Notices and Summary:
TURNS:
WORLD STATE:
The Dwarves of formerly Vanishmountain have continued on their sky-island building.
RollsIrahan seeks answers regarding the Crystal Egg2d20=6+15
Nobody that the great fire dragon brought the egg to seemed to have any idea as to how to trigger it's development, not the greatest scholars of the Elder Council of Dragolia, Tahar, Those of the Jahtari Sultanate or even the University, the best he could get were vague hints suggesting to "look at its nature" and asking "What makes it what it is?"
However, the University would deliver to him some answers regarding the question of what actually is within the egg. With Clairvoyance spells, they were able to peer beyond the crystal shell, partially, to discover what is within it, however the Magi had to admit that there was a component to its little inhabitant that even they could not understand, a form of magical energy thus far unobserved, which seemed to obscure it from scrying attempts of the Magi. What they did find out however, is the physical part of the being within, apparently an avian, ALMOST fully developed, already having a few feathers, bright red, blue and oranges ones.
Irahan returned to his Enclave and to his Lair with more questions than answers. However, within the University, the news of the Crystal Egg and of the exotic form of energy within it is sure to spread like wildfire.
Brudines attempt a treaty with the Alliance of Blood1d20=1!
The attempt by the Brudines to forge a peaceful co-existence with the Red Elves has gone as bad for them as it possibly could have. Where the Brudines marched to the Alliance of Blood with peaceful intentions, with no weapons nor armor, the Red Elves saw only weakness in the Brudines and to the elves, the weak could not be allowed to live. All that marched into their lands were captured and brought before the red elves' great Well of Blood and lined up before it. And to a chorus of cheers, one by one, the throat of each was ritualistically slit and their blood drained into the red well, Konungr Hvíturøld was saved for the last and he was forced to watch the life drain one by one from all those that had walked into this fate alongside him.
What will become of the Brudines now, is uncertain, but its clear that the Red Elves no longer just spill blood, but they revere the act of doing so.
((i have decided not to change the Brudine Bloodjarls' name for now. If you want it changed, tell me.))
Griffons attempt to build a shrine1d20=4
While the Griffons' claws are great for hunting, they fall short when it comes to holding a hammer and building things, not to mention, they can exactly stand on two legs to do their work and swinging a hammer while flying is more difficult than it seems. It didn't help matters that about half of the people assigned to build the shrine by Sha'Ndara just wandered off after doing a little bit of work... lazy bastards.
Griffon scouts explore Dragolia1d20=18
The Griffon scouts' plan for exploring the large continent was straightforward: Start from the south and work their way north.
But already at the southern tip of Dragolia did they happen upon a miraculous sight. A sea on top of a floating island, such a thing must surely be impossible, especially with the seemingly endless amount of water that seems to run off the sides of it, it must have had to dry long ago, but no, there it was. Of course, this was the territory of the Dragons, great winged lizards, many times the size of a griffon. Majestic creatures. Of couse, the dragons showed much interest in griffons, too, earning them many curious looks, but generally, the dragons remained passive toward the Griffons. The cities of the Dragons are simple and oversized, built by and for dragons.
Next, they headed further north, to the curious twin isles within the gigantic lake, they had flown past it on their way south. There they saw the great snakes, the Vasilikos. But it was clear that they showed interest in the Griffons for completely different reasons, with the hissing that could be heard from the clouds! There was hardly civilization there to speak of, but the stench of rot was nauseating. The Scouts had no interest in being some big snake's meal, so they moved on.
Next they headed to the north and west, toward the many large lakes, and flying further north they saw the Great Ziggurat of the Bleg. The Griffons had seen such structures before in their homeland, but never in this scale, it was a true marvel. Atop it rested... a dragon? What was it doing there? it stared at the Griffons as they stared at it, with utter confusion, trying to make sense of each other. But beyond the Ziggurat, much of the Cat-people's land were still simple villages with simple villagers living simple lives.
The Lands of the Bleg were pleasant, aside from the constant stares of the dragons. That lived there too... They continued heading north, after a bit of flying a great tower could be seen on the horizon, looking down however, they saw more villages and flew down to investigate. The villages had signs of simple fortification and many of the houses, made of sandstone, were decorated in a way that resembled the way that Griffons would themselves decorate their dwellings. This was a land of Warriors. Lizardman warriors... was everything on this continent a reptile, aside from the cat people?
