The Bleg look for metal in the west:
1d20=17
On their second try prospecting for metal, this time only a little ways west of the monolith, the Bleg struck gold, literally in many cases. Rich ore deposits and native metal veins were often found not too far beneath the steppe.
Refugio Guerra tries trade with Lizardmen:
1d20=14
When a lizardman scout reached Refugio Guerra and it was discovered that the lizard was representing a potential trading parter, Refugio Guerra's leadership almost immediatly tried to establish a trade route with the lizards.
And despite a few misunderstandings, such as attempts to buy various members of the trading parties, the lizardmen and Refugio Guerra managed to establish a functional trading relationship with the lizardmens' prime export being silk, a thing that apparently thus far has only been found in the lizardmens' homeland and they import various advanced tools from Refugio Guerra.
Gojira attacks, again:
2d20=17+6
Gojira can't really eat sharkmen for whatever reason, probably too slippery for it to catch, so it is forced onto land, to snack on land-dwellers instead, and it does so with prejudice. More Coastal regions see entire towns demolished as the lizard destroys everything in its path, leaving only misery and slaughter in its wake in its search for food.
The Second Crusade
(OOC: This is a whole lot more complicated than the standard battle formula, but i think it makes things more interesting... and makes it somewhat easier to write a story.
EDIT: Rolls section with code tags was broken, so its outside them, this time)
FACTIONS:
The Black Qhaganate
Advantages:
+1 Aerial superiority
+1 Aerial Dominance
(Total:+0)
Armies:
Aetherials(Aetherials, Chaos Knights)[AE]
Black Qhaganate(Corrupted Slugmen, Armored Chaos Dragons, Dread Striders, Chaos Crystal Spiders)+1[BQ]
+1 Large Army
Hagtai's Black Sky-Legion(Hagtai, Aetherials, Chaos Dragons)+2[HL]
+1 Heroic Leader
+1 Veterancy Bonus
Ash Raiders(Human, Slugman and Hamsterfolk Bandits.)[AR]
Chaos Magi(Arythia, Human Chaos Magi)[CM]
-1 Small Army
+1 Heroic Leader
Dalaian Mercs, BQ(Slugman Mercs)-1[BM]
-1 Small Army
The Second Crusade
Advantages:
+1 Numerical advantage
+1 Overwhelming numerical advantage
(Total:+0)
Armies:
1st Crusader state(slugmen, Slugman Cavalry)[1C]
Eastern Human Kingdoms(Human warriors, knights and archers)+1[EK]
+1 Large Army
HCE and Slugman Duchies(HCE's Unnamed emperor, Slugmen, Slugman Cavalry)+2[CE]
+1 Large Army
+1 Heroic Leader
High Elves(Yulderen Kal, High elf warriors, High elf wizards)+1[HE]
+1 Heroic Leader
Exotic Auxiliaries(Dwarf warriors, Dwarf crossbowmen, Manakete warriors, Miragians)-1[EA]
-1 Small Army
Dalaian Mercs, SC(Slugman Mercs)-1[SM]
-1 Small Army
RULES:
There are 3 rounds of combat and the faction with the highest total score at the end will win.
Each round both factions will roll for strategy that acts as a multiplier to army rolls.
The scale of the victory will depend on the Score difference between the two factions and total scores. Double of other faction is needed for descisive victory.
If any army ends a round with a roll of 1 or less, that army is completely destroyed and will not count toward future rolls.
If any army ends a round with a roll of 20 or more, that turn, enemy faction(s') score is reduced by 20 before multiplication.
THE ROLLS:
ROUND 1:
Black Qhaganate(FACTION) 1d20=15
AE 1d20=14
BQ 1d20=10+1=11
HL 1d20=12+1+1=14
AR 1d20=16
CM 1d20=16
BM 1d20=4-1=3
BQ Round total:(14+11+14+16+16+3-20)*15=810
The Second Crusade(FACTION) 1d20=4
1C 1d20=4
EK 1d20=15+1=16
CE 1d20=19+1+1=21 !
HE 1d20=8+1=9
EA 1d20=14-1=13
SM 1d20=13-1=12
TSC round total: (4+16+21+9+13+12)*4=300
ROUND 2:
Black Qhaganate(FACTION) 1d20=8
AE 1d20=7
BQ 1d20=20+1=21 !
