The Frostspire
-Unnatural Cold permeates this region, emanating from the mountain and covering the area in permafrost. Terrain flattish, broken by sudden sheer faced eruptions of ice and stone.
-Mundane beasts become extraordinarily difficult to handle here, and there is no native animal life beyond swarms of endothermic ice-worms.
Say hello to issue one with the snakes. No way they are making it anywhere in that zone.
The Devil’s Scab
-Mountains of Hexagonal Basalt Pillars with ridgelike shale extrusions, the Devil’s scab terrain is all but impassible, deceptively fragile, and sharp at all times.
-Home to hundreds of small oases of rain lakes and thousands of species of bird.
Say hello to another issue with them~ Maybe with bonding we can grab some birds to ride.
The Mossteeth
-Shallow, warm-water sea. Prone to vicious currents and sudden storms, the tempestuous weather is very difficult for large craft.
-Frequent abutments of vegetation covered rock both give the region its name and rip apart the hulls of careless vessels.
Shifting Isles
-Floating Islands that seem grouped roughly in the middle of the sea, capable of moving, but also somewhat repulsed by one another so that no large landmass forms.
-Exceedingly difficult to navigate and home to a bewildering variety of climates.
Stillreach
-A deep and vast section of sargasso sea which is known for its incredibly poor winds and burning sun. Very easy to get stranded.
-The depth and stillness of these waters make it home to many vast beasts.
It's water. Maybe for a water snake, but the design doesn't actually work here.
Zehlin
- A Kingdom brought forth from a cold-water swamp, Zehlin’s topography is a mixture of islands of stable ground and limestone surrounded by chill and sodden swampland rich with glowing flora and fauna.
.... Yeah. Snakes are a no go here too, cold-blooded.
They are very good in the desert. That's all. We might be able to make something with Lunacy for the blasted craters, but such a weak control method is likely to fail there at times. Something suited for the desert cannot handle violently different biomes. Walls at every turn.