Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 58 59 [60] 61 62 ... 76

Author Topic: Bay12 Communal Worldbuilding Game  (Read 68380 times)

Kakaluncha

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #885 on: July 19, 2020, 01:29:44 pm »

Year 328

After several months of confusion, fear and disorder, the Griffonian Refugees reorganize into the Sha Matrifocalty, under the rule of Matriarch Sha'Ndara.

Her first order of business is to build a shrine for Nara, the Great Huntress, where her priests will pray for strength and courage for all the Griffons in Hope's Claw.

Ndara also sends her scouts eastwards to investigate the massive floating landmass in the sky, as no Griffon had seen such a thing before in their "Home Beyond the Sea". Ndara's orders are to avoid aggression with natives unless attacked, and to get a general idea of the nearby territories.



((I have three important questions. Whatever happened to Diothe Vampire Lord? How will the dragon curse work when the Eastern continent breaks into pieces? And what ever happened to ritual magic?))
Logged
Roll to Hunger Games teached me one thing, to have initiative.
Roll to Planet teached me that writing and developing original ideas is really fun.
Roll to Heist is a game that has teached me one single thing:

Time Travel. Is. Pain.

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #886 on: July 19, 2020, 01:49:36 pm »

((I have three important questions. Whatever happened to Diothe Vampire Lord? How will the dragon curse work when the Eastern continent breaks into pieces? And what ever happened to ritual magic?))

((Good question.

For "Not-Dio", last i knew, he's still sitting in  his fortress and is going to be hit by the Purple Leaf Disease, soon. And no, he's not immune to it.

The Dragon curse, i suspect is more of a "blacklist" than it is a "whitelist": Its not that dragons are allowed ONLY on Dragolia, they simply are NOT ALLOWED anywhere else. A subtle difference, but it's critical to it. Of course, Neo Dragolia's pieces will still be "made of" Dragolia.

Finally, for the ritual magic, i dunno. I wasn't even playing the game yet, when that was last mentioned. I assume it either has been replaced with more modern magic, or its still going in some form to this day. Maybe it got wiped out along with Ki?))
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #887 on: July 19, 2020, 02:27:24 pm »

Year 329

After 5 years of preparations and underground tremors, the 3 islands between Dragolia and the western continent have risen into the air! It seems like Foreus was only a part of a plan created by multiple gods in response to the Chaos Coalitions sudden invasion of Ukalia, and Foreus was working with Donkebab to bring the islands into the sky! The three islands have now drifted north, combining into one and stopping close to the island the nation of Eudenland is on, where an earthen staircase similar to the one at Refugio Guerra connects this new sky island to the worlds surface. Finally, Dorath himself has gifted the High Elves with a talent for metalworking that will help greatly with rebuilding their army. All of this is done under the condition that the High Elves dedicate themselves to the worship and advancement of the Sphere of Order which multiple gods benefit from - something they are more than willing to do after this impressive display of their power.

Meanwhile, the sudden emptiness created by 3 islands rising into the air has very suddenly thrown the ocean into turmoil as it rushes to fill the gap. Duenta, unwilling to let Order benefit completely from all of this, attempts to amplify the chaos created by the absence of these 3 islands.

As if it wasn't enough that Donkebab and the Gods of Order and Chaos were suddenly becoming more active in the north, Streamland suddenly had a very severe problem to deal with in the south. Eightstone, the Goddix of Sand and Spreader of Deserts, had managed to convert vast swaths of land in the south of the western continent to sand. While it had so far managed to avoid coming into direct conflict with a nation, it has now entered the western part of the Kingdom of Streamland, where its abilities have the potential to wreak havoc on the local settlements. The Streamlanders have attempted to respond to this by evacuating the area and re-settling the local citizens elsewhere, but it remains to be seen how much Eightstone will damage their kingdom.

In other news, things are going well in the Free Cities of Dalai. They have begun another colonisation effort seeking to expand their borders further south and up the eastern coast.
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Haspen

  • Bay Watcher
  • Cthuwu
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #888 on: July 19, 2020, 02:55:16 pm »

Year 329:

King C'is believes that the home marshes of Sicis, whilst comfy, restrain his people too much. He sends groups of less fortunate Toadmen to build new settlements for the Sicis, and most of the settlers go north or south from the Twenty Hamlets, to find suitable areas - be they marshlands, lakesides or river valleys.

