King of Streamland invites human diplomats and allies for Pan-Human Conference
1d20=9
Haggen Slime proposes a Peace Deal with the Sharkmen
1d20=14
The King succeeds in calling together a conference, with diplomats from all the human nations and their various trading partners. The gathering is very lavish, even including a grand feast, but because recent years' turmoil with all the demonic influence, giant monster attacks and whatnot, everyone invited is quite tense and on edge thus do not enjoy themselves as much as the King hoped they would. Almost all attempts at discussing the ongoing problems are met with general disinterest and while Haggen Slime's proposal of a peace treaty with the sharkmen does raises some eyebrows, it ultimately remains just an idea.
Kaas has his Ghouls attempt to kidnap Boloyo:
1d20=11
Kaas' Ghouls sneak into Boloyo's home settlement under the cover of being travelers and wait until Boloyo retires to bed and they're sure no one will see them, then attack as he sleeps, tying him up with rope and then bolt out of the settlement, however on their way out a dwarf sees the Ghouls kidnapping Boloyo, they are however unable to do anything about it and the Ghouls make it off with Boloyo.
However, turns out that Dwarves are stubborn bastards and Boloyo is refusing to cooperate with Kaas or his men in any way, but for now he is still held captive by Kaas.
Katari v. Gojira
Advantage: Katari
+2 Militia aid
Katari 1d20+2=4
Gojira 1d20=10
Gojira's damage to Dalai:
1d20=9
Upon reaching Dalai, Zilkan and the Katari enlist the help of the locals, including a slugman with powers similar to their own and a gang, named Nisvanis, to defend Dalai and take down Gojira to rid the world of the menace once and for all. However it was all for naught: When Gojira attacks Dalai again, the ragtag militia scatters upon sighting the giant beast and while the Katari attempt to fight the overgrown lizard, their powers seem to be utterly ineffective against it. Some of the Katari are lost in the fight, but apparently entirely coincidentally as the beast lazily drudges over land and snaps up easy prey, as if it had just woken up from a very long nap and it was still dazed. In the end, further damage to Dalai isn't too bad, with the beast apparently preferring to step on buildings that were already destroyed and it soon retreats back into the sea once more, utterly unscathed and a belly somewhat more full.
Lizardmen warriors attempt to stealthily capture some Bleg as slaves
1d20=2
All the Lizardmen warriors were to told to do by the elders was to bring back Bleg slaves. What they weren't told, was how to do it, nor did they have a plan of their own. All of their attempts at discretion failed miserably as they would often waltz into Bleg villages in broad daylight and make pathetic attempts at kidnapping the villagers. Those that weren't killed outright were easily driven off and back to their own lands.
The elders were so utterly enraged by their failues that any surviving warriors found the same, too-small collars intended for the Bleg around their own necks and their tongues cut out, in an attempt to erase the miserable failure that this was from history.
But still, due to the constant harassment by the Lizardmen, the Bleg soon built fortifications to protect themselves from future attack by the Lizardmen.
Lizardmen attempt to dig
1d20=17
Despite the utter failure to aquire any Bleg as slaves, the Lizardmen did much better at picking places to mine, often finding rich deposits of minerals and valuable native metals close to the surface.
The former Lizardmen Warriors, now slaves, were more than sufficent to work in the mines, as their warriors had been picked from the strongest among the Lizardmen, but in many cases, also the dumbest.
Their success at digging for material resulted in an large boon to the Lizardmen's metalworking knowledge.
YEAR 189
Since Hagtai's conquering of the Sandstone Qhangante and the formation of the Black Qhangante, The Aetherials have been forcefully relocating the more rebellious slugmen of that still support the old Qhangante and forcing them to undergo Chaos Corruption and incorporating them into the ranks of the Chaos Coalition.
Due to their overabundance of Sharkmen and the Aetherials' now somewhat more lateral thinking, the Aetherials have begun obscene experiments to "Hybridize" Aetherials with mortal races and are using the sharkmen as the test subjects for this twisted experimentation.
Summary184, TamerVirus
Former ruler of the Qhangante, Setsenku is fed to a Chaos Dragon, by the new one, Hagtai after the latter's successful military campaign against the former.
Eightstone, The spider God of the Desert moves south out of the corrupted Qhangante to spread uncorrupted desert to the south.
Nisvanis, a slugman, accidentally becomes empowered by a magical artifact after Godzilla attacks the Free Cities of Dalai.
184.5, auzewasright
King of Streamland invites diplomats to a Pan-Human Conference but the said conference doesn't pan out as well as the King had hoped.
185, Detoxicated
The Pan-Human Conference takes place and a diplomat from Refugio Guerra suggests an peace treaty with sharkmen to some success, but the dour mood of the conference drags the idea down.
186, Lidku
Velodryn Kaas's minions attempt to kidnap Boloyo, a dwarf mason whose statues have a habit of coming to life. They succeed but are discovered, and Boloyo is uncooperative.
Zilkan and the Katari attempt to defeat Godzilla, with some aid from locals. Fail miserably, losing several members to it and do no damage to Godzilla.
187, Strik3r
Lizardmen's Warriors attempt to capture some Bleg as slaves. The Warriors fail spectacularly and are punished with slavery for their failures.
Lizardmen begin mining, luck out with picking their sites and become more proficient in metalworking.
188, King Zultan
Bleg build fortifications and organize an army as defence against the Lizardmen
189(Update), Strik3r
Aetherials begin incorporating slugmen into the Chaos Coalition's ranks, and have also begun trying to make Aetherial Hybrids.
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