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Author Topic: Alikai Team Thread - FR20 [~5 players]  (Read 15024 times)

Doomblade187

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #60 on: May 19, 2020, 08:34:39 pm »

Quote
Awakening gives strength to form, it does not give form to strength- that's the business of Lunacy.

We can have a little Awakening, as a treat. :)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #61 on: May 19, 2020, 08:36:51 pm »

Quote from: Votebox, all hail the cold which destroys all snek.
Bonding: ()
Aquaducts: (2) TricMagic, m1895
The Tawila: ()
Desert Clansfolk Revised: (1)  Happerry
Desert Clansfolk Mk3: (2) Happerry, Doomblade,
Scaleriders: (0)
DESIGN: People of the Luna: (4) Doomblade, m1895, Happerry, TricMagic
Anirite Akibara: (3) Doomblade, m1895, TricMagic

Special Vote
Lunacy: (3) Doomblade, m1895, Happerry
Awakening: ()

If it's local we need water. We really don't need two infantry units right off the bat, so local is better?

What happens if we just create someone who can drain from those they kill?
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The Adversary

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #62 on: May 19, 2020, 08:42:09 pm »

Quote from: Votebox, all hail the cold which destroys all snek.
Bonding: ()
Aquaducts: (2) TricMagic, m1895
The Tawila: ()
Desert Clansfolk Revised: (1)  Happerry
Desert Clansfolk Mk3: (2) Happerry, Doomblade,
Scaleriders: (0)
DESIGN: People of the Luna: (4) Doomblade, m1895, Happerry, TricMagic
Anirite Akibara: (3) Doomblade, m1895, TricMagic

Special Vote
Lunacy: (3) Doomblade, m1895, Happerry
Awakening: ()

If it's local we need water. We really don't need two infantry units right off the bat, so local is better?

What happens if we just create someone who can drain from those they kill?

Well, the people they kill would be dead. By dint of being killed. Awakening transfers from a living donor to a receiver (which can be either living, inanimate). If you don't have a living donor, you don't have an imprint - or at best you have one that's fleeting.
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TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #63 on: May 19, 2020, 08:44:59 pm »

Well, was thinking a martial artist type that drains through contact. Though at a certain point they'd just end up crushing anything they'd grab?
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The Adversary

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #64 on: May 19, 2020, 08:52:15 pm »

Well, was thinking a martial artist type that drains through contact. Though at a certain point they'd just end up crushing anything they'd grab?

The thing with Awakening is that you'd get the control to use whatever gifts you have. The issue with what you're talking about is that the imprints would decay incredibly quickly. Being in mortal combat with someone is about as much anti-connection as one can have. Once they die, the process would accelerate further. The user in question would also need to be both a highly skilled awakener (to do it with any speed) and a combatant.

Vampire monk infantry is possible. However, you wouldn't be able to deploy in numbers, and the imprints they gain would decay in seconds or minutes.
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TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #65 on: May 19, 2020, 09:00:04 pm »

I'm kinda waiting to see Aqueducts go through before heading to bed. I don't really want two infantry units.
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Doomblade187

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #66 on: May 19, 2020, 09:10:25 pm »

Quote from: Votebox, Tric, deserts have mammals< and snakes hunt at night when it's cold.
Bonding: ()
Aquaducts: (3) TricMagic, m1895, Doomblade
The Tawila: ()
Desert Clansfolk Revised: (1)  Happerry
Desert Clansfolk Mk3: (1) Happerry
Scaleriders: (0)
DESIGN: People of the Luna: (4) Doomblade, m1895, Happerry, TricMagic
Anirite Akibara: (3) Doomblade, m1895, TricMagic

Special Vote
Lunacy: (3) Doomblade, m1895, Happerry
Awakening: ()

I am voting this way because more mortals = more people to turn into toadbois.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

The Adversary

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #67 on: May 19, 2020, 11:46:49 pm »

