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Author Topic: Alikai Team Thread - FR20 [~5 players]  (Read 15287 times)

Happerry

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #15 on: May 18, 2020, 07:51:31 pm »

Desert Clansfolk Revised: The Desert is a harsh place, and breeds people that are often, though not always, harsh themselves. The Clanfolk of the deeper deserts are particularly known for their skills with horn shortbows, flint arrows and curved sword , what some call a scimitar and the tribesfolk themselves usually call Kilij, of copper or bronze for the richer clanfolk, armored lightly with fabric and cloth to resist overheating and maintain their ability to maneuver and dodge. Given that, even for the desert, the clans of the deeper deserts are often particularly poor in materials and food alike, their members often hire themselves out for war to put their skills to profitable use. Thusly, the armies of the people of Alikai have come to generally have good numbers of such folk included.
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The Adversary

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #16 on: May 18, 2020, 11:36:56 pm »

Desert Clansfolk Revised: The Desert is a harsh place, and breeds people that are often, though not always, harsh themselves. The Clanfolk of the deeper deserts are particularly known for their skills with horn shortbows, flint arrows and curved sword , what some call a scimitar and the tribesfolk themselves usually call Kilij, of copper or bronze for the richer clanfolk, armored lightly with fabric and cloth to resist overheating and maintain their ability to maneuver and dodge. Given that, even for the desert, the clans of the deeper deserts are often particularly poor in materials and food alike, their members often hire themselves out for war to put their skills to profitable use. Thusly, the armies of the people of Alikai have come to generally have good numbers of such folk included.

Much better! This design is probably trivial in difficulty. The armaments are all well within, and indeed below, your basic technological level, and there's nothing exceptionally difficult or potent specified herein.
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Doomblade187

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #17 on: May 19, 2020, 01:38:30 pm »

Scaleriders (V2)

The forward scouts of our nation, the Scaleriders slither across the desert on the backs of the giant (non-venomous) snakes that are often found in the desert valleys of our home. Extended breeding efforts have borne fruit, and the result is spear welding soldiers riding the backs of giant snakes across the desert. The uniform for riders is a back-strapped spear and wooden shield, with tightly fitting, full body white clothing. A small set of leather straps gives the rider a harness to hold onto and attach a small pack to. The snake is guided by a set of bells attached to the head, which the rider rings to guide the snake. The snakes are meant to be ridden into combat, and are trained to whip the enemy with sand, as well as wrap around to subdue them. The Scaleriders also serve as couriers for important government business.

Research: People of the Luna

The people of Alikai don't look normal. Legend tells of a ritual that took place under the Mad King during a solar eclipse - already one with the desert himself, he sought to bring the rest of his population along with him. Unfortunately, his lunacy had... become unstable. The ritual went haywire, and people all across the kingdom were stricken with wild mutations that rendered us much more like our desert bretheren than before. The wide variety of useful mutations that survived to this day have made us a more resilient nation in our environs. It has notably also proved useful to our priests, as they have a much wider variety of desert spirits to contact.
« Last Edit: May 19, 2020, 01:47:26 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #18 on: May 19, 2020, 01:40:13 pm »

Quote from: Vote
Bonding: (1) TricMagic
Aquaducts: (1) TricMagic
The Tawila: ()
Desert Clansfolk Revised: (1) TricMagic

Special Vote
Awakening: (1) TricMagic

Do we have voters. I don't really want transformations that drive our own people mad and cause them to kill ourselves. Berserkers are not a good thing in massive numbers.
« Last Edit: May 19, 2020, 01:50:05 pm by TricMagic »
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Doomblade187

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #19 on: May 19, 2020, 01:54:47 pm »

Wait, you don't want maddened religous lunatics in charge of the magic?

Also, I don't think the transformations themselves drive people mad. Pretty sure it's just the mages.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #20 on: May 19, 2020, 02:10:54 pm »

Very much no.

-Can induce any object or entity to undergo a transformation.

Awakening can't do something like this. Nor can it Imbue since that is the way of the deep. However, imprints can be done to objects? More interesting to see what magic can be made.

-An object an entity may only be affected by a single transformation.
Defied. Awakening can do multiple imprints on an object should we choose. Or a person.