Preparations take several months and the whole ordeal is the largest migratory project ever undertaken by the Toadmen, but C'is believes ancestors and gods favor his ideas!
Logged
SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #889 on: July 20, 2020, 10:10:29 am »

Notices and Summary:


TURNS:


WORLD STATE:
The Dwarves of formerly Vanishmountain have continued on their sky-island building.



Rolls

Irahan seeks answers regarding the Crystal Egg
Code: [Select]
2d20=6+15Nobody that the great fire dragon brought the egg to seemed to have any idea as to how to trigger it's development, not the greatest scholars of the Elder Council of Dragolia, Tahar, Those of the Jahtari Sultanate or even the University, the best he could get were vague hints suggesting to "look at its nature" and asking "What makes it what it is?"

However, the University would deliver to him some answers regarding the question of what actually is within the egg. With Clairvoyance spells, they were able to peer beyond the crystal shell, partially, to discover what is within it, however the Magi had to admit that there was a component to its little inhabitant that even they could not understand, a form of magical energy thus far unobserved, which seemed to obscure it from scrying attempts of the Magi. What they did find out however, is the physical part of the being within, apparently an avian, ALMOST fully developed, already having a few feathers, bright red, blue and oranges ones.

Irahan returned to his Enclave and to his Lair with more questions than answers. However, within the University, the news of the Crystal Egg and of the exotic form of energy within it is sure to spread like wildfire.

Brudines attempt a treaty with the Alliance of Blood
Code: [Select]
1d20=1!The attempt by the Brudines to forge a peaceful co-existence with the Red Elves has gone as bad for them as it possibly could have. Where the Brudines marched to the Alliance of Blood with peaceful intentions, with no weapons nor armor, the Red Elves saw only weakness in the Brudines and to the elves, the weak could not be allowed to live. All that marched into their lands were captured and brought before the red elves' great Well of Blood and lined up before it. And to a chorus of cheers, one by one, the throat of each was ritualistically slit and their blood drained into the red well, Konungr‎ Hvíturøld was saved for the last and he was forced to watch the life drain one by one from all those that had walked into this fate alongside him.

What will become of the Brudines now, is uncertain, but its clear that the Red Elves no longer just spill blood, but they revere the act of doing so.
((i have decided not to change the Brudine Bloodjarls' name for now. If you want it changed, tell me.))

Griffons attempt to build a shrine
Code: [Select]
1d20=4While the Griffons' claws are great for hunting, they fall short when it comes to holding a hammer and building things, not to mention, they can exactly stand on two legs to do their work and swinging a hammer while flying is more difficult than it seems. It didn't help matters that about half of the people assigned to build the shrine by Sha'Ndara just wandered off after doing a little bit of work... lazy bastards.


Griffon scouts explore Dragolia
Code: [Select]
1d20=18The Griffon scouts' plan for exploring the large continent was straightforward: Start from the south and work their way north.

But already at the southern tip of Dragolia did they happen upon a miraculous sight. A sea on top of a floating island, such a thing must surely be impossible, especially with the seemingly endless amount of water that seems to run off the sides of it, it must have had to dry long ago, but no, there it was. Of course, this was the territory of the Dragons, great winged lizards, many times the size of a griffon. Majestic creatures. Of couse, the dragons showed much interest in griffons, too, earning them many curious looks, but generally, the dragons remained passive toward the Griffons. The cities of the Dragons are simple and oversized, built by and for dragons.

Next, they headed further north, to the curious twin isles within the gigantic lake, they had flown past it on their way south. There they saw the great snakes, the Vasilikos. But it was clear that they showed interest in the Griffons for completely different reasons, with the hissing that could be heard from the clouds! There was hardly civilization there to speak of, but the stench of rot was nauseating. The Scouts had no interest in being some big snake's meal, so they moved on.

Next they headed to the north and west, toward the many large lakes, and flying further north they saw the Great Ziggurat of the Bleg. The Griffons had seen such structures before in their homeland, but never in this scale, it was a true marvel. Atop it rested... a dragon? What was it doing there? it stared at the Griffons as they stared at it, with utter confusion, trying to make sense of each other. But beyond the Ziggurat, much of the Cat-people's land were still simple villages with simple villagers living simple lives.