HL 1d20=10+1+1=12
AR 1d20= 1 (DESTROYED)
CM 1d20=12
BM 1d20=13-1=12
BQ Round total:(7+21+12+1+12+12)*8=520
The Second Crusade(FACTION) 1d20=11
1C 1d20=2
EK 1d20=18+1=19
CE 1d20=3+1+1=5
HE 1d20=2+1=3
EA 1d20=9-1=8
SM 1d20=16-1=15
TSC round total:(2+19+5+3+8+15-20)*11=352
ROUND 3:
Black Qhaganate(FACTION) 1d20=9
AE 1d20=1(DESTROYED)
BQ 1d20=12+1=13
HL 1d20=19+1+1=21!
AR 1d20= 0 (DESTROYED)
CM 1d20=13
BM 1d20=17-1=16
BQ Round total:(1+13+21+0+13+16-20)*9=396
The Second Crusade(FACTION) 1d20=4
1C 1d20=1(DESTROYED)
EK 1d20=17+1=18
CE 1d20=1+1+1=3
HE 1d20=20+1=21 !
EA 1d20=11-1=10
SM 1d20=20-1=19
TSC round total:(1+18+3+21+10+19-20)*4=288
WAR TOTALS:
BQ:810+520+396=1726
TSC:300+352+208=860
RESULT:
Decisive Black Qhaganate Victory!
For over two years, the first crusader state had been preparing to assault the occupied Qhaganate and retake it from the Aetherials. Armies had been gathered and the day had finally come for them to march on the Black Qhaganate, The Second Crusade, they called it. But they walked into it with no plan, its leaders foolishly thought that they'd face the Aetherials in a grand battle on an open field, they thought that the Aetherials would fight fair. No, they didn't. The Aetherials and their forces were entrenched deep, and Hagtai and the rest of their leaders accurately predicted the movements of their enemies and had laid traps, ambushes and set up flanks well in advance and the Crusaders? They walked right into it.
The Ash Raiders, well acquainted with shady practices ambushed and harassed the Crusaders' armies flanks, and retreated back into shadows when their enemy attacked back. The Slugmen of the 1st Crusader State took the brunt of these attacks.
Arythia and her Chaos Magi assaulted the High elves army with their magic, despite the Chaos magi being far fewer in number, they caused much damage to the High elves armies, while their magic only scratched the number of Chaos Magi
While Hagtai and his dreaded Black Sky-Legion were well known for the terror inducing and deadly aerial ambush attacks, it seemed that they did not fare so well when they were forced to fight head on.
Hagtai resolved to remove the mercenaries fighting for the enemy but the slugmen from dalai would not go down so easily and they were deadly with bows. The battle between them would claim many lives, Slugman, Aetherial and Chaos Dragon alike, but the battle was one without a victor.
The small auxillary force approached the Qhaganate from a direction that would lead them straight to the Aetherials' Chaos Rift and the Aetherials couldn't allow that so they attacked the small army, only to be faced with a force unlike they've ever seen before. Crossbows of the dwarves could easily rip apart an Aetherial and while they and the Manaketes were no more resilient to crystal swords, Miragians could attack from seemingly out of nowhere and vanish again without a trace. While the Aetherials managed to interdict the Auxiliaries' path, it came at a steep price.
While the Aetherials did have advantageous positions, they were still fighting against a numerically superior foe and they could not control everything.
The united armies of the Hrilithian Celestial Empire and the Slugman Duchies managed to break every trap, every ambush and every flanking maneuver that the Aetherials attempted, in no small part thanks to their proficient leader. They themselves managed to catch out the Mercenaries that were fighting for the Black Qhaganate and delivered the hurt, utterly devastating their numbers, perhaps as punishment for their greed and hubris of fighting for the Aetherials.
The Armies of Humans were united too, into one. This massive army of Humans caught the defensive armies of the Black Qhaganate unaware and faced them on the field of battle. The archers of the human armies shot thousands of arrows at the Chaos Dragons armored with red crystal. One of would always surely strike a weakpoint and bring the monstrosity to the ground along with its rider, and while the dragons burnt many men in return, the general balance was in favor of the humans due to their sheer numbers. At the same time, the human warriors clashed with the corrupted slugmen often come out on top.
At the end of the first assault, the Crusaders had taken a severe beating and given plenty in return but certainly were much worse off, if only because of their initial disorganized march into the Qhaganate that saw the Aetherials outsmart them at nearly every turn.
With their initial success, the Aetherials had stopped taking their enemy seriously and let their guard down while the Crusaders were rallying and recovering and soon resumed their campaign. While the Aetherials were not caught completely with their guard down, they were less prepared for the second wave than they could've been.