Next they continued heading toward the tower... They half expected to find turtle-men there. However as they approached the tower they realized that this was no ordinary tower, its engineering was far, far beyond anything in their homelands. Much to their surprise, they found more lizardmen around the tower, but they were much better dressed, many in beautiful dyed silks. The Lizardman on top of the Tower pointed and gawked at the Griffons. They still had the eastern extent of the floating continent to explore so they flew east. There they discovered great cities... and more Lizardmen. This must be their main territory they thought, they kept flying east until they saw the massive, tiered city, the capital of the Lizardmen, no doubt. The Scouts also saw some more dragons fly about in the airspace of the nation, the amount second only to the nation of the dragons themselves to the south.
The scouts did take short detours to both the chain of islands, a strange place inhabited by bat people, and to Refugio Guerra, place where people of all races could be found, they paid almost no mind to the Griffons, seeming only to care about trade.
They then flew back up to the floating continent and continued to fly westward and in time, another large floating island came into view... a floating island floating above a floating island, with a gigantic tree on top of it? This world was getting stranger and stranger. The Griffons very much felt alien here, where they had flown from, their home. However they continued heading west, having seen signs of civilization there, along the great river. There, feathered people with beaks and wings lived in tall, tiered structures along the river, amongst forests of bamboo and fields of strange blue plants. Even if all people on Dragolia are not reptiles, then at least they all lay eggs, again aside from the Cat-people, they thought. Surely the cat-people must also feel alien here? However, the Griffons felt a certain degree of kinship with the bird-people.
As they got closer and closer to the island above them, these blue plants seemed to become ever more frequent, until they became less frequent again, in the shade from the blue light that seemed to come from on top of the island. There was only one thing left to do: Fly up to the island above... None of the birdmen seemed to go up there, for reasons unknown. As they reached the island, they were greeted with a landscape entirely covered in blue foliage. Compared to everything they had seen before on Dragolia, this place was TRULY alien, but it was also a peaceful place. The Light from between the branches of the White Tree seemed to fill the Griffons with a strange feeling of... Tranquility? They decided to fly up close to the great tree. When they landed at its base, they saw little white creatures scurry behind rocks, trees and into holes in the ground.
The griffons decided to no longer trouble the little creatures and flew further west. There they found more cities of the Dragons. But in the northwest, they saw a distant and small but a foul, red light on a large island. Despite feeling uneasy just looking at it, the Griffons decided to investigate it anyway. As they got close to the island, they saw strange creatures flying... well almost swimming in the air, strange red creatures. However, it was clear that these beings were not friendly, as they were greeted with a hail of magical fire. The Griffons fled eastward.
There, they found towns of tall, bipedal people, each of them looked utterly miserable, like they'd all want to run as far from this land as they can, but for some reason, they cant. The scouts did not wait around to find out what terrible fate this land was taken by.
They flew north, beyond the edge of Dragolia and over the gulf, there, a place where waters had seemingly turned orange caught their eye, they went in closer to investigate, to find a strange Ziggurat, one whose dark stone was impeccably smooth, that not even the claws of the Griffons could scratch. The aura of this place was strange, more like that of a seedy whorehouse than a massive and anomalous temple. It had the same effect on all beings in its sight, compelling them to
breed. The Griffon scouts themselves barely resisted the temptation, even if it was quite romantic: On top of a great temple, with ocean waves beating against it in a rhythm and the red sky of the setting sun complementing and meeting the orange waters on the horizon, surrounded by the great floating continent on three sides...
The Griffons discarded these thoughts and flew back up to the floating continent, and eastward to eventually spot the gigantic scar in the land and a nation built on its northern edge, and of course its crowning jewel, the University. This was a nation of scholars and learning. Unfortunately for the Griffons, those of the University were endlessly curious and they were poked and prodded, often in rather uncomfortable places.
But it was worth it to see the many wonders of the University.
On the University grounds they also saw the same creatures running around that they saw on the floating island before, except here they seemed to be more brave, readily coming up to the Griffons, touching them and much to the annoyance of the scouts, climbing on top of them and riding them like one would a steed. If the University was the home for the curious, then these small beings might as well be the mascot for the university, which they were, there were many depictions of them in the university, they themselves barely paid attention to it, sighing at most. They seemed to be almost drawn to touch the wings of the Griffons, and even though the two races could not communicate, just as the griffons or these small creatures could not speak the languages of the races of the floating continent, the Griffons could see in their large eyes a sense of... longing. Not for their home in the clouds but for the world beyond it, which the Magi, for all their intellect, could not see. Instead the creatures had become little more than pets, with each one wearing a collar with a name on it, 'Aín','Tiél", "Seír", so on and so forth, so that they could be identified and enumerated. They were well treated, and comfortable, yes, but it was the University of all things that was holding them back, in their continually intensifying efforts to protect and study them, a gilded cage.
((i wanted to expand on the Elysians a bit.))
