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Author Topic: Bay12 Communal Worldbuilding Game  (Read 68233 times)

MaxTheFox

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Re: Bay12 Communal Worldbuilding Game
« Reply #165 on: May 20, 2020, 11:11:29 am »

Year 115.3: The Foxfolk Spirits have chosen to unite their magical essence into two deities. Foreus, god of Order, Peace, and Earth; and Duenta, goddess of Chaos, War, and Water. They are two opposites, however neither is truly good or evil. They are also somewhat weaker than deities dedicated to any particular sphere.
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Woe to those who make unjust laws, to those who issue oppressive decrees, to deprive the poor of their rights and withhold justice from the oppressed of my people, making widows their prey and robbing the fatherless. What will you do on the day of reckoning, when disaster comes from afar?

Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #166 on: May 20, 2020, 11:20:02 am »

Year 115.4
In the wake of the two Young gods, a caste Array of mystic creatures Begin to Wander the wilds.
Golems of earth, Water and mud appear. The Water Golems are mischievieus and prone to Fight. The Golems of earth are peaceful slow and ordered. The Golems of mud have individual personalities and are even rumored to speak of their wisdoms.

Refugio Guerra Begins to construct a huge Fortress as Well AS a navy to defend itself from the ongoing Chaos.
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Avetruetotheimperator

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Re: Bay12 Communal Worldbuilding Game
« Reply #168 on: May 20, 2020, 11:53:35 am »

Year 117:
The Dorathian Kingdom prospers like no other nation. Under both the wise guidance of the Priestly Ordos, the protection of mighty armies, and untouched by the chaos and ravages of war other lands have so experienced in the time of woes, it has only grown to new heights. Calvary imported from all over the western continent is bred in vast stables, while more and more infrastructure projects improve the land itself. The Orderly Nature of the Dorathian kingdom attracts both trade, and souls who seek to emulate it. From the old Slug-Dukes to the newest human kingly upstarts, they see both Dorath and his ways as the path to power and prosperity...
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Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #169 on: May 20, 2020, 12:36:17 pm »

Year 117.2
The First lLayer of the Refugio Guerra Fortress is finished. In astonishing marble, this giant Fortress holds many Souls WHO have become unified under the cause of securing the Land. The Leaders of this Nation have begun employing some earth Golems AS Security force.

Valkyra in the meantime has begun employing fine metalsmith dwarves to create powerful armors for her Army of tenthousand Angels.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #170 on: May 20, 2020, 03:50:29 pm »

YEAR: 120

After years of prying eyes peeking into the realm of chaos, something on the other side peeked back and what it saw was a virgin, fertile world made of matter. A world ripe for the taking.

The Aetherials opened a Chaos rift to the remote reaches of the western continent, creating a gateway between this world and the Chaos realm, flooding the surrounding wilderness with Aetherials and chaos energy that corrupted and mutated the land, the flora and fauna into horrific, aberrant monstrosities too twisted to even describe.

The chaos energy that pours from the gate is corrupting and dangerous, yes but it is also a potential source of pure, concentrated magical energy.

And they chose just this location, because the Aetherials knew that it would take a while until any mortal races found them...

OOC: If you get the itch to roll for something, you can roll the size of the initial incursion force.
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #171 on: May 20, 2020, 03:52:09 pm »

I'm still waiting on the natural disaster roll.
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Lord_lemonpie

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Re: Bay12 Communal Worldbuilding Game
« Reply #172 on: May 20, 2020, 04:18:13 pm »

Perun's Disasters:
Code: [Select]
Lightning Storm Vahocci: 1d20=14
Lightning Storm Valkyra: 1d20=13
Earthquakes: 1d20=3
An incredibly potent lightning Storm forms over the approaching battlefield. Thunderbolts strike amassing troops. As the conflict between Vahocci and Valkyra reaches it's climax, it is clear that both are at risk of being struck by lightning. (+2 death roll maximum for both)

The earthquakes are mild on the other hand, killing some but not severely impacting the world.

Vahocci's Host vs. Valkyra's Host

Code: [Select]
3d20=11+11+15
3d20=9+2+16
As the two hosts clash, Vahocci's host slowly starts gaining an edge. After the collapse of Valkyra's central front, Vahocci's men unleash a slaughter. Just before his men manage to corner Valkyra herself, her army reorganises itself, barely being able to keep Vahocci's Moss Trolls away. The front is bound to collapse at any time, leaving the Goddess more vunerable to Vahocci's onslaught. (+1 death roll maximum for Valkyra)

Vahocci vs. Valkyra
Code: [Select]
Valkyra: (=<5 death) 1d20=3
Vahocci: (=<8 death) 1d20=5
oof
An epic battle emerges. While trolls and angels fight around the great Goddess, thunder and lightning illuminate the world. It is said that Valkyra's front held the barely defensible line for three nights and three days, as the battle between Vahocci and Valkyra continued. These two battled for three days, dodging, striking, bleeding, screaming, charging and many things, spare for resting. In the end, with an enormous light, Vahocci unleashes his Godkiller technique. Valkyra is seen, shocked, angered, life leaving her eyes. She falls down, but not before lashing out to Vahocci and cleaving him in two.

The Goddess Valkyra has died at the hands of Vahocci the Godslayer, who does not live to see his victory.

After the death of the Goddess, Valkyra's line collapses, and Vahocci's enraged host kills her soldiers down to the last man.


