Meteorite impact in the sea
2d20=17+20!
(Hopefully you didnt have any big plans for the meteorite itself
I feel that it is my duty as a GM not just to manage the game, resolve rolls and update the map, but also to help the players whenever they need it. Hopefully, this is help.)
The meteorite that came down from the skies was massive, not "world destroying" massive, but big enough that it caused a pretty big splash when it hit the sea, east of the western continent. And it didn't just hit the sea and break apart, it punched through the water and kept going, all the way down to the sea floor, when it impacted the floor it still had enough energy in it to cause a sizable tremor.
The meteorite itself is mostly just a normal iron meteorite, at least from the exterior, inside however, there are a wealth of incredibly rare minerals, most of which the inhabitants of this world can't even use, to top it all off, the core of the meteorite is hollow: it is a massive crystal geode, purplish crystals that emit a dim but pleasant glow.
All these minerals, dropped to the sea floor and lost forever.... well nearly. It turns out that the meteorite struck an ancient faultline, the very same one that the moss troll island is on.
The impact triggered a deep sea volcanic eruption to the north of the moss troll island, and bulging in the mantle, all in all, a number of islands have risen from the sea around the moss troll island, mostly to to the north, and the island got itself a few small sister islands as well.
((This is what i feel like the original southeastern islands should've been.))
However, it turns out that Gojira does not like its sleep being disturbed by meteorite impacts. And its was angry, and had set its course straight for Streamland, again. This time however, it had a bit of a surprise waiting for it, two actually.
Explosives' damage to Gojira
1d20=16
The quantity of the black powder that the alchemists managed to produce was impressive. When Gojira attacked Streamland again, it felt the full force of the alchemists' work. A town had been completely emptied of people and loaded up with black powder. And as soon as Gojira was in the middle of it all, the fuse was lit! All the barrels of the black powder went off at once, turning buildings, into shrapnel that pierced Gojira's hide and it bled profusely from every wound caused by the flying bits of buildings or the explosion itself. While this in itself was not enough to take the giant lizard down, it had been weakened, greatly.
Ready for the streamland's army to make their move.
Streamland vs. Gojira
Streamland 1d20=7
Gojira 1d20=1!
While as usual, the army fared poorly against the giant monster, their blades and spears having little effect on its tough hide, Gojira fared even worse! It wasn't a single hero or a powerful mage that was Gojira's downfall, but the coordinated plan of using the alchemists' new black powder to weaken the monster and just the sheer mass of Streamland's warriors, each cutting at the lizard, inflicting small wounds, but they added up, a death by a thousand cuts... well probably alot more. The thing was almost pathetic in its last moments, dragging its hulking mass over destroyed buildings, bellowing pained cries in its death throes, such a mighty monster, brought down so low.
Many of Streamland's warriors perished in the battle too, but it put an end to an era that had cost many more people their homes, their families and lives.
Damage to streamland
1d20=15
Still, before being put down, Gojira did manage to cause some further damage to streamland, as the abandoned town that would be its grave, was not the first on its path. But most of the damage to streamland this time around, was done by the alchemists, whose little black powder trap leveled an entire town, reducing it to rubble.
Broth's adventures in the desert
3d20=3+15+11
Broth and his bunch indeed have no knowledge when it comes to choosing what to eat, in fact they seemed to actively pick the worst things to eat, maybe because said things had pretty, vibrant coloration. Even when the most amateurish herbalist knows that it is often the most colorful things that are the most poisonous, the vibrant color being a warning.
Thankfully, the river water turned out to be fine, normal freshwater as they unfortunately found out after they collapsed in the desert sands from their poisoning and by pure luck were found by hamstermen who hauled them back to a village on the river's edge, where they were nursed back to health.
While there were some grumblings of "I didn't need your help, y'know", from the dwarves, in the end, even Broth seemed to have been mellowed out by their mishap and perhaps remembering what happened with the diplomat at Dalai, thanked the hamstermen for their hospitality.
Lokhund raiders vs. Goblins
Lokhunds 1d20=13
Goblins 1d20=12
It appears that the Lokhund raiders had underestimated their enemy a bit. The small ugly greenskins turned out to be much better fighters than they expected and every goblin that the Lokhunds captured, came at a high price to the Lokhunds, and thus at a high price to the buyers. The Lokhunds relished in the bloodshed but had no intention of fighting a war, they were only there to grab the less combative gobs and sail off for Refugio Guerra. In the end, the Lokhunds managed to grab far fewer goblins than they had hoped to before retreating back onto their longships and setting out. The greenskins had driven off the raiding force without them doing to much damage to the goblin's numbers.
YEAR 229.1
A colony of Lizardmen Bounty Hunters migrate to deserts in the West, to form the Duskblades, a mercenary tribe.
They use scimitars and bows as weapons. Their leader is Xltor Ukt'ni [Pronounced Xultor Ooketni], a freakishly tall, yellow-skinned Lizardman. Xltor is an expert in combat, yet prefers to use cunning and planning to defeat foes.
("West" in this context is a little fuzzy, I don't know whether you mean west of the lizardmen's current location, or on the west continent, so i will go with the more literal interpretation of "West" and place the new tribe on the western side of Dragolia(the eastern continent, that is actually floating, but that seems to be forgotten about alot, recently)
If you intended the new tribe to be in the deserts of the Western continent, tell me in OOC and i'll move it next update, no questions asked.)
Year 230
((Hehe, "empire" is perhaps a bit much, but i suppose a nation can call themselves whatever they want.
Even a tribe could call itself an "empire" if wanted.
A few adjustments had to be done, specifically, the color was changed to be less similar to the Lokhunds, to a more minty/jade green. Appropriate i think, based on the leader's name and the glyph(a pagoda)))
YEAR 231
With slaves from the west being expensive and hard to come by, the Lizardmen tribes' big construction's completion will still be a few more years off.
But with news brought back by the Duskblades of a newly formed "Empire" along a river to the north, the Lizards' elders have seen a prospective new trading partner.
Lizardmen attempt diplomacy with Avaria1d20=8
It seems that the birdmen of Avaria are a bit averse to diplomacy with the Lizardmen, maybe because the Lizards were a bit too hasty? Regardless, at least there were no flying spears and the Lizardman envoys left the lands with nothing but a taste of failure on their tongues.
SummaryYear 225.5, Naturegirl1999
A meteorite splashes into the sea, causes a chain of islands to sprout overnight.
Year 226, King Zultan
A bunch of alchemists, devise an explosive black powder and use it to great effect on godzilla.
Year 226, auzewasright
Streamland's army takes down the weakened godzilla, with significant casualties.
Year 228, Lidku
A new "King of Arghila" takes the throne, is another stand user.
A bandit stand user and Orc-Hunter hunts orcs.
Year 228.2, TamerVirus
Nisvanis' gang returns to Dalai, no corpse parts, but they did get the recipe for the Alchemists' Black Powder.
Year 228.5-228.8, IncompetentFortressMaker
Broth and his band explore the desert, get poisoned from bad fruit and get saved by hamstermen.
YEAR 229, Strik3r
Lokhunds attack the goblins, attempt to capture slaves, somewhat succeed.
YEAR 229.1, Chaoskl21
A new tribe of lizardman bounty hunters is formed to the west.
Year 230, Lidku
Empire of Avaria is formed on Avaria river, called so by the birdfolk that lived there.
YEAR 231, Strik3r
Lizardmen attempt diplomacy with Birdmen, to no effect.
Notices
I have never been more excited to make an update.
Also, whatever happened to Detoxicated? Are you still around, friend?