Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [Spoilers] HFS and Fortifications  (Read 613 times)

birdman

  • Bay Watcher
    • View Profile
[Spoilers] HFS and Fortifications
« on: June 05, 2020, 09:59:03 pm »

Spoilers ahead for anyone who hasn't done any deep digging or spent more than 15 minutes on the wiki

Spoiler (click to show/hide)

This is also actually my first time encountering and processing adamantine. I've had good luck with steel in the past and gotten focused on steel industries before inevtable fort failures from other causes, but this time I had to dig down FAST just to get any workable metals... hence the adamantine. My last 6 (failed) forts have all had awful luck with flux stone, and this one doesn't even have iron, let alone flux layers. Maybe I should just turn minerals back to default instead of frequent?
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: [Spoilers] HFS and Fortifications
« Reply #1 on: June 06, 2020, 12:22:28 am »

The difference of constructed fortifications is that they lack an automatic floor on the level above.

Gaseous and liquid entities are treated as solid objects for the purpose of movement.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?