-Transformations are always related to something that already existed within an object or entity.
Played with. Awakening does require similarity, but it is not absolutely necessary.

-Transformations, particularly complex transformations or weakly related transformations, put heavy stress on the transformed physically or mentally.
Yeah, it will drive them mad. Not just the mages.

-Imbuing something with a transformation can only be done at certain times of each month, at night, and takes time.
Undoubtedly the worst of the offenders. Awakening doesn't have a strict time limit, we just need the living. It works well with a creature-based army, and awakening can allow for transformations by inducing the donations.

Madness is not my cup of tea, nor Lunacy my fruit of choice.


For Bonding Research, I'm looking ahead, so that we can use sea creatures to pull our ships, eschewing things like wind. We could also use them for battle with others. Likewise with any creature we may like to use.
« Last Edit: May 19, 2020, 02:14:21 pm by TricMagic »
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The Adversary

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #21 on: May 19, 2020, 02:22:13 pm »


Scaleriders (V2)
Alright, solidly into the 'minor' category of design now.


Research: People of the Luna
This is an interesting it of research to do, but rather vague. The phrase 'and people all across the kingdom were stricken with wild mutations that rendered us much more like our desert brethren than before' has me rather confused. Who are the desert brethren? What does it mean to be like them?


Lunacy, per se, does not drive you mad - not like consuming soul dregs. Lunatics are individuals motivated to transform and evolve, but they are not necessarily insane. Sacred Lunacy does not inflict madness.  Transformations do strain body and/or mind, one of the potential side effects of which may be madness when Lunacy is applied to a thinking being, but it isn't inevitable.

A Sacred Lunatic is not necessarily a lunatic. Think of it sort of like cybernetic enhancement. The more dramatic the change, particularly mental ones, the more likely you are to have difficulty relating to the fleshbags. However, not every implant affects you mentally (just as not every implant affects you physically), and there's a broad spectrum of affliction even when such interaction exists.

For the time sensitivity of Lunacy, that is primarily for two things. One, you're unlikely to be able to use it on the spur of the moment, and two its the driving 'bottleneck' that creates a resource cost. The Deep is gated by having mortal dregs to entice, the Awakening is gated by having trained awakeners, Juxtematics is gated by catalysts, and Sacred Lunacy is gated by auspicious hours.

I know one should never expect one's enemies players to cooperate in the creation of your dream engagement game, but I'd love to run an update today.
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TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #22 on: May 19, 2020, 02:26:35 pm »

Have Happerry weigh in? I just find the idea of using creatures as allies a good one.

...
Is there anything preventing us from doing Lunacy designs later on?
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The Adversary

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #23 on: May 19, 2020, 02:30:12 pm »

Have Happerry weigh in? I just find the idea of using creatures as allies a good one.

...
Is there anything preventing us from doing Lunacy designs later on?

Not at all! Again, I don't mean to talk you out of it, I just want you to be clear on what limitations are and are not.
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The pure destructive force of a full speed taco truck is pretty bad, and adding a bomb on won't add that much."

TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #24 on: May 19, 2020, 02:39:36 pm »

Right now, we need units to expand right? So Bonding/Awakening Research can give us both land and sea units. Sky Units too for the mountains, and all three will prove useful with infantry already worked out.


Research: Lunacy

The phases of the moon and the transformation effects of Lunacy, able to shape one's body or that of another, allow oneself to be able to think faster, and concentrate upon multiple paths of thought. There is potential in Lunacy, just as there is in Awakening. However, the differences are enough that one or the other must be chosen as a focus, and the other as the secondary subject of magical study. Given Lunacy can only be performed at set times, while awakening can be performed more often, Lunacy was chosen to be the secondary subject. Still, we know the basic of this as well, and should be able to perform transformations during the time the stars and moon align..