The Lands of the Bleg were pleasant, aside from the constant stares of the dragons. That lived there too... They continued heading north, after a bit of flying a great tower could be seen on the horizon, looking down however, they saw more villages and flew down to investigate. The villages had signs of simple fortification and many of the houses, made of sandstone, were decorated in a way that resembled the way that Griffons would themselves decorate their dwellings. This was a land of Warriors. Lizardman warriors... was everything on this continent a reptile, aside from the cat people?

Next they continued heading toward the tower... They half expected to find turtle-men there. However as they approached the tower they realized that this was no ordinary tower, its engineering was far, far beyond anything in their homelands. Much to their surprise, they found more lizardmen around the tower, but they were much better dressed, many in beautiful dyed silks. The Lizardman on top of the Tower pointed and gawked at the Griffons. They still had the eastern extent of the floating continent to explore so they flew east. There they discovered great cities... and more Lizardmen. This must be their main territory they thought, they kept flying east until they saw the massive, tiered city, the capital of the Lizardmen, no doubt. The Scouts also saw some more dragons fly about in the airspace of the nation, the amount second only to the nation of the dragons themselves to the south.

The scouts did take short detours to both the chain of islands, a strange place inhabited by bat people, and to Refugio Guerra, place where people of all races could be found, they paid almost no mind to the Griffons, seeming only to care about trade.

They then flew back up to the floating continent and continued to fly westward and in time, another large floating island came into view... a floating island floating above a floating island, with a gigantic tree on top of it? This world was getting stranger and stranger. The Griffons very much felt alien here, where they had flown from, their home. However they continued heading west, having seen signs of civilization there, along the great river. There, feathered people with beaks and wings lived in tall, tiered structures along the river, amongst forests of bamboo and fields of strange blue plants. Even if all people on Dragolia are not reptiles, then at least they all lay eggs, again aside from the Cat-people, they thought. Surely the cat-people must also feel alien here? However, the Griffons felt a certain degree of kinship with the bird-people.
 
As they got closer and closer to the island above them, these blue plants seemed to become ever more frequent, until they became less frequent again, in the shade from the blue light that seemed to come from on top of the island. There was only one thing left to do: Fly up to the island above... None of the birdmen seemed to go up there, for reasons unknown. As they reached the island, they were greeted with a landscape entirely covered in blue foliage. Compared to everything they had seen before on Dragolia, this place was TRULY alien, but it was also a peaceful place. The Light from between the branches of the White Tree seemed to fill the Griffons with a strange feeling of... Tranquility? They decided to fly up close to the great tree. When they landed at its base, they saw little white creatures scurry behind rocks, trees and into holes in the ground.

The griffons decided to no longer trouble the little creatures and flew further west. There they found more cities of the Dragons. But in the northwest, they saw a distant and small but a foul, red light on a large island. Despite feeling uneasy just looking at it, the Griffons decided to investigate it anyway. As they got close to the island, they saw strange creatures flying... well almost swimming in the air, strange red creatures. However, it was clear that these beings were not friendly, as they were greeted with a hail of magical fire. The Griffons fled eastward.

There, they found towns of tall, bipedal people, each of them looked utterly miserable, like they'd all want to run as far from this land as they can, but for some reason, they cant. The scouts did not wait around to find out what terrible fate this land was taken by.

They flew north, beyond the edge of Dragolia and over the gulf, there, a place where waters had seemingly turned orange caught their eye, they went in closer to investigate, to find a strange Ziggurat, one whose dark stone was impeccably smooth, that not even the claws of the Griffons could scratch. The aura of this place was strange, more like that of a seedy whorehouse than a massive and anomalous temple. It had the same effect on all beings in its sight, compelling them to breed. The Griffon scouts themselves barely resisted the temptation, even if it was quite romantic: On top of a great temple, with ocean waves beating against it in a rhythm and the red sky of the setting sun complementing and meeting the orange waters on the horizon, surrounded by the great floating continent on three sides...

The Griffons discarded these thoughts and flew back up to the floating continent, and eastward to eventually spot the gigantic scar in the land and a nation built on its northern edge, and of course its crowning jewel, the University. This was a nation of scholars and learning. Unfortunately for the Griffons, those of the University were endlessly curious and they were poked and prodded, often in rather uncomfortable places.
But it was worth it to see the many wonders of the University.

