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Author Topic: Bay12 Communal Worldbuilding Game  (Read 68301 times)

auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #465 on: June 17, 2020, 01:04:43 pm »

Year 261-262

The rebuilding of central Portun is completed in Streamland. A new palace and embassy have been constructed, and the distruction has been used as an opportunity to plan out the inner city better. With the ports all reopened and trade moving through, Streamland takes the opportunity to try and reclaim their islands in the sea.
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #466 on: June 17, 2020, 03:46:00 pm »

Year 262.1
The Batpeople have begun using Stone Tools to easen their hunting and crafting burdens. Donkebab creates Trumpetibries, small nectar eating birds that Play complex mathematical melodies, as response.

The Great Scar University asks several nations to allow them to build Institutes in the respected nations. The nations are Refugio Guerra, Streamland, the HCE, and the Dorathian Kingdom.

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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #467 on: June 18, 2020, 06:51:14 am »

Rolls

Nations' response to the Purple Leaf Disease:
Code: [Select]
5d20=18+9+17+7+1!
In order:Foxfolk Shamans, Kingdoms of Zalalastan, Arghila, Karhan, Streamland
The Folkfolk shamans take the disease dead-seriously and because of its supposedly magical nature, several Shamans and Spirit Healers of the foxfolk volunteer to travel to Thairmar and assist them.
King of Zalalastan thanks the courler for the warning and promises that Zalalastan will look out for anyone carrying the symptoms, but offers no aid to Thairmar.
Arghila, despite being the farthest from thairmar of the contacted nations, offecrs significant aid to Thairmar. Perhaps seeing Zalalastan as a buffer between themselves and the disease.
Karhan considers themselves too far from the diseased lands of Thairmar for the disease to be a concern to them, but neither is the fate of Thairmar itself.

Streamland, having just defeated one crisis, was NOT interested in getting dragged into another one. As such Streamland has gone absolutely paranoid, has cut off all trade with Thairmar and has begun moving a lot of supplies and provisions onto their newly retaken islands that were completely stripped bare of life by Gojira. The Courier who delivered the message was thrown into a prison cell, in fears that he may be infected.

MEANWHILE, SOMEWHERE.
Does somebody somewhere go insane?
Code: [Select]
1d20=11Somewhere in the south between Karhan and Zalalastan, traveler has just experienced the worst thing in his life. He was camping for the night with his travel companions when his camp was attacked, by bears. All of his friends were torn up and he had to flee for his dear life, leaving everything and all the supplies behind. Such a traumatizing experience is sure to leave some scars. He can still hear the bears' roars, even when there is no bear, but the sounds, they're real to him and send him into a panic everytime he hears them, but beyond that, he's mostly ok, his dogs are still mostly barking.

Does someone somewhere avoid death?
Code: [Select]
1d20=3Somewhere in Streamland, with the news of the outbreak in Thairmar, a horse drawn carriage was rushing toward the harbor with speed. People were scrambling to get out of the way of the speeding carriage, but one unlucky sod walked around a corner and right in front of the horses and the carriage. The driver didn't have enough time to stop the cart, even if he wanted to. The man who walked in front of them was first trampled by four hooves, breaking most of his ribs and then the carriage wheel rolled over his neck, crushing his spine and his windpipe. Someone in Streamland has died to asphyxiation after getting run over by a carriage.

NOW BACK TO REGULARLY SCHEDULED ROLLING

Rakken and his paranoia:
Code: [Select]
1d20=11Rakken tries to stay rational and disregard the absurd notion of his friends being just a bunch of worms wearing hamsterman skins, and besides, even if they are "Worm-Walkers", they haven't done anything to condemn them for. But still, Rakken keeps a close eye on the others, he can't shake the feeling that not everything is... Right about them. He's begun quietly noting down every weird thing they say or every strange, abnormal movment or twitch.

Drilka sends a messenger to Waterstone for settlers:
Code: [Select]
1d20=6It seems like Drilka and the other settlers sent to Sandpond were always a bunch of rejects that the Waterstone Clan didn't want anything to do with and never wanted to see again. So the king was not pleased when the messenger appeared before him, asking for settlers. The messenger was told to get out of the Waterstone Clan and live in their "sand pond". As for the news of Broth's death? The king was happy to know that he was dead.