Aqueducts
[Structure]
Building up the Aqueducts to carry water from the springs and oases around which life bloomed and deliver it to far fields has always been the backbone of Alikai civilization. More than blades and muscle, water is true power in the desert, and the Aqueducts are the veins through which true power flows. Covered against the harsh sun and sheltered from the corrupting sand, the Aqueducts are marvels of construction that grow with each passing year to carry water to new and larger fields. Their care and maintenance is common, but dignified profession- involving craftsmen of all professions and a substantial manual labor force. The growing complexity of the system, including the great draws that carry water up from the hidden springs so that it can flow to all who need it, is a burden- but the ability to manufacture an oasis is worth any headaches.
Special Deployment: In the absence of a condition described by a bug, this increases your Mortal supply count by 1.
[Standard Difficulty, 1d8: 7]
[Crippling Bug, Complicated]
While the network of Aqueducts have produced wonders, it would seem that even they have reached their limits. While the network of destinations only grows, the network of springs from which the water flows grows slowly - to speak nothing of the springs that grow dry. Our existing method of pulling water up to the heights needed for it to flow, beast powered pulleys laden with buckets, is no longer sufficient. We simply cannot pump additional water through the aqueduct fast enough for it to reach new destinations at a rate sufficient to make a difference. While we have made much land fertile, we struggle to add more.
(While this bug exists, the Aqueduct does not produce additional supply)
[Moderate Bug, Fascinating]
A curious problem, long known by the cleaners of the Aqueducts, is of a curious sort of lichen that often blooms without warning from the water touched stone of the aqueduct. Vibrantly colorful in the desert, it seems to appear from thumbnail sized spore pods inadvertently pulled up from the depths of the springs by the bucket system. A worker will report a clean inspection of their section of the aqueduct, and the next day it will be all but choked by a ten meter stretch of this strange and fibrous lichen. Workers are under orders to clear the growths as quickly as possible, as the colorful lichens taint the waters with a toxin that can result the deaths of many hundreds of not caught quickly.
(Every round, there is a 5% chance that the Aqueduct supply will produce -1 supply instead of any other value.)

People of the Luna
[Ubiquitous]
While the fabled ‘Mad King’ of Alikai is long gone, and whatever desert empire he made for himself all those years ago has faded, the transformations he spread among his people remain. While once the transformations might have been considered part of Sacred Lunacy, they have, by some unknown mechanic, become genetic. Every individual born to the desert bloodline has some aberrancy, a mark of an animal. While some marks run in families, others crop at random with little regard to lineage. Scales and fur, slit pupils and venomous fangs, tufted years and clawed footpaws- all manifest from time to time in those from Alikai. While individual transformations may grant an individual enhanced or degraded abilities, the effect is amortized across the population so that the average of their physical and sensory abilities comes out to only slightly higher than an unmutated population. While this transformation might have originated with Lunacy, it does not count against the transformation limit of Sacred Lunacy, and in fact allows individuals to be more susceptible to transformations in line with their own mutations.
[Trivial Difficulty d4, 2]
[Minor Bug, Intractable]
As a result of their ancient transformation, certain… chemical sensitivities remain within the people of Alikai. Stories tell of days when silver would burn the flesh, but those days are long gone, replaced now by allergic reactions to certain compounds and catalysts. Under normal circumstances this isn’t an issue, but for those who deal in the advanced chemical arts, this weakness can be infuriating and debilitating. (When rolling bugs for projects involving juxtematics, a 1 now causes you to re-roll instead of getting a lucky break)