The Ash Raiders had grown too bold, making ever more risky attacks against the crusaders, all in the name of greed. And then the bandits made the mistake that would see them cut down to the last man:
They went for the vast, main force of the human army and before they knew it, they were surrounded. The army showed them no mercy.
The army of the 1st crusader state was already battered, but firm in their conviction, they marched toward the capital of Qhaganate, and the Qhaganate's army marched to meet them.
It was an utter bloodbath. The razor sharp fangs of crystal spiders tore them to shreds, the Chaos dragons clad in crystal burnt them by the hundreds and their own corrupted brethren cut them in two with blades. In all probability, the army of the Black Qhaganate simply grew bored of slaughtering the Crusaders of the First State because they stopped just shy short of killing every one.
The Dalaian Mercenaries had grown into a problem for the Aetherials, at least the ones fighting for the crusaders, so they sought to take care of the problem themselves, but they had severely underestimated their enemy and were already weakened from their previous battles with the auxillary forces. While the Aetherials were possible to replenish, it took time, time that they didn't have.
So, they were forced to fight at less than full manpower and paid the price for it. Many Aetherials were shot down with bows and while the Chaos Knights had no problem dealing with either bow or blade, they were far too few in number, and more fell as they were outnumbered.
Hagtai was
also known for reckless, poorly planned attacks, but it seemed to have worked in his favor when he and his legion fought against the high elves. The elves' warriors could not reach them and their magic could not hit them due to their erratic movement while they burned every elf in their sights. Some lucky magical attacks did hit them and brought down some of their dragons, but their revenge was always swift and merciless. The high elves' army barely survived and managed to escape, but that too, came at the cost of many lives.
Despite the united slugman armies' incredible success before, it came at the cost of ending up in a poor position deep in the Qhaganate territory and cut off from support. The Dalaian mercenaries fighting for the Qhaganate were quick to capitalize on this mistake and attacked the armies from the rear. However, even with their superior position and the element of suprise, the Mercenaries were still vastly outnumbered compared to the united slugman armies and so suffered many deaths at their hands, yet the mercenaries took many more.
Arythia's Chaos Magi fared the worst out of the Aetherial armies in the middle of the crusade despite still winning their battles. This was mostly due to the Crusader's Exotic Auxiliary army, Chaos Magi were not proficient at hand to hand combat which is what the Auxiliaries excelled at. While chaos fire burnt them like any other when the Chaos Magi were at distance, but once things got up close and personal, most Chaos Mages had to resort to small swords or daggers made of Chaos crystal and thats nothing to say of the Miragians, the Chaos Magi couldn't burn what they couldn't see. It is likely they only won this battle due to the Auxiliaries still bearing scars from having to face the Aetherial gate guardians before.
As the crusade raged on, despite the strategic mistakes made by the Aetherials, they were still in a superior position, likely due to their performance early on in the crusade.
The crusade had worn on for years, the crusaders' armies were in shambles, their leadership disorganized and the morale low. The armies of the Qhaganate were only marginally better off.
But the greatest success of the war would come from the crusaders and from the high elf army. In a desperate attack, they marched straight into the chaos afflicted region surrounding the rift and faced the Aetherials and Chaos Knights in battle. Why they did this no one knows, but their success was immeasurable. Their magics destroyed countless Aetherials and the Chaos Knights were far too few in number to match blades with the elven warriors. The elves killed every Aetherial protecting the rift. The Aetherials could be replenished via the rift over time, yes, but it was not enough and the high elves seized control of the rift and dug themselves in, holding their ground. While the elves could not close the rift, it spawned no more Aetherials since them taking control.
Yet, the Aetherials would hit back in equal measure. The army of the 1st crusader state had the unfortunate position of being the main army of the 1st Crusader State right next door to the Qhaganate, and being set upon by Hagtai and his legendary Black Sky-Legion, from the skies. Already on its last legs due to their constant failures throughout the war, the army of the 1st Crusader State, stood no chance. All that was left of them by the end were charred corpses and smears of gore and ichor. And the few the few survivors that there were, that slaughter would haunt their nightmares every night to the last of their days. The few that survived ran as fast as they could, back to the lands of the 1st Crusader State. Upon news of their army's defeat, widespread panic sparked in the 1st Crusader State and people were fleeing the lands in droves.