The Great Scar University's branches:
Code: [Select]
4d20=16+6+19+4
in order: Refugio Guerra, Streamland, the HCE, and the Dorathian Kingdom

Refugio Guerra has always been open to all kinds of diplomacy, so it is not suprising they were enthralled with the idea of an Institute in Refugio Guerra and welcomed the University to build a branch within their borders.

Unfortunately, Streamland is still in the middle of the rebuilding and with the recent outbreak, refuse the offer for the time being but have made it clear that they would be open to the idea in the future.

The Hrilithian Celestial Empire in many ways already considers itself the most advanced nation in the west, stating (falsely, mind you) that they already had planned to build a great university in their lands (even though they've never thought of it before) and welcome the collaboration with the Great Scar University.

The Dorathian Kingdom continues to be as inhospitable as ever, and the suggestions of a "University" in their lands are met with mockery and laughter by the Hamstermen.

YEAR 261.2
On their way back the messengers that were sent to the Dorathian Kingdom for the purposes of proposing a joint university in the Dorathian lands, accidentally cut through The Red Court's lands and
are intercepted by Sentries from The Red Court  and are interrogated by the sentries. Upon learning of their purpose, the messengers are brought before the Queen. Arythia notes that she hasn't recieved any such messengers, intended for her. Surely the University wasn't going to leave The Red Court out of such an offer. She has always thought that the University was a place of learning and logic, not one of silly superstitions.

So, she sends the messengers back on their way, with an offer of her own: Since the Dorathian Kingdom foolishly rejected the University, her Kingdom can take Dorathians' place. She had always looked for an opportunity to collaborate with the University, wanting Chaos magic to become a valid and accepted school of magic, so that people may learn to use Chaos magic safely and responsibly.
As such, her kingdom would greatly assist in the construction of the University on her soil. All the university had to do was to take the offer and thus, accept that Chaos and Darkness are just as valid magic as Arcana and Light.

Summary
Spoiler (click to show/hide)

Spoiler: Map and Legend Updated (click to show/hide)

« Last Edit: June 18, 2020, 04:36:59 pm by Strik3r »
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #468 on: June 18, 2020, 08:06:13 am »

Year 263
The University is thrilled by the Many acceptances for University branches and sends out expeditions and some of the wisest Scholars to the respected Locations. The scientific Minds of the Scholars are also quite interested to come in contact with Chaos Magic and darkness Magic as they both we're rather difficult subjects to aproach. The opening of a Branch in the Red Court Lands is a Welcome Proposition and die to this they actually send the Most versatile mages to Open this branch.

Streamland and the Dorathian Empire become the laughingstock of many wizards and mages for declining such a grand offer.

The Batpeople have begun constructing a round Plaza with a Rock Statue of "the Drummer" on the Central Island of their archipelago. This place becomes place of worship for the Batpeople.

(( The Red court Used to be the crusader state and is now Part of the Chaos coalition right? Managing to keep Up with all the races and such is becoming quite difficult... ))
« Last Edit: June 18, 2020, 08:16:35 am by Detoxicated »
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #469 on: June 18, 2020, 08:22:02 am »

Year 263
The University is thrilled by the Many acceptances for University branches and sends out expeditions and some of the wisest Scholars to the respected Locations. The scientific Minds of the Scholars are also quite interested to come in contact with Chaos Magic and darkness Magic as they both we're rather difficult subjects to aproach. The opening of a Branch in the Red Court Lands is a Welcome Proposition and die to this they actually send the Most versatile mages to Open this branch.

Streamland and the Dorathian Empire become the laughingstock of many wizards and mages for declining such a grand offer.

(( The Red court Used to be the crusader state and is now Part of the Chaos coalition right? Managing to keep Up with all the races and such is becoming quite difficult... ))
((Yeah, things are getting a little hard to keep track of. Another reason for me to update the Encyclopedia. but goddamn that will be a lot of work, with more work each turn.

And yeah, The Red Court WAS the 1st Crusader State, conquered in the second crusade by the Black Qhanganate and given to Arythia, yeah. Technically, The Red Court is still a vassal of the Chaos Coalition, but it its quickly starting to separate from it. No doubt Theyrn Elros, The First Chaos mage, has something to do with it, He kinda pioneered the idea that Chaos and The Aetherials aren't one and the same, even if they are closely tied, that and he's a crafty bastard.))
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #470 on: June 18, 2020, 08:23:18 am »

(( If you need Help with the encyclopedia i am willing and able))
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #471 on: June 18, 2020, 08:58:36 am »