Anirite Akibara
[Ubiquitous]
[1 Mortals, 2 Mineral]
The Akibara of the Anirite tribes have long been the blood and sinew of Alikai armies. Tenacious, trained in group tactics, well defended by scale armor backed by quilted armor and a sturdy shield, and devastatingly armed with a heavy axe and war darts for harassment, the Akibara have long been the leading edge in a conquering force. If there is a criticism of them, it is that their combination of quilted armor and scale is quite hot in desert conditions, and requires good supply lines and connection to the aqueduct network in order to advance. Likewise, they’ve historically had mild difficulties against highly mobile desert raiders- but their ability to simply advance through harassing forces and strike at hard targets cannot be denied.
[Minor Difficulty, d6: 3]
[Minor Bug, Complicated]
The load of an Akibara is quite heavy for a desert fighter. The axe, the quilted armor, the scale armor and metal helm, the shield, the supply of darts, and basic field supplies all combine to weigh down the Akibara. Weight has been trimmed where possible, but Akibara still have to be trained from a very young age to be careful with their exertions. In their homeland, this is necessary, but in cooler lands it manifests as many soldiers holding back. (Outside Alikai, the Akibara will be slower in battle than infantry of a similar weight class)
[Minor Bug, Piggyback with above]
As part of the effort to reduce the load of an Akibara, the number of darts carried is often considerably limited. In the context of an extended battle, particularly with a more mobile enemy force, this translates to a reduced skirmishing ability. (Akibara ranged attacks aren’t quite as good as they could be)



It is the 1st Design, Revision, and Research Phase

Your troops, whatever you have, will begin advancing on all available fronts. Regardless of the hazards involved, they will probably succeed in advancing, but there will still updates in core about their progress as both feedback to you and information for you enemy.

Think of it as advanced scouting data.

Your resources have been (or will shortly be) added to the OP of this thread.


« Last Edit: May 20, 2020, 10:56:04 pm by The Adversary »
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TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #68 on: May 20, 2020, 08:04:47 am »

Can designs fix bugs as a byproduct? Say something that allows them to travel quickly and carry their weight?


Revision to Aquaducts-[Moderate Bug, Fascinating] Lunacy: Natural Cleaner

The Natural Cleaner of the Glowstring spore, is a type of sponge that through Lunacy and samples of this moss, has been modified to eat it as it's food source. Pure water meanwhile, is simply filtered though. It really eats any type of plant matter in fact, as that is it's food source. Once placed and fed so it grows, it will keep the waters that go out into the aqueducts themselves clean.

Does require a water source to grow in however, as if if drys up completely, it won't do anything but be the dry sponge it was initially modified from.



I'm perfectly fine with that intractable bug in the people.. Too much work, and not like that was ever in the running anyway.


Revision to Aquaducts-[Crippling Bug, Complicated] Windmill Waterturners

One thing the desert is known for is wind. A steady wind the flows across the desert, supplemented by the occasional sandstorm and at times actual rainstorms. Through the creation of windmills, these windmills can steadily turn axles, which in turn turn waterwheels in the system, which draws the water up to the surface in a steady flow.


Revision to Aquaducts-[Crippling Bug, Complicated] Lunacy: Suction Sponge

A sponge modified to continually pull water through it's membranes, taking it's needed nutrition from the minerals while leaving soft water on the other side. No longer do we need to use pulleys, as these sponges can do the job for us day in and day out. A simplistic change to the sponge itself.
Granted, we do need to actually collect sponge from one of the nearby seashores, but once in place they don't need replacing that often, if at all.


Quote from: Votebox
Lunacy: Suction Sponge: (1) TricMagic
« Last Edit: May 20, 2020, 08:40:31 am by TricMagic »
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The Adversary

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #69 on: May 20, 2020, 08:35:44 am »

Can designs fix bugs as a byproduct? Say something that allows them to travel quickly and carry their weight?

Not really. Lets say you add a cavalry element. The cavalry will not have the bug, because they are a separate entity, but not every individual will be cavalry. The infantry will still suffer that bug until removed.
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TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #70 on: May 20, 2020, 12:29:23 pm »

Heritage Ritual: Passage of Childhood

Every full moon during the the earliest part of the 8th year of someone's birth, an awakening ceremony takes place among our people. This serves as a right of passage, that they have passed childhood and are now ready to take on some responsibilities amid the tribes. What makes this time special is the People of Luna awaken their Heritage, learning the basic overall language of those who's traits they have. Those of Snake Heritage can speak to snakes, those of bird to birds, those of the scorpion scorpions, and so on. This has often been used to command animals, tame them more easily, and the lesser sand snake has often had a place in tribes for keeping pests out of food storage.