On the University grounds they also saw the same creatures running around that they saw on the floating island before, except here they seemed to be more brave, readily coming up to the Griffons, touching them and much to the annoyance of the scouts, climbing on top of them and riding them like one would a steed. If the University was the home for the curious, then these small beings might as well be the mascot for the university, which they were, there were many depictions of them in the university, they themselves barely paid attention to it, sighing at most. They seemed to be almost drawn to touch the wings of the Griffons, and even though the two races could not communicate, just as the griffons or these small creatures could not speak the languages of the races of the floating continent, the Griffons could see in their large eyes a sense of... longing. Not for their home in the clouds but for the world beyond it, which the Magi, for all their intellect, could not see. Instead the creatures had become little more than pets, with each one wearing a collar with a name on it, 'Aín','Tiél", "Seír", so on and so forth, so that they could be identified and enumerated. They were well treated, and comfortable, yes, but it was the University of all things that was holding them back, in their continually intensifying efforts to protect and study them, a gilded cage.
((i wanted to expand on the Elysians a bit.))

Having had enough of the University, the scouts continued heading north, toward the northern tip of the continent. There they found a nation with its towns decorated with bones of many beings and bowls of... blood? What a horrible place. And its inhabitants were downright aggressive, probably seeking to add the Griffons to their collections. They did head further north, and came upon the capital of this twisted "nation" and its great Well of Blood at its very center, its rim decorated with the numerous corpses of some kind of bear-like creatures. They left this place with haste.

Despite them not being part of Dragolia, the Griffons decided to explore the two large landmasses to the west, that could be seen from the floating continent. First they went to the smaller one in the south, to find another trading empire, and in many towns they saw posters for some kind of an establishment, until they finally found it, The Grand Puffin. The hot springs were relaxing, even if they did upset the owners by not paying to use them. But its not like any of the slugmen guards would dare to go toe to toe with a pack of Griffons.

When they had their fill of the hot springs and freaking out other patrons, they flew north, to the continent in the north. There in its western part they found a truly strange and morbid land. A place where seemingly the living and the dead walked hand in hand. Perhaps the great floating continent is not the only weird place in the world? Perhaps the whole world is full of oddities like this?
Regardless, they had explored everything there was to explore on and around Dragolia, it was time to fly back to Hope's Claw and report their findings.

The journey back was largely uneventful.

Duenta attempts to amplify chaos
Code: [Select]
1d20=12Seeing potential in the turbulent tides caused by the lifting of the islands and used her power to amplify this turbulence even further and keep amplifying. Many ships were forced to turn back toward either the south or the north upon seeing the colossal waves that had taken over that part of the ocean, if they ever made it back at all. Many did not, as a tidal wave caused by Duenta's meddling caught up with them. Said tidal wave hit Eudenland a few weeks later, causing damage to the nations many harbors that it depended on, as well as damaging the staircase connecting Eudenland and Ukalia, making it unsafe to traverse.

Foreus was NOT pleased.

Eightstone walks into Streamland.
Code: [Select]
1d20=16Whatever prompted Eightstone to walk into the Kingdom of Streamland is unknown, but it is largely unimportant. It walked in from the western side, heading toward the Skydock. Apathetically walking through the lands and cities, turning the lands into a desert and covering the towns in sand, but turned sharply southward before reaching the Skydock proper. A large section of the Kingdom of Streamland has effectively become ruined, mostly due to the relocation efforts.

Dalai attempts to expand
Code: [Select]
1d20=12Free Cities of Dalai manages to expand a little bit to the south but do not much along the coast.

Sicis attempts to expand
Code: [Select]
1d20=14Many of the areas outside of the swamps of Sicis are less hospitable to the Toadmen, but they are still able to expand their nation's borders some ways both to the north and the south.


The Second Pan-Human Conference
Code: [Select]
1d20=4The Second Pan-Human Conference was an utter disaster, many of the nations' leaders and nobles were constantly worried about the Purple Leaf disease still ravaging the lands, the sudden loss of multiple large trading ships, the Jahtari Sky-Ship being stolen by a bunch of dwarves doing gods knows what with it. Many accusations of people being infected with the Purple Leaf Disease were thrown around, some very heated arguments between nations' leaders, wine glasses being thrown and even in some cases, outright violence that resulted in a few deaths. The guy barging into the King's mess hall yelling something about Eightstone turning Streamland into a desert didn't help.


