gas Giant C (~8 AU, closer than Saturn)(also Saturn sized)

An abundance of space resources in both the system and near-interstellar distances, encouraging life outward should technology rise to the occasion. Tidal forces from the interplay of three gas giants, particularly A, keep the core and mantle simmering (hopefully without boiling over) although they do occasionally reconfigure our orbit. The multitude of objects extends beyond this one location, however, and the history of the future will not be written by this world alone.

I wanted one of Thin Atmosphere or Acidic Oceans to toughen us up a bit more, but I couldn't decide on another drawback.

Pre-post edits:
Nirur Torir might be on to something regarding Exotic Phenomena drawback: can we gear things toward space travel and just not stick around for the big bang?

Glass, I hear ya, but after the GM prompted me to include system geography I've been working on this more than long enough already and I just want to get it posted.
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Ardent Debater

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #116 on: June 08, 2020, 11:25:47 pm »

May I make a vote against the Thin Veil and Profane Shrine disadvantages? I find it quite probable that it would be bad for us to have a close connection to the Warp. We might not even make it to the 41st millennium.
Spoiler:  GM Note (click to show/hide)

May I make a vote against the Thin Veil and Profane Shrine disadvantages? I find it quite probable that it would be bad for us to have a close connection to the Warp. We might not even make it to the 41st millennium.
ok, which 2 advantages will be taken out with those?
Edit: I’ve never played Warhammer, why is connecting with the immaterium bad?
Spoiler:  GM Note (click to show/hide)

Hrm… I wonder what happens choosing neither oxygen nor exotic to breathe. Looks like none of the plans involve lungs.
Spoiler:  GM Note (click to show/hide)

Pre-post edits:
Nirur Torir might be on to something regarding Exotic Phenomena drawback: can we gear things toward space travel and just not stick around for the big bang?
Spoiler:  GM Note (click to show/hide)

Glass, I hear ya, but after the GM prompted me to include system geography I've been working on this more than long enough already and I just want to get it posted.
Spoiler:  GM Note (click to show/hide)
« Last Edit: June 08, 2020, 11:28:28 pm by Ardent Debater »
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Madman198237

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #117 on: June 08, 2020, 11:41:36 pm »

I think I like Nirur's proposal most of all. I'd like to maximize tech, preferably (and intentionally) at the expense of Warp shenanigans. I'd not object to nearby hostiles whom we could use our materials advantages to overtake and conquer.

Basically I want science and space conquering because otherwise we're going to be extremely at-risk of the warp wrecking our stuff or somebody else wrecking our stuff, but if we're reasonably powerful we can at least be too much of a bother to kill.


Just in case you haven't realized, Ardent, I am a gigantic nerd, and so I feel obliged to point out that the reason we breathe oxygen is that it's great at reacting with things. Carbon dioxide is one of the most common results of using oxygen *to* react with something and is therefore of no aid to a creature as it would take energy to break up the CO2 instead of yielding any energy; though it may be expelled as waste gas after various typical life processes (like we humans do).
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Tyrant Leviathan

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #118 on: June 08, 2020, 11:52:48 pm »

Will post my idea tomorrow.

Ardent Debater

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Re: You are a Minor Xenos Species in Warhammer 40k
« Reply #119 on: June 09, 2020, 12:05:44 am »

I think I like Nirur's proposal most of all. I'd like to maximize tech, preferably (and intentionally) at the expense of Warp shenanigans. I'd not object to nearby hostiles whom we could use our materials advantages to overtake and conquer.

Basically I want science and space conquering because otherwise we're going to be extremely at-risk of the warp wrecking our stuff or somebody else wrecking our stuff, but if we're reasonably powerful we can at least be too much of a bother to kill.


Just in case you haven't realized, Ardent, I am a gigantic nerd, and so I feel obliged to point out that the reason we breathe oxygen is that it's great at reacting with things. Carbon dioxide is one of the most common results of using oxygen *to* react with something and is therefore of no aid to a creature as it would take energy to break up the CO2 instead of yielding any energy; though it may be expelled as waste gas after various typical life processes (like we humans do).
Spoiler:  GM Note (click to show/hide)

Just in case you haven't realized, Ardent, I am a gigantic nerd
Spoiler:  GM Note (click to show/hide)

Will post my idea tomorrow.
Spoiler:  GM Note (click to show/hide)
« Last Edit: June 09, 2020, 12:31:29 am by Ardent Debater »
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