While each person has a specific heritage spirit with which they align most strongly, they can also understand those within those genus of families. However, above all, Heritage also awakens within the boy or girl a bond between those within the same genus, Homo. This is something that all in our tribal structure share regardless of our differences, and keeps us from splintering between prey and predator. The People of Luna stand together.

An additional note is the Light of Rites which takes place on each babe's first full moon, which is a simple ritual meant to accept them as part of the People of Luna and prep this ritual. It simply requires a drop of water underneath the full moon.


Heritage Ritual: Passage of Adulthood

During the first full moon of someone's 16th year, a second ritual takes place. This ritual serves as the rite of passage, in which one can choose to gain greater power through their species, taking on traits from them. It serves as a rite of passage, that one comes into adulthood. After this, one may choose a profession to specialize in. While they may have learned during the time before this ritual, it is this focus that will lead to passing the Rite of Adulthood in 8 years, where they will showcase their mastery and their body and mind will be fine-tuned through the ritual involved in that profession. Those that fail are considered lesser adults, never to have a place of power within the clan, so the time leading up to this often overlaps with the Passage itself.



These two basically don't affect the limit of transformation in place. There are 8 lunar phases, and each takes place on the 8th year and 16th year, and the last on the 24th. These are general boosts, and will be used in later designs. (especially the language one.)


Quote from: Votebox
Lunacy: Suction Sponge: (1) TricMagic
Passage of Childhood: (1) TricMagic
Passage of Adulthood: (1) TricMagic
« Last Edit: May 20, 2020, 12:34:08 pm by TricMagic »
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Happerry

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #71 on: May 20, 2020, 04:06:20 pm »

Desert Clansfolk Mk3: The Desert is a harsh place, and breeds people that are often, though not always, harsh themselves. The Clanfolk of the deeper deserts are particularly known for their skills with recurved horn shortbows, flint or glass arrows and curved swords, what some call a scimitar and the tribesfolk themselves usually call Kilij, forged of copper, iron, or bronze depending on the clansfolk's wealth, which they use while armored lightly with fabric and cloth to resist overheating and maintain their ability to maneuver and dodge. Given that, even for the desert, the clans of the deeper deserts are often particularly poor in materials and food alike, their members often hire themselves out for war to put their skills to profitable use. Thusly, the armies of the people of Alikai have come to generally have good numbers of such folk included.

Reposting this because I feel we could do with some light infantry to go with our medium/heavy infantry, especially after the Anirite Akibara were noted to be bad against mobile desert raiders... which is pretty much what the Clansfolk are.
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TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #72 on: May 20, 2020, 04:11:34 pm »

Note that removing the complicated bug would also remove the piggyback bug, so...

This game system is rather different... (Outside Alikai, the Akibara will be slower in battle than infantry of a similar weight class) So, a training program in how to move in different environments. Then hope both rolls roll well enough to remove it, which would remove the bad against raiders aspect.

Mild difficulties, not insurmountable. Rather we can just push on through them. The poor in food aspect doesn't mean as much if the aqueduct gets fixed, since we could make a design using it for farms.


My two proposals, the Heritage, the first will help with taming and speaking with animals.(crazy, but useful.) The second builds off the first and will offer an overall boost, which will improve our troops.
« Last Edit: May 20, 2020, 04:17:56 pm by TricMagic »
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Happerry

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #73 on: May 20, 2020, 04:15:11 pm »

I don't really see how that's relevant to a weakness of 'heavy infantry can have issues with being out-maneuvered by light infantry'. That's not really a bug so much as something inherent with being heavy infantry.
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The Adversary

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #74 on: May 20, 2020, 04:59:39 pm »

I don't really see how that's relevant to a weakness of 'heavy infantry can have issues with being out-maneuvered by light infantry'. That's not really a bug so much as something inherent with being heavy infantry.

Correct. The Akibara are both midweight infantry and have a slight bug related to their mobility.

Anything mentioned in the core description is pretty much intrinsic to the design. You can't get rid of those with bug fixing, but you can ameliorate the issues by adding features.

Anything mentioned as a bug can be fixed with a revision, and has to be fixed before adding a feature that would directly counteract it.
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