The Skinners' leader attempts to spread anti-non-human sentiment at the Conference
Code: [Select]
1d20=16But there is one individual, who seemed to only benefit from the disaster that this Conference was: the sharply dressed leader of the Skinners, although nobody there even knew that the "Skinners" even existed, and he kept it that way.

Whenever anyone complained about anything regarding the Conference, he'd be there to use his unnatural charisma to convince that it's the fault of some beastman or moss troll. Not everyone bought his lies but by the end of the event, there were were all kinds of ridiculous rumors going around between the humans, with no one knowing who started them, and the few beastmen or moss trolls that attended it soon became harassed and made feel unwelcome by humans, without question contributing to making the event worse.

And when the news came in of Eightstone's actions in the west, he realized that he had an opportunity unlike any other on his hands. After all, Eightstone was a concrete threat, not some nebulous "Foxman" or "Slugman somewhere" and he would not leave this opportunity unused.

YEAR 329.2
In the wake of the disastrous Second Pan-Human Conference and Eightstone's attack on Streamland, the leader of the Skinners has managed to convince the kings of human nations that they as a union must do what only has been done once before in the history of the world: To kill a god, to kill Eightstone, lest it do to all their nations what it did to Streamland and worse, turn the Western Continent... Nay the ENTIRE WORLD to sand. As it seemingly can't be reasoned with, the only thing that can be done to stop this grim future from becoming true, is to put it down. None of the Kings have any idea how such a thing may be accomplished...



Map and Legend



« Last Edit: July 20, 2020, 10:13:42 am by Strik3r »
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

Unraveller

  • Bay Watcher
  • [DOES_NOT_EXIST]
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #890 on: July 20, 2020, 10:48:07 am »

Year 330
For the malice of the Red Ones, the Brudines weep.

Crimson tears! Midnight storm!
Brüdines go to war!
Ancient wood! Old Elf God!
Brüdines go to war!
Bloodjarl song! Red Ones' fall!
Brüdines go to war!


Over the last three years, the olde race of ursine's have dwelt upon the wholesale slaughter of their first Konungr‎, and the greatest of their warriors and diplomats. Though born of the joining of Hrvalda and Brün, both the Red Elves and the Brudines were set against one another at the very start, it seemed as the Northen Pantheon took shape there became a commonality of faith amongst them as well as the Løkhunds.

But that faith broke apart and crumbled as did Valkyra fall. Now, after nearly three centuries of this minor conflict, true peace and brotherhood could never be attained.

Emboldened by the deaths of their king and clansmen, the Brudines cherish their titles, and the six Bloodjarls converge again, uniting their disparate peoples under the banner of the coming battle. Gathering together the tribes, and granting them the finest arms of their lands, meagre things albeit compared to the wide world at large. This transgression was unforgivable, unforgivable. . . And either the honored bearfolk would win out the day with the utter annihilation of Red Elf kind, or they would see themselves destroyed.

Brüdines go to war!

(( I just remembered we didn't want war for a while. Whoops. We can chill this one out if it's too much. Or just settle it with one roll since it's small scale. ))
« Last Edit: July 20, 2020, 11:32:27 am by Unraveller »
Logged
I've lost control of my life.

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #891 on: July 20, 2020, 12:06:20 pm »

(( I just remembered we didn't want war for a while. Whoops. We can chill this one out if it's too much. Or just settle it with one roll since it's small scale. ))

((I'll be entirely honest, i still haven't worked out how the V2 Warmachine will work, so yeah, i'll settle it using the classical 3v3 rolls system))
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

auzewasright

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #892 on: July 20, 2020, 12:47:29 pm »

((Heh, probably shouldn’t have let that turn slide. Was hoping to do some societal and technological development. Ah well, time to destroy a monster/god))
Logged

Kakaluncha

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #893 on: July 20, 2020, 01:26:37 pm »

Year 331

"...And the entire continent floated..."
"Reptiles, reptiles everywhere!"
"They were like us, Grand Matriarch! Chained somewhere they didn't belong!"
"...Best sauna I ever tried."

Grand Matriarch Ndara, of the Sha dynasty raised her claw, silencing the scouts.

