"Halcheal Ardta, keych? Eheheh, vargon tse Llyud..."
Toss smoke, take cover. If the rifleman, cultist, or cult leader isn't yet dead, fire the Brisk at them semiauto, prioritizing them in that order. If all three are dead, then overwatch and headshot the first idiot to leave cover and charge us.
Jump into a bush and try to take as many enemies down as I can with my sniper
If I'm at close range, then use spear flurry to point attack the heads of three enemies, preferably ones nobody else is shooting at. EDIT: Wait, does flurry three cost 8 stamina or 12? I mean, does it count the first attack or not? If it's 12 that would leave me incapacitated, so in that case just go for flurry 2.
If I'm at med/far range, then sniper point headshot someone, preferably someone further away that would be more difficult for the team to kill at this range. If all are in the same range, then go for the ones the team isn't shooting, preferably the ranger or acolyte.
Maintaining my cover, fire Semiauto into the cult leader until it stops making noises. secondary target if it drops fast will be the nutter with a book. tertiary target if both of the above go down will be the person with a scoped rifle.
Mallo isn't stupid. Theres more to it than the cult leader, and he needs to stay out of the line of fire. He rushes forward and tries to grab and take hostage Haver Just, putting the Machete's edge in position to slice her neck open if she tried to slip away or reach for her sword. They weren't likely to shoot one of their own, and if they tried to shoot him they risked harming Haver in the process. Besides, the body shield made it less likely that anyone except the ranger would be able to injure him directly.
[Control: 11] (Roll to parry)
[CQC: 11] (Target number to hit increased by successful parry)
Before any of the gun-wielding enemies can draw a bead on him, Mallo dashes across open ground, slides over the vehicle Haver Just is using for cover, and attempts to enact a grapple. A moment later, the Acolyte is holding her sword, and Mallo's arm is bleeding with a shallow cut. Haver grunts in annoyance, her tome now snapped shut.
[-1 Health]
At the least, Mallo Brekson thinks, she won't be able to do anything with that tome with only one hand free. Finding the Right page with her attention split by fighting would be difficult.
[Marksmanship: 16]
Snippy takes cover behind a thick tree, takes a quick peek out, and then aims his rifle at the least accessible and most dangerous enemy: the Ranger.
[Bravery: 13 and 12]
The two pistoleers are oddly unphased by the detonation of blood and teeth surrounding them. One might think that they didn't notice at all, if not for the fact that everyone present now has ringing ears and that the air has taken on a slightly redder tint.
[Control: 12]
[Marksmanship: 12 and 13 and 12]
Two rounds into the chest and Alpaca Starter collapses, falling out of sight behind the vehicle.
Another is directed to Haver Just, but the book-holder stays standing, fixed on Mallo.
[Marksmanship: 13]
[Control: 11]
The awful gremlin Synlocar grabs his looted rifle from his shoulder and aims down the iron sights below the scope, firing twice at Haver. The first round shatters against her armor with a heavy impact, while the jolt causes the second shot to go high, splintering the wood of the house.
"Ashta martia!"
[Control: 12]
[CQC: 17]
Mallo sees the strike coming and moves to block with his machete, but is surprised by the Acolyte's ferocity. The sheer force of her strike knocks his blade away and scores a deep cut through his chest.
[Marksmanship: 18]
[Control: 6]
[Marksmanship: 8]
Nestled safely in a bush, Dan fires a shot at one of two lower pistol-carriers, Hint Doer. Despite the blood streaming from the wound, she remains standing. In fact, she seems to become even more active and jittery.
Meanwhile, one of the pistoleers on the upper level screams something incomprehensible and fires a stream of shots harmlessly into the tree that Synlocar is hiding behind.
Cross Between, the other Scrub up on the ledge, seems to draw back and wait a split second. She erupts in fire at the same time as the two Chitter Scrubs below.
[Control: 12, 14, 7]
[Marksmanship: 10, 10, 10]
[Bravery: 17, 5]
All this gunfire fails to accomplish anything concrete other than kicking up dirt, but Snippy grits his teeth and lets out a whine, somehow intimidated and disoriented by 16 bullets smacking into his cover.
[E͇͍̝̥L͓͉S̴͎͔̹ͅE̯͇̦̹̣: 3]
The... something hovering over the battlefield enters a low spin, sending invisible fibers whirling out of it in a spiral. They reach out and latch onto the minds of those present, drawing them... drawing them.