Spoiler: Map Update (click to show/hide)
This one was pretty rushed, please notify me if I've forgotten anything.
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #173 on: May 20, 2020, 04:32:07 pm »

Year 121: Success has been made in the production of Dragonstones. These mystical artifacts allow a dragon to store their draconic power inside them, and release it freely for a time. While still allowing one to remain a dragon. With this, Star Talk is a curse of the past for those wishing to travel to the other continent. These Dragonstones can also be produced from a manakete's power, and the group that developed them went to spread the technique to the hidden manaketes around.

Other news in Refugo Guerra is the creation of boats! Sailing ships that allow one to travel across the oceans. This spurs trade, with routes developed with Kingdom of Zalalastan (Humans), Kingdom of Arghila (Humans), Kingdom of Karhan (Humans), and Kingdom of Streamland (Humans). As well as a route to trade with the Waterstone Clan. Wind and Water dragons themselves are noted to be a part of the project, and with corroboration with Refugo Guerra, mage scholld for the teachings of Dragon-style Magic have been created. Notes of the appearance of public Manakete children and dragons taking husbands and wives in Refugo Guerra is also noted, with a diplomatic link between Russa Soothsayer and Rarja Blackscale noted, tying them more closely together. Slug-manakete are noted to have very smooth skin with no actual scales, and are very good swimmers apparently.
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #174 on: May 20, 2020, 04:46:50 pm »

Year 122: The icy spire glows a brilliant blue before shooting a beam of energy into the sky! A grave, supernatural year-long winter descends on the planet. (roll for severity?)
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auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #175 on: May 20, 2020, 04:56:08 pm »

Year 122-124
This marks a period of expansion for the Kingdom of Streamland into the islands and peninsula to its north. The beginning of an intra-kingdom trade brings about the development of a writing system, among other things (assuming they have yet to invent writing, if not, then replace with "seafaring ships").
« Last Edit: May 20, 2020, 06:43:28 pm by auzewasright »
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #176 on: May 20, 2020, 05:21:37 pm »

Year 122-124
This marks a period of expansion for the Kingdom of Streamland into the islands and peninsula to it's north. The beginning of an intra-kingdom trade brings about the development of a writing system, among other things (assuming they have yet to invent writing, if not, then replace with "seafaring ships").

With the dragon's influence, writing is adopted from them, and so the human nations gain access to it. They also offer to help fund the creations of schools. The Waterstone Clan adopts it with grumbling, as they had never had a use for it, relying on trust of word.
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #177 on: May 20, 2020, 05:48:48 pm »

Year 124-127

With the Goddess of Heroism dead, the Holy chapter-houses around the planet lose their blessings and half their Ki reserves. With that impediment out the way, the Demons score great victory- a victory celebrated by incessant rampages attacking many hamlets, towns, or even grand cities at times of high gusto. With Vahocci dead though, the Demons lose all organization. The Jakuvia duchy collapses as Namek with some trained disciples destroy the capital of the duchy during a stealth assault (learning the lesson of a full out assault and not wanting to spark the ire'd reinforcements from Hrilithian). These disorganized Demon Slugmen would be known as Vahocci's Remnants- wandering the world killing anything in their path.

At this point however tales of Vahocci's death by pre-subsequent victory over a GOD before that spreads like wildfire throughout the land. This causes an event known as the Folly Rush as every Ki-Warrior wanted to learn of Vahocci's Godkiller technique. Namek knew this was to happen though, so he attempted to find Vahocci's hide away island before any other adventurer could. Years would pass, battles eeked out to shutter down adventurers too close on the trail for Namek's taste- even going as far to kill when the risk was too high for Vahocci's island to be discovered.

Finally after 3 years of searching, Namek finally found Vahocci's island, a curious place full of semi-sentient bipedal climbing fauna. After finding his lair Namek found the scroll of the Godkiller technique. In his shaky hands Namek thought of destroying it right there and then.. but he decided against it. The technique maybe forbidden evil, but it could be useful for if one the God's would go rogue... Instead Namek sealed the technique away somewhere in the desert back in his home nation, the Sandstone Qhanganate.

EDIT: Also Lord_lemonpie how does combat work?
« Last Edit: June 28, 2020, 10:07:03 pm by Lidku »
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TricMagic

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Re: Bay12 Communal Worldbuilding Game
« Reply #178 on: May 20, 2020, 05:57:45 pm »

124-127.1: Gilt Glitterscale follows word of Namek's deeds, and manages to follow to the Sandstone Qhanganate. As luck has it, there is a hidden village shrouded by sandstorms nearby, and she takes watch over the land in secret, waiting and preparing.

In the cloud sea, living islands have formed and are themselves becoming a bed for life to grow. Primitive, but they grow in the cloud sea walls.

In Dragon-Refugeo news, they have colonized the western fin where four scars in the earth hold a lake. These lands mostly consit of wetlands around a gentle shore, and serves as a harbor for their expansion and first steps of Dragons in their sealed form who wish to explore the continent after so many years.
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auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #179 on: May 20, 2020, 06:03:11 pm »

124-127.2
The various human nations take to writing with ease, with only the minor issue of them disagreeing on what is the right writing system as they try to modify writing to fit their languages. When the dust settles, Streamland is using an alphabet, Karhan and Arghila are using alphasyllabaries, and Zalalastan is using Logograms. As for the non-humans, Waterstone clan is using some weird hybrid of the three.
« Last Edit: May 21, 2020, 07:12:42 am by auzewasright »
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