Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Crafts as personal property  (Read 632 times)

Afghani84

  • Bay Watcher
    • View Profile
Crafts as personal property
« on: June 02, 2020, 04:26:13 pm »

I noticed that some of my dwarves equipped amulets and rings that I produced specifically for trading. I've never seen this before...is this something relatively new?

I kinda like it with the happy thoughts and all but I'm wondering whether I'd still be able to trade them away if I really want to. I know that ownership of items is kinda bugged, so does that count for crafts as well? Let's say one of my dwarves decides to put on that masterwork ring that I want to trade...what's the best way to go about it?
Logged

Urist9876

  • Bay Watcher
    • View Profile
Re: Crafts as personal property
« Reply #1 on: June 02, 2020, 05:02:08 pm »

It is not a new thing. Dwarves will get jewelry while hauling it. They do not actively seem to visit a good stockpile to get jewelry. They might take it while getting other things.

Dwarves in military uniform, with uniform set to replace clothing, will not wear jewelry.

Dwarves can stack up quite a lot of trinkets: multiple crowns, rings on each finger and toe.

In general you should let them. It helps for good feelings. Some people even set up two good stockpiles for goods and once in a while dwarves are commanded to move everything to the other stockpile. Dwarves seem to pick up trinkets while doing that. Alternatively, you could limit hauling of goods to prevent using trinkets.

If you want to take possession of the item, you need to forbid it until he dumps it. Then you might be able to trade it. Not sure if it works, else there is the dfhack command cleanowned.
Logged

kaijyuu

  • Bay Watcher
  • Hrm...
    • View Profile
Re: Crafts as personal property
« Reply #2 on: June 02, 2020, 11:13:31 pm »

I would suggest either vast overproduction or using another craft for your trading purposes.

I typically use bone for my crafts and can never get rid of it all, so I can still buy out the caravan 100x over *and* fit every dwarf with 8+ crowns. For less mature forts with limited production capability though, might want to just made wood/glass/metal spiked balls for trading.
Logged
Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Crafts as personal property
« Reply #3 on: June 03, 2020, 02:57:33 am »

The number of items claimed by dorfs typically isn't particularly significant unless possibly for the first one or two caravans. As far as I'm concerned, it's good if the buggers get good thoughts for a change, although I'd like the acquisition logic to be changed, as part of the stress overhaul, so that dorfs actively get trinkets the same way they actively get clothes, rather than get them only while hauling, because dorfs dedicated to "real" jobs typically don't haul junk around (although everyone do tend to participate in hauling to the trade depot, but that only happens if caravans visit your site).
Logged