The last days of the Crusade were filled with desperate attacks by the crusaders and like wild animals, they were at their most ferocious when cornered. No where was this more apparent than the Dalaian mercenaries' attack on the Qhaganate's defence army. In a sudden display of incredible prowess, the Mercenaries utterly outmatched the Black Qhaganate's army. Were it not for the mercenaries' small numbers, the battle would have likely been even more devastating for their enemies.
Another attack of similar caliber would be by the armies of the human kingdoms against the traitorous Chaos Magi. Already weakened by the previous battles with the Auxiliary Army and with little skill with blades, the Chaos Magi suffered many losses in the battle, and while many of the crusaders would fall to the chaos fire at range, the blades of the crusaders would make short work of the lightly armed and armored Chaos Magi.
The Dalaian mercenaries continued assaulting the united armies of the Slugman Duchies and Hrilithian Celestial Empire and were it not for their leader, the esteemed Elect-Emperor of the Celestial Empire, the armies would have been cut down to the last man. It is only by his wisdom in battle that saw the armies escape destruction.
The Exotic Auxiliary army of the crusader helped patch up many of the holes in the crusaders' ranks and even aided the united slugman armies' escape. But in the end it wasn't enough for the Crusaders to keep fighting. With the defeat of their war leader, the army of the 1st Crusader State, morale was at an all time low and the what remained of the armies retreated to the territory of the 1st Crusader State. The Black Qhaganate had scored a decisive victory against the crusaders!
In the aftermath of the Second Crusade:
Hagtai wasn't satisified with the retreat of the crusaders and wanted to see them crushed. In addition, it was the 1st Crusader State where they were now holed up and it was the same State that rallied the attack on the Black Qhaganate in the first place, so he called upon and rallied everyone in the Qhaganate that would heed his command and marched toward the 1st Crusader State for a final confrontation!
Advantage: Crusaders
+2 Last Stand
Hagtai and the Black Qhaganate: 1d20=18
vs
Crusader remnants 1d20+2=6
As the army of the Black Qhaganate marched toward the Crusader State, whatever remained of the armies of The Second Crusade saw Hagtai's army on the horizion and steeled themselves what was to come. The armies did whatever they could to muster a defence against the horde and it was a valiant one, but as the armies waded into eachother it quickly became clear that it would have never been enough. Soon the remnants of the crusaders' armies were routed and scattered into the desert and Hagtai and the army he commanded occupied the territory of the 1st Crusader State.
There was disagreement over what should be done with the lands, but in the end, it was decided what was the 1st Crusader State, would go to Arythia and her Chaos Magi, for her part in defending the Qhaganate. Arythia would come to be known as the Red Queen of the blood dunes and the land she ruled, named after her court of Chaos Magi: The Red Court. She had gone from the leader of a cult dedicated to Azerth, to ruler of her own kingdom. She decided, remembering the persecution she and her cult faced in the human nations, that this would be a place of learning, where there would be no "forbidden" arts. "Chaos is freedom, Order is a prison, neither is inherently good or evil, but how you use them is."
Meanwhile, in the lands of the Qhaganate:
When the armies of the Crusaders fled, the high elves were left behind, forced to hunker down and sit close to the Chaos Rift. While they knew that they could flee northward, they also knew that if they left the Rift, it would start spewing out Aetherials again and they'd likely be even more angry. As it is known, exposure to Chaos energy tends to corrupt individuals down to their very soul, but in the High Elves, the Chaos Energy mixed in their bodies with their natural magical energy and turned into something else entirely. The Elves exposed to the Chaos energy became something decidedly less corrupted than most beings. These ash-skinned elves with red eyes, while they looked unsettling, were not beholden to Azerth's will at all. Thus, these "Dark Elves" became a vanguard against Aetherial incursions, at least from that particular rift.
(OOC: This was hard to write, not only because there was so much of it... but also, i actually wanted the Crusaders to win.
it was fun to write, But still, lets not do this again in the near future, ok?
Also, because of the texts volume, i apologize if the text is a bit rough around the edges or too repetitive. I told you shouldn't trust me with writing stuff like this...)
YEAR 196
After sailing about for many years in the south, Captain Skullbeard discovers a massive tropical island chain. The Captain is not sure how he arrived there because he swore up and down that he had sailed that part of the ocean before and never saw the islands there, or maybe he has simply lost all sense of direction.
(OOC: Ive also been experimenting with map makers, so i've marked Streamland's Capital and The Refugio Guerra Super-Staircase... which is how i assume they get to Dragolia.
I also bumped up Streamland's size a bit along the river to the south, for auzewasright's 194.5 turn.