I'd still like the aqueducts to improve our supply though, it is a desert.
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Doomblade187

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #25 on: May 19, 2020, 02:55:32 pm »

Design: People of the Luna (V2)

The people of Alikai don't look normal. Legend tells of a ritual that took place under the Mad King during a solar eclipse - already one with the desert himself, he sought to bring the rest of his population along with him. Unfortunately, his lunacy had... become unstable. The ritual went haywire, and people all across the kingdom were stricken with wild mutations that rendered us much more like our desert bretheren than before -The entire population was stricken with transformation, some minor, like slightly harder skin to more strongly resemble the skittering Scorpion, while others were more drastic - many of our kin emerged that morning with more than the standard number of limbs, scales, frills, and multiple syes. The wide variety of useful mutations that survived to this day have made us a more resilient nation in our environs. It has notably also proved useful to our priests, as they have a much wider variety of desert spirits to call on for transformations.

((Basically, our population is level 1 - minor aesthetic features on the furry scale with desert animals.))

Edit: I would prefer a more aggressive Desert Clansman design, personally.

Quote from: Botes in the Desert
Bonding: (1) TricMagic
Aquaducts: (1) TricMagic
The Tawila: ()
Desert Clansfolk Revised: (1) TricMagic
Scaleriders: (1) Doomblade
People of the Luna: (1) Doomblade

Special Vote
Lunacy: (1) Doomblade
Awakening: (1) TricMagic
« Last Edit: May 19, 2020, 07:32:27 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

TricMagic

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #26 on: May 19, 2020, 03:32:05 pm »

Note Research prepares it, it is not actually something that creates something.

also, ewoks The scattered effects don't help?
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m1895

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Re: Alikai Team Thread - FR20
« Reply #27 on: May 19, 2020, 04:23:50 pm »

Anirite Akibara
The Anirites have clamored for war far louder than any of the tribes. Their Astrologers and Wisemen say all Heaven's Denizens from The Traveller's Star to The Great Moon Herself give us their blessing, so naturally, it is their sons who will be first to fight and die.
The Akibara are selected from 1/10 of an Anirite village/city/nomadic group's population and a begin their training from childhood, though as children their training tends to be non-combat focused, such as taking care of their equipment and scavenging, or abstracted like Spara, a game best described as dodgeball with a shieldwall. Once they become adults however, the real combat training begins. They are trained to fight with the Sagaris, an axe of bronze or iron with a spike on the back end, in one hand and a wooden crescent shield in the other, with a brace of war darts made of whatever can be scrounged up for light skirmishing.
Their armor is relatively light, a helm of iron or bronze, and quilted linen underneath a scale armor vest and splinted gauntlet, made of bronze or iron if it can be afforded, though the bones of the karakas, leviathan sand swimmers, are quite popular, as one karakas carcass can make a lot of armor, and even if it's not nearly as strong as bronze it's light and can turn a blade. in combat the Akibara are aggressive fighters, advancing with a shieldwall, launching disrupting volleys of darts, and getting inside the reach of enemy weapons where the Sagaris can do it's work. although the relative peace of the past century means they aren't bloodied veterans, they're well-trained and courageous enough.

this design is largely based on the Takabara and Sparabara used by the Achaemenid Empire, with a sprinkling of era appropriate features to make them more unique
« Last Edit: May 19, 2020, 04:26:33 pm by m1895 »
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Doomblade187

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #28 on: May 19, 2020, 04:27:46 pm »

Yes.

Quote from: Botes in the Desert
Bonding: (1) TricMagic
Aquaducts: (1) TricMagic
The Tawila: ()
Desert Clansfolk Revised: (1) TricMagic
Scaleriders: (1) Doomblade
People of the Luna: (1) Doomblade
Anirite Akibara: (1) Doomblade

Special Vote
Lunacy: (1) Doomblade
Awakening: (1) TricMagic
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

m1895

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Re: Alikai Team Thread - FR20 [~4 players]
« Reply #29 on: May 19, 2020, 04:32:53 pm »

Quote from: Botes in the Desert
Bonding: (1) TricMagic
Aquaducts: (2) TricMagic, m1895
The Tawila: ()
Desert Clansfolk Revised: (1) TricMagic,
Scaleriders: (1) Doomblade
People of the Luna: (2) Doomblade, m1895
Anirite Akibara: (2) Doomblade, m1895

Special Vote
Lunacy: (2) Doomblade, m1895
Awakening: (1) TricMagic
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