[Vitality: 11]
Alpaca Starter choughs up blood. Out of sight of everyone else, only Mallo can hear her whisper.
"Alchea, Haver."
Mallo Brekson
Snippy
Erin
Synlocar
Haver Just
Dan "The Man" Smith + Enter Expo
Cross Between + Exotic Rave + Hint Doer
Alpaca Starter + Breach
Hub: Highway [Cleared]
Spoke: Road to the Manor [Cleared]
Spoke: Woods
Hub: Outside Manor [THOU ART HERE]
Hub: Front Room
Hub: Upstairs
Spoke: Balcony
Hub: West Wing
Hub: East Wing
Name: Synlocar
Description: A small and quiet young man wearing all black, with a hoodie and bandana concealing his features. He leaves his hoodie open, showing off a black T-shirt with the words "NAYDD VADRIK GELDGURSA? RALTYN BAEERABER!" printed on it. He constantly twitches and shivers, his bloodshot eyes never lingering on any single point for long.
Health: 11/13
Stamina: 8/8
Resolve: 8/11
Lucidity: 8/11
Vitality: +3
Endurance: -2
Bravery: +0
Intuition: +1
Strength: +1
Luck: +0
Marksmanship: +0
CQC: +1
Control: +2
Agility: +2
Stealth: +2
Inventory:
N73 Wanton Combat Shotgun (21/21)
+Suppressor
N3 "Brisk" Sniper Rifle (18/20)
Combat Knife
3x Smoke Grenade
Name: Dan "The Man" Smith
Description: A taller man with a brown mullet and beard. He is wearing a black baseball cap, Aerosmith t-shirt, and leather jacket. He looks calm and composed.
Health: 8/8
Stamina: 10/10
Resolve: 8/11
Lucidity: 8/11
Vitality: -2
Endurance: +0
Bravery: +1
Intuition: +1
Strength: +0
Luck: +3
Marksmanship: +3
Control: +1
Stealth: +1
Persuasion: +2
Inventory:
Face Mask
N3 "Brisk" Sniper Rifle (19/20)
N99 "Rabid" Machine Pistol
Combat Knife
Name: Snippy
Description: A creepy guy with goggles and a constant too-wide grin. Somehow manages to lug a giant rifle around despite being incredibly lanky. Is precise as all hell.
Health: 10/10
Stamina: 11/11
Resolve: 2/10
Lucidity: 5/11
Vitality: +0
Endurance: +1
Bravery: +0
Intuition: +1
Strength: +3
Luck: -2
Marksmanship: +4
CQC: +2
Inventory:
N60 "Prim" Anti-Materiel Rifle (9/10)
Spear
Radio
Name: Erin
Description: A small-ish woman with long-ish dark hair in a ponytail and purple eyes, she is very direct in conversation, going from objective to objective with very little smalltalk. She has some old scars on her left arm that seem indicative of regular injections in that area, but they've mostly faded, with no recent exposure. She wears gloves the vast majority of the time, and walks slightly hunched over anytime she isn't paying attention to her posture. She actually enjoys the feel of wind, goes running for fun routinely, and would go skydiving if she could afford to do so.
Health: 11/11
Stamina: 13/13
Resolve: 7/10
Lucidity: 8/11
Stats:
Vitality: +1
Endurance: +3
Bravery: +0
Intuition: +1
Strength: +0
Luck: -2
Skills:
Marksmanship: +2
CQC: +1
Control: +2
Agility: +0
Medical: +2
Inventory:
Patrol Armor
N13 "Brave" Assault Rifle [27/30]
Fire Axe
Radio
Advanced Medkit
Flashlight
Goggles
Ear protection
Small pocketknife.
Good pair of boots
Small notepad and two pens
Cellphone
A piece of red cellophane and a couple rubber bands
Energy bar.
Water bottle (full)
Name: Mallo Brekson
Description: A reclusive Library-goer with a (unwanted) bond to one of Nyarlthotep's aspects.
Health: 4/10
Stamina: 11/11
Resolve: 7/10
Lucidity: 9/12
Vitality: +0
Endurance: +1
Bravery: +0
Intuition: +3
Strength: +1
Luck: -2
CQC: +1
Agility: +1
Stealth: +2
Medical: +2
Technology: +0
Elsic Knowledge: +1
Inventory:
Machete