Year 263.5: There have been several reports of people that were infected by the purple leaves that were thought to be dead getting back up and trying to infect anyone that they could get near, it is believed by those researching the infection to be the purple leaves taking control of the body once the host dies in order to spread itself to others, but no matter whats happening as the news of this development spreads so does the panic.
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but anyway, if you'll excuse me, I need to commit sebbaku.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #472 on: June 18, 2020, 09:11:18 am »

((I've got an early post on PG1 that I can turn into an updatable encyclopedia anchor post, if needed))
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #473 on: June 18, 2020, 09:32:24 am »

(( If you need Help with the encyclopedia i am willing and able))
((Dont worry about it, i'll probably end up working on it bit by bit. And i'll probably make the post for the new Encyclopedia when i get at least the new info added, such as the new races and nations. Then i can move onto improving the current information with more details (birth dates for races and nations, short descriptions also for both, etc.) and then i can move onto adding some new things to the Encyclopedia as well.

Of course, if anybody does want to help somehow, go ahead, but there's really no rush.

((I've got an early post on PG1 that I can turn into an updatable encyclopedia anchor post, if needed))
I was planning on linking back to the Encyclopedia every update post anyway (and to the newest update from the Encyclopedia), so the positioning of the actual Encyclopedia post doesn't actually matter that much, i think? But maybe link from that post to the updated Encyclopedia?, once i've got it posted that is :P. i'd be grateful.))
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #474 on: June 18, 2020, 11:23:19 am »

Year 263.8
Drilka sends out a messenger again, this time to the Dalaians, to see how they feel about her clan now that some time has passed. Roll for their response.
Also, a blue meteorite about the size of a small boulder slams into one of the Sandpond Village's old houses' roofs (old being one of the ones made by Broth/co. before Drilka came along). Roll for how much damage it does.
Drilka may be an architect, but that doesn't stop her from wondering what's in the meteorite - she's a dwarf, after all, and everyone knows dwarves like the earth, even when they aren't living in it. One of the settlers who had migrated to Sandpond Village alongside Drilka had once been a miner; despite considering himself retired from that profession, this miner by the name of Kalahar offers to plunder the meteorite. His offer is accepted. Roll for how well Kalahar extracts material from the meteorite; also roll for how useful said material is.

((am I asking you to roll too much, Strik3r/whoever updates next?))

TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #475 on: June 18, 2020, 11:35:15 am »

Year 264- The three Hamstermen researchers arrive back at the Great Scar University to unveil their proposal, only to find out that the University has independently came to a similar conclusion: the University needs to expand. Luckily for them, The University has a surplus of resources after two proposed branches were unexpectedly rejected. Unlike the other proposals, the three researchers suggest building another independent outpost not fully subsumed by any large entity; a free and independent bastion of research and science that refuses to kowtow to any unforeseen political demands. To this end, the plan is to establish a university of the banks of the large water basin in the Western continent, on the trade roads between the Slugmen duchies and the Hamsterfolk shamans.

Given how the University's original expansion plan only yielded two out of four sites, they accept this alternative proposal and begin construction on Lake Scar University, one of many in what would become the Scar Society System of Schools
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #476 on: June 18, 2020, 12:06:43 pm »

Year 264

After years in the city of Lotham in Arghila, Yarlac Drem had expanded the underground lair-turned-all-out crypt that was under a butcher shop acting as a front. His advancement in necromancy ensured that his tenants who worked from the rented store part of the butcher shop would've already been mind-controlled by his magic, tying up any loose ends as to whether or not his activity would be sighted by his tenants one day.

Drem would build his base of influence up by resurrecting killed city bandits and thugs from gang-related skirmishes in the city as skeletons had their novelty, but weren't really powerful. He then used these semi-intelligent horde of undead of city bandits to do typical criminal enterprise stuff- establish protection rackets, corrupt officials to allow more leeway in his planning, trading in smuggled goods, and many other things.

This would finally spark a contact between the local vigilante of Lotham, the Saur, against the undead minions of Yarlac. This encounter happened at the docks, Saur had spotted a group of them taking out crates full of Vision Dust from a cog. The Saur engaged in them- only to find out something strange. These city bandits no matter what- was not reacting to his hits as they should. They were lumbery and very slow, yes, but no matter how hard he struck with his adept unarmed skills, the kept fighting- no of them even being brought down or seeming to be tired. When one of the thugs took a swipe at Saur with a hook blade, he feinted back and did a high kick on the hand holding the weapon.

