Extra Trait: No
Mutation: Yes (Hyper-Awareness)
Albadonian Tentacled Drake
Element: Joy(D) Wrath(R)
Size: Small
Traits:
D:Telekinesis, Vibration Senses, Burrower
R: Breaths Fire, Telepathy, Intelligent, Hyper Awareness
Quirks:
D: Sun-Fearing
R: Aquatic
Flavor Text: the Tentacled Drake is a creature we strive to create through breeding, it will have the general physical shape and structure as the Dune Drake including its appendages, claws, and tail. However it’s face will be surrounded by a tentacled mane and it’s mouth replaced with a beak as well as it’s scales are replaced with the matching dark purple skin of the Mind Cephalopods.
Our breeders follow the instructions, breeding a batch of fresh Tentacled Drakes. Given their current number we estimate that they will grow to Small size. They seem to inherent a significant amount of behavior from their Dune Drake ancestry, preferring to burrow into the mud in shallow using their claws, leaving only their face-tentacles poking out of the ground. It seems that their tentacled mane acts as a vibrational detector much like the special ear bone on their ancestor, however it is more attuned to detecting movement in water and mud than in sand. Though they only start to use this ability near the end of this turn, it seems like they will be ambush predators using their telekinesis to stun prey that gets close. They are amphibious and capable of moving and burrowing on land, but are attuned to Joy and prefer watery habitats. They are afraid of the sun, direct sunlight seems to dry their tentacles out rather quickly even in moderate climates, preferring to burrow into nests during the daytime.
One particular explore noticed uncanny behavior in some of the young creatures. He theorizes that the detection ability of Telepathy combined with Vibration Senses could allow for a form of "Hyper Awareness", allowing a monster that possesses it to know both the current state of the enemy mind and body in turn allowing them to evade attacks with ease. Such abilities seem dormant in this species, though perhaps specialized breeding could allow them to shine through.
Now begins the
Training Phase. The war is ever looming, now is the time to make our final preparations before it truly begins.
Name: Albadonian Mind Cephalopod
Element: Joy
Size: Small
Traits: Telekinesis, Telepathy, Intelligent
Quirks: Aquatic
Flavor Text: The Albadonian Mind Cethlapod is a unique specimen of molluscoids that have lived in the bottom of the depths of fish that our Albadonian have gathered, this eight-armed with two tentacles furnished with denticulated suckers surrounding a pointed beak, this lavender-coloured bodied creature is known for the ability to move objects without touching it and much greater than what it’s small body would allow, as allow being able to converse and read the thoughts of others, known to use this as a form of mind radar to gather prey, combined with the fact that it shoots out nonsensical words into your head and thinking process, allowing for disturbing encounters when handling them. Their bodies always glow with a dark purplish color whenever they try to perform one of their tricks, however they are an entirely aquatic species, and cannot survive on dry land for long which has only limited their hunting grounds to the ocean and our deployment to only areas that have access to sources of water.
Name: Albadonian Wrathspike
Element: Wrath
Size: Medium
Traits: Shoots Lightning, Retaliation, Paralyzing Attacks
Quirk: Vengeful
Flavor Text: Sometimes described as an angry ball of pink, the Albadonian Wrathspike is a giant sea urchin with translucent pink spikes. It utilizes these spikes for a number of purposes, including locomotion, communication, firing barrages of pink lightning at foes, viciously counterattacking when struck in battle, and just plain stabbing things until they're paralyzed with electricity. The only complaint one could have of these beasts in battle is that they're easily provoked, flying into a single-minded rage when damaged by an enemy and pursuing that foe well past reason or even the orders of their handlers.
Name: Albadonian Muck Mountain
Element: Hunger
Size: Very Huge
Traits: Colonial, Regeneration, Lifestealing
Quirk: Mindless
Flavor Text: Aptly named, the Albadonian Muck Mountain resembles little so much as a massive pile of green slime. In truth it's a colonial assembly of much smaller gelatinous components, giving it a few interesting qualities. One is that, unlike normal monsters, the Muck Mountain suffers no overt penalties from being undersized- "young" Muck Mountains possess fewer fully grown components and far less weight to throw around, but are otherwise no more awkward than their more venerable peers. Another is that, being rather simple of construction, the Muck Mountain finds it easy to repair damage to itself, regenerating in combat at a prodigious rate. Finally, the Muck Mountain's components possess tiny tentacles quite adept at feasting on life energy, absorbing it from foes to heal and empower itself. The one downside to the great beast is that, well... it's not very smart. It is, in fact, rather aggressively un-smart, being almost literally brainless, and thus handlers have difficulty informing it of anything but the most basic of orders.
Name:Calvarian Dune Drake
Element: Wrath
Size: Medium
Traits: Breaths Fire, Vibration Senses, Burrower
Quirk: Sun-Fearing
Flavor Text: The Calvarian Dune Drake is an uncommon predator native to the Ulrest Desert, using a unique ability to detect prey from far distances. While unfortunately overly sensitive to sunlight, causing these Drakes to primarily be active at night, this does not prevent them from being a menace to both travelers and other monsters of the desert. Generally, the first one knows that one has caught the eye of such a drake is when they are set on fire from below and left to burn, with the Drake returning later to either feast on the remains or apply more fire once its prey has again lowered its guard by, say, going back to sleep.
Albadonian Tentacled Drake
Element: Joy(D) Wrath(R)
Size: Small
Traits:
D:Telekinesis, Vibration Senses, Burrower
R: Breaths Fire, Telepathy, Intelligent, Hyper Awareness
Quirks:
D: Sun-Fearing
R: Aquatic
Flavor Text: the Tentacled Drake is a creature we strive to create through breeding, it will have the general physical shape and structure as the Dune Drake including its appendages, claws, and tail. However it’s face will be surrounded by a tentacled mane and it’s mouth replaced with a beak as well as it’s scales are replaced with the matching dark purple skin of the Mind Cephalopods.
Muck Mountain(3/3) (Very Huge)
Wrathspike(3/3) (Medium)
Mind Cephalopod(3/3) (Small)
Albadonian Tentacled Drake(3/3) (Very Tiny)