"Your tales are indeed interesting, but I have a kingdom to rule. Request the scribes to write down your experiences."

Once the scouts left, Ndara moved towards the nearest opening, and observed the sea. Somewhere beyond the horizon, The One Who Brings the Circle was destroying their homes. The smell of ash suddenly was extremely present in her nostrils.

"Grand Matriarch?" Asked the First Daughter, Sha'Fimira. "Did you request my presence?"

Ndara returned to the present and nodded.

"I have three projects in mind, Fimira, and I want your opinion."

Fimira nodded as well, and followed her mother to the throne.

"First of all, since our population has increased ever since our arrival here, so I think it would be good to integrate the unclaimed northern territories to our nation"

"That's understandable so far, Grand Matriarch."

"The second proposal is to establish trade with the Dragons and with the cat-people"

"I'd like some explanation for those ones, Grand Matriarch."

"Since the eastern continent is called Dragolia, and the majority of species near us are reptiles, I reach the conclusion that all these reptiles are descendants from some dragons of old. They seem strong and prideful, something us Griffons can correlate to."

"Regarding the cat-people, Fimira, I believe that since we are both feline in nature, while surrounded by reptiles. They could greatly benefit from some aerial friendly friends."

Logged
Roll to Hunger Games teached me one thing, to have initiative.
Roll to Planet teached me that writing and developing original ideas is really fun.
Roll to Heist is a game that has teached me one single thing:

Time Travel. Is. Pain.

TankKit

  • Bay Watcher
  • Probably writing something.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #894 on: July 20, 2020, 02:10:32 pm »

Year 332
As Eightstone goes back through the ruined lands, making sure it is all thoroughly deserted, Streamland raises an army to confront it. The other human kingdoms react similarly and begin raising their own armies, but it could well take some time until they are ready to confront this beast. Various nobles and rulers begin spending their wealth looking for experienced adventurers and heroes to join their armies in confronting the monstrous Goddix. There is also talk among the people of the human nations - especially in Streamland and Karhan - of an ambitious young noble who plans to lead a great migration to a safer land. It remains to be seen how this situation will develop.
 
Foreus had to somehow deal with the aggressive actions of Duenta without escalating the situation further when pretty much any action he took directly against her would escalate it. Ultimately he decided to focus on repairing the bridge and working with the other two Gods to build a great city in the hole in the middle of the island, granting this to the High Elves as their new capital city. Having essentially saved the High Elves from potential doom and expended a lot of power giving them a ridiculous amount of assistance in settling in to their new home, the Gods have now taken a step back to observe the world once more, hoping that the High Elves prove themselves worthy of the gifts they have been granted. For her part, Duenta uses the momentum gathered in all the chaotic, constantly moving water to her advantage and unleashes a giant tsunami in Ukalias general direction.

Meanwhile, Dorathine the 13th 'The Warrior'(Who is getting very old now...) has begun using the previous 'vassalage agreements' to his advantage, promising protection and the cure only to those who forsake their shamanic league in favour of joining his kingdom. With the bulk of his army now positioned on the border of the hamsterfolk shamans, the implications of refusal are clear.

((I just realised it would be hilarious if Duenta rolled a 20 and just annihilated the High Elven island after everything that happened. They get given all of that stuff only to be sent right back down to the surface. Would definitely be a humbling experience.))
Logged
“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Strik3r

  • Bay Watcher
  • Persistently work-in-progress.
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #895 on: July 20, 2020, 02:26:39 pm »

Year 332
As Eightstone goes back through the ruined lands, making sure it is all thoroughly deserted, Streamland raises an army to confront it. The other human kingdoms react similarly and begin raising their own armies, but it could well take some time until they are ready to confront this beast. Various nobles and rulers begin spending their wealth looking for experienced adventurers and heroes to join their armies in confronting the monstrous Goddix. There is also talk among the people of the human nations - especially in Streamland and Karhan - of an ambitious young noble who plans to lead a great migration to a safer land. It remains to be seen how this situation will develop.
 