When it was in the air Saur caught it then did his own faster counter swipe on the thug's left arm... it was clean off, but Saur had found that the thug infront of him did not react whatsoever.. he wasn't even bleeding. Saur had realized- he was fighting the undead! The fight carried on before when Saur didn't know this revelation, he kept fighting this group of undead but they would not tire or falter. Finally Saur made a mistake, which allowed one undead thug behind to trip him up on the ground- giving them the window they needed to almost beat him to death.

The Saur in a last bid of energy rolled away from a clumsy punch and through the wide stanced legs of one undead thug so he could fall into the nearby water of the dock. Being undead there was no way they could swim after him so they quickly grabbed the smuggled shipments of Vision Dust before they were seen by guards- the group didn't believe Saur would even survive with all his wounds the water.

It would seem Saur would've been a dead man.. however the extreme stress and near-death experience while Saur was gradually sinking to the depths of the city-dock sea unlocked his dormant Stand! The rush of the awakening of the Stand gave him enough energy to swim up and get to a nearby beach area of a waterfront.

Days passed with the Saur healing back up and most importantly figuring out the features of his Stand.. it had the ability to send out localized reality distortion orbs from its hand, erasing anything that would contact the orb while it was still active- each orb shot from the Saur's Stand last about 12 seconds each. This ability proves greatly useful in combating Yarlac's trove of undead city-bandits as they possessed nigh-durability. The Saur, only to himself, since no one else could see his Stand other than other Stand-Users anyway, calls his Stand the [Saurs Maw], aptly named because it could erase anything Saur wished at a range.

Eventually Yarlac notices that more and more of his resurrected minions were becoming less and less when sent out on missions- each squad reporting the samething- a strange man dressed in a dinosaur-armor costume with a deadly ability of wiping anything seemingly out of nowhere, would continuously assail Yarlac Drem's undead thugs.

The rivalry between Yarlac and the Saur has begun.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #477 on: June 18, 2020, 02:48:10 pm »

((OK i have the first version of the Second Edition Encyclopedia ready to post, if all goes well, im hoping to get it to be the first post of the 33rd page (Reply 480, 2 posts away) But if someone accidentally takes the 480 post, thats ok, i'll just post it as close to the top as possible. In the meantime, i wanted to do this turn.

I really wanna see where this goes, so I'll mark this on the map, next update.))
YEAR 264.2
On a small trek to westward to map out their surroundings, a bunch of Birdmen of the Empire of Avaria have discovered an ancient subterranean network of tunnels, probably older than 200 years, they explored the interior and while most of the tunnels had collapsed, they still managed to make their way to the main, central chamber and inside, they found something truly strange, and extraordinary.

On a pedestal, A gigantic, absolutely humongous roughly-cut ruby(?), shaped like a dragon egg, and is about as big as one too, so it probably was intended to look like one. Except whoever cut this, clearly left the job unfinished, because the gem still has lots of rough edges and hard right angles and is completely unpolished and opaque. Not to mention, too spiky to be a dragon egg. Still, even in its rough state, a gem of this size is worth an ABSOLUTE FORTUNE, enough that if someone were to sell it, it would make them them incredibly rich.

The gem is carried back to the Avarian empire, though lingering questions remain: Where the did such a massive gem come from? What kind of craftsman would be capable of working this? and most importantly, what are the the Avarrians going to do with it, now?
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auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #478 on: June 18, 2020, 04:07:18 pm »

264.5
Streamland okays the construction of a university branch in their country and offers a large donation on condition that the forces of chaos are purged from the university. That point is declared non-negotiable.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #479 on: June 18, 2020, 04:28:53 pm »

Year 265:The Dalian crime lord Nisvanis, after a period of reflection following his failed election campaign, chooses to retreat from public affairs and refocus on governance of his criminal enterprise. If he can't rule publicly, then he'll rule from the shadows. An internal review is conducted, unveiling how certain branches of the group have been dabbling in vision dust trade. Rather than expressing outrage
 over the moral implications of dealing this chaos tainted drug to the masses, Nisvanis is more concerned about not getting his cut. He demands the dealing groups to pay up. Those who refuse are messily purged; quietly disposed of in the harbor in the dead of night. This marks an about-face in criminal policy, as now trafficking the extremely expensive drug has been given tacit approval. The drug blight begins popping up in other coastal trading ports, covertly spread by shady gangsters who want to make a quick buck by tagging along with the merchant fleets 
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