Having had enough of the University, the scouts continued heading north, toward the northern tip of the continent. There they found a nation with its towns decorated with bones of many beings and bowls of... blood? What a horrible place. And its inhabitants were downright aggressive, probably seeking to add the Griffons to their collections. They did head further north, and came upon the capital of this twisted "nation" and its great Well of Blood at its very center, its rim decorated with the numerous corpses of some kind of bear-like creatures. They left this place with haste.
Despite them not being part of Dragolia, the Griffons decided to explore the two large landmasses to the west, that could be seen from the floating continent. First they went to the smaller one in the south, to find another trading empire, and in many towns they saw posters for some kind of an establishment, until they finally found it,
The Grand Puffin. The hot springs were relaxing, even if they did upset the owners by not paying to use them. But its not like any of the slugmen guards would dare to go toe to toe with a pack of Griffons.
When they had their fill of the hot springs and freaking out other patrons, they flew north, to the continent in the north. There in its western part they found a truly strange and morbid land. A place where seemingly the living and the dead walked hand in hand. Perhaps the great floating continent is not the only weird place in the world? Perhaps the whole world is full of oddities like this?
Regardless, they had explored everything there was to explore on and around Dragolia, it was time to fly back to Hope's Claw and report their findings.
The journey back was largely uneventful.
Duenta attempts to amplify chaos1d20=12
Seeing potential in the turbulent tides caused by the lifting of the islands and used her power to amplify this turbulence even further and keep amplifying. Many ships were forced to turn back toward either the south or the north upon seeing the colossal waves that had taken over that part of the ocean, if they ever made it back at all. Many did not, as a tidal wave caused by Duenta's meddling caught up with them. Said tidal wave hit Eudenland a few weeks later, causing damage to the nations many harbors that it depended on, as well as damaging the staircase connecting Eudenland and Ukalia, making it unsafe to traverse.
Foreus was NOT pleased.
Eightstone walks into Streamland.1d20=16
Whatever prompted Eightstone to walk into the Kingdom of Streamland is unknown, but it is largely unimportant. It walked in from the western side, heading toward the Skydock. Apathetically walking through the lands and cities, turning the lands into a desert and covering the towns in sand, but turned sharply southward before reaching the Skydock proper. A large section of the Kingdom of Streamland has effectively become ruined, mostly due to the relocation efforts.
Dalai attempts to expand1d20=12
Free Cities of Dalai manages to expand a little bit to the south but do not much along the coast.
Sicis attempts to expand1d20=14
Many of the areas outside of the swamps of Sicis are less hospitable to the Toadmen, but they are still able to expand their nation's borders some ways both to the north and the south.
The Second Pan-Human Conference1d20=4
The Second Pan-Human Conference was an utter disaster, many of the nations' leaders and nobles were constantly worried about the Purple Leaf disease still ravaging the lands, the sudden loss of multiple large trading ships, the Jahtari Sky-Ship being stolen by a bunch of dwarves doing gods knows what with it. Many accusations of people being infected with the Purple Leaf Disease were thrown around, some very heated arguments between nations' leaders, wine glasses being thrown and even in some cases, outright violence that resulted in a few deaths. The guy barging into the King's mess hall yelling something about Eightstone turning Streamland into a desert didn't help.
The Skinners' leader attempts to spread anti-non-human sentiment at the Conference1d20=16
But there is one individual, who seemed to only benefit from the disaster that this Conference was: the sharply dressed leader of the Skinners, although nobody there even knew that the "Skinners" even existed, and he kept it that way.
Whenever anyone complained about anything regarding the Conference, he'd be there to use his unnatural charisma to convince that it's the fault of some beastman or moss troll. Not everyone bought his lies but by the end of the event, there were were all kinds of ridiculous rumors going around between the humans, with no one knowing who started them, and the few beastmen or moss trolls that attended it soon became harassed and made feel unwelcome by humans, without question contributing to making the event worse.
And when the news came in of Eightstone's actions in the west, he realized that he had an opportunity unlike any other on his hands. After all, Eightstone was a concrete threat, not some nebulous "Foxman" or "Slugman somewhere" and he would not leave this opportunity unused.
YEAR 329.2
In the wake of the disastrous Second Pan-Human Conference and Eightstone's attack on Streamland, the leader of the Skinners has managed to convince the kings of human nations that they as a union must do what only has been done once before in the history of the world: To kill a god, to kill Eightstone, lest it do to all their nations what it did to Streamland and worse, turn the Western Continent... Nay the ENTIRE WORLD to sand. As it seemingly can't be reasoned with, the only thing that can be done to stop this grim future from becoming true, is to put it down. None of the Kings have any idea how such a thing may be accomplished...
Map and Legend