Foreus had to somehow deal with the aggressive actions of Duenta without escalating the situation further when pretty much any action he took directly against her would escalate it. Ultimately he decided to focus on repairing the bridge and working with the other two Gods to build a great city in the hole in the middle of the island, granting this to the High Elves as their new capital city. Having essentially saved the High Elves from potential doom and expended a lot of power giving them a ridiculous amount of assistance in settling in to their new home, the Gods have now taken a step back to observe the world once more, hoping that the High Elves prove themselves worthy of the gifts they have been granted. For her part, Duenta uses the momentum gathered in all the chaotic, constantly moving water to her advantage and unleashes a giant tsunami in Ukalias general direction.

Meanwhile, Dorathine the 13th 'The Warrior'(Who is getting very old now...) has begun using the previous 'vassalage agreements' to his advantage, promising protection and the cure only to those who forsake their shamanic league in favour of joining his kingdom. With the bulk of his army now positioned on the border of the hamsterfolk shamans, the implications of refusal are clear.

((I just realised it would be hilarious if Duenta rolled a 20 and just annihilated the High Elven island after everything that happened. They get given all of that stuff only to be sent right back down to the surface. Would definitely be a humbling experience.))

((Just 2 quick notes: Generally, the more requests for rolls there are per post, the less attention i can give each one, just so that i can still reasonably hit the update window. Second: the center of Ukalia's island is a lake :P Theres ALWAYS a shadow if something is floating. Still, that doesn't stop me from putting a captial city icon there.))

YEAR 332.1
Having heard of the High Elves' success at opening a Chaos Rift. Theyrn Elros travels to Ukalia's new floating island to see if anyone involved in the opening of the Rift still lives and if so. interrogate them for information on how they did it.

Roll for how successful he is
Logged
NOTICE: If you can't update your profile/signature, stop using a Imgur URL for your profile picture.
Upload it to somewhere else.

auzewasright

  • Bay Watcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #896 on: July 20, 2020, 04:22:54 pm »

Year 323
The Streamlanders repair and rebuild the area along their coast. They prepare to try and kill Eightstone, as if he dies, the area he affected in Streamland would go back to being wetlands fairly quickly. The leader of the Skinners, meanwhile, makes the mistake of making the wrong group angry and flees into the uncontrolled area outside of the kingdoms.
Logged

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #897 on: July 20, 2020, 04:39:29 pm »

Year 323.1
When the Skinners’ leader left the kingdom, the Foxfolk adventurers and militia try to kill him, hopefully ending the group for good
Logged

TamerVirus

  • Bay Watcher
  • Who cares
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #898 on: July 20, 2020, 05:54:06 pm »

Year:333.4- There is great rumbling and shaking of the earth as a series of minor earthquakes rock the tropical island chain in the south east. Landslides pummel villages of Wharg and Moko alike. Nominally active in the past few decades, Loa Loa volcano has been showing increasing signs of seismic activity. The Moko tribespeople turn to their ancient and wise stone-faced elders for answers. The giant stone heads spoke cryptic tales and flowery allegories about weakening seals, a sea of fire, and great suffering.

Something had happened to The Keystone, an ancient elder hero from a time before time said in Moko oral tradition to be ‘holding back the shackles of Agamo’, Agamo being a primordial titan imprisoned deep beneath the volcano.

A Moko chieftain, M’Ova, sets out on primitive skiff in search of answers. Using old Moko star charts, the chieftain navigates his craft across the ocean seas to the island said to host The Keystone: the island due south of the kingdoms of Karhan and Arghila. Instead of finding The Keystone or any sort of old Moko settlement, M’Ova instead stumble upon the Kani-collou constructing some sort of settlement out of huge pieces of shell. The Kani-collou turn to attack the Moko chieftain
Will he survive this encounter?

((The Kani-collou have established the Kani Colony territory on the island))
« Last Edit: July 21, 2020, 09:48:38 am by TamerVirus »
Logged
What can mysteriously disappear can mysteriously reappear
*Shakes fist at TamerVirus*

Unraveller

  • Bay Watcher
  • [DOES_NOT_EXIST]
    • View Profile
Re: Bay12 Communal Worldbuilding Game
« Reply #899 on: July 20, 2020, 06:02:12 pm »

Year 333.3
The orange dyed sea about the Ziggurat teams with strange life as of yet unseen. Almost mutant, creatures of the deep emerge amidst the fractal like stone.

The ancient temple itself rumbles.

Logged
I've lost control of my life.
Pages: 1 ... 58 59 [60] 61 62 ... 76