Hullo, hullo, hullo!
Recently, I created a small setting that I'm having a great deal of fun exploring. However, I realized that I was constrained -- constrained by plot. The plotting of NPCs, the plotting of the character, why, the plotting of everything.
The conclusion I came to -- power begets plot. The more power one has, the more plots become necessary.
So, what better situation than to create a game wherein power is not on such a grand scale. Where day to day life is the focus?
A): Voidbourne Wanderer - Whether by luck, by family, by trade, or by force, you've managed to acquire a Voidship. You're ready to wander out, amongst the stars-- but first you have to learn how to fly this thing. And make some money while you're at it too!
B): Rim Settler - A new rimworld awaits you, on the edges of civilized space. A world filled with endless potential for the advancement of yourself and, maybe one day, your family. But first, you have to learn how to survive and adapt to a foreign world -- it won't be easy, but what's life without challenge.
C): Void Marine -You signed on to a Void based mercenary company as soon as you entered your majority. What followed was four years of training, combat simulations, and cybernetic surgeries. Now, you're ready to do battle on foreign planets and around exotic stars -- after you finish cleaning the latrine.
D): Hiver -You were born into one of the hive cities that dot the planets of the outer core. Life isn't all bad. You have stability, a place to call home, entertainment, and probably a job. But you yearn to do something more with your life...