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Author Topic: Bay12 Communal Worldbuilding Game  (Read 68366 times)

King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #555 on: June 25, 2020, 08:35:22 am »

Year 284: After years of work the Bleg have finally finished the Grand ziggurat, it sands as the largest structure in the Bleg's lands besides the Monolith and is home to their religious and government leaders, with the final stones in place and the final engravings finished it was decided that there shall be a celebration for the achievement.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #556 on: June 25, 2020, 09:16:58 am »

 Year 284

As the Bleg's lavish celebration of culture brings the race together in harmony around the product of their long toil, the day ushers in a sort of golden age for the feline race. However, the dark stone of the unfathomable Monolith crackles and takes upon a bright crimson hue just as it had in the past. So too does the land about it.

It is not long thereafter that another pulse of vibrant force washes out across the land, drawing all eyes its way. Yet still the effects of such an anomoly are unknown, chalked up to be a sacred sign.

However, just as the Jahtari Sultante and its lizardfolk once dwelt in the mud and muck, so too has another caste of creatures been suddenly imbued consciousness -- Upon the twin islands 'mid the lake south east of the Monolith, all manner of serpents emerge. Within the bog they form loose bands and begin to form complex communications. Unlike the Lizardmen, they do not take upon humanoid qualities, nor a structured society thus.
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auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #557 on: June 25, 2020, 09:30:16 am »

Going to post here, wait a bit.
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #558 on: June 25, 2020, 10:56:56 am »

Year 284.05 (sorry auze, I have no idea how long you'll be, so...)
Somewhere in the lands of the dark elves, a lemon tree goes berserk. Said tree begins attempting to clobber anything nearby with its branches, whilst throwing any lemons it might have on it at whatever happens to be the closest.
Roll for how much damage it does to the surrounding environment/living creatures/etc., if any.

Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #559 on: June 25, 2020, 11:00:07 am »

Spoiler (click to show/hide)
I added a roll request to my turn
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auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #560 on: June 25, 2020, 01:39:10 pm »

Year 283.1
Zalalastan invests as much as possible into stopping the spread of the Purple Leaf Disease, up to and including burning the area with wildfires. Roll to show how effective these measures are.

Watching as the disease spreads, the three other unaffected kingdoms decide to do something about it before they get screwed over and start sending aid as well. They feel as though they were going to get involved in a major event, but for some reason can't remember it. Roll for the effectiveness of their aid and for trying to find a cure
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #561 on: June 25, 2020, 05:03:03 pm »

Notices
Yep, another freaking delay, sorry. Last update kinda wound me out.

Rolls

Velodryn Kaas tries to figure out the properties of the Great Ruby
Code: [Select]
1d20=11Velodryn and his accomplices learn little about the nature of the ruby, despite his connections. There are no records of its existence even in the oldest of recorded history. No obvious differences to a regular ruby aside from its size and somewhat unusual coloration that can be chalked up to impurities that only serve to make the thing even more valuable. Of course, it is exquisitely cut, just a big status symbol for the rich and powerful, it is a thing best handled with care.

It does not contain any of the Ki that is nowadays so rare in the world, as it very likely predates KI. And, Kaas does not employ any Magi, strictly "Stand users", Vampires and Vampire "Stand users"
, One of Kaas' friends who has a bit of skill with conventional Magicka remarked that he felt a faint magical energy within the room where the Ruby was stored, where there was none of it before. Though, he was unable to tell what KIND of magical energy. If the Great Ruby indeed has a magical aura, then it is barely perceptible, and only someone or something incredibly in tune with magic would be able to discern whether the ruby has magical power and what kind.

The Katari assault Kaas' Tower, for the Godkiller Scroll.
Code: [Select]
The Katari 1d20=8
Velodryn Kaas 1d20=18
Despite sending their best, The Katari are utterly unprepared to face Velodryn and his Ghouls, especially on their home territory. Velodryn knew of The Katari's arrival well in advance and had time to set up his defences and prepare ambushes and traps within the tower. The Katari were led to believe that the tower was sparsely defended for whatever reason. They entered the tower to find only a few Ghouls standing in their way that were easily dispatched, and Velodryn ordered the Ghouls to give it their all, to give the impression that he truly was as weak as it seemed. He let the Katari walk deep into the Tower and get comfortable. But it was then, when the trap was sprung, the Katari were surrounded. Every bastard in the Tower had been piled into a single large room and the exits were closed behind the Katari.

The Katari were good fighters, in addition to being "Stand Users", but having to face such a large force was too much even for them and they were surrounded. If they stabbed one Ghoul and accidentally left themselves exposed, another would be right there to stab right back at the warrior. The Katari fought with all their might as the Ghouls tore into them and through concentrated effort and a bit of luck, they managed to open a way through their enemies and back out of the Tower, though it came at a high price. Most of the Katari that attacked the Tower were lost in the fighting or died afterward to their wounds.

Khagatai's attempt to lure Gharlor's folk into a battle
Code: [Select]
2d20=9+16Khagatai was far more clever this time around, electing to force those of Gharlor's folk to either raid his construction efforts or potentially risk having a deeply entrenched enemy forces right on their doorstep, and Garlor's folk took the bait. Khagatai even made sure to sufficiently support the construction crews with military units, to make the Garlor's folk take Khagatai efforts, and thus trap, seriously.
In fact, the crews were even a little too well protected, in many cases the warriors of Gharlor's folk were unwilling to commit to an attack due to the military presence, until they found the very obvious weak spot, that Khagatai had laid out for them and where he was waiting for them, high above the clouds, a vague black cloud that seemed to shimmer against the bright desert sky. The pile of wood wasn't construction materials, but rather intended as a signal, and when the fire was lit, the raiders of Garlor's folk realized the mistake that they had made.

Khagatai's Black Sky-Legion vs Gharlor's folk
Code: [Select]
Advantage: Khagatai
+3 Sky Ambush (First roll only)

Khagatai's Black Sky-Legion 1d20=8+3=11
Gharlor's folk 1d20=2

And the plan was there: "Swoop down from the sky, just like your grandpa, slaughter everyone and instill yourself in the minds of the survivors as a nightmare that will haunt them for the rest of their days", But the execution... wasn't. The descent angle was TOO steep and several Chaos Dragons ended up crashing into the ground, but in many cases they still crushed warriors of the Gharlor's folk as they hit the ground. But the actual execution was of little concern, the raiders were utterly shocked by the ambush and went into a panicked retreat, but it was too late, and the Sky-legion was upon them and there was no way they could outrun a dragon, even on a giant spider. While some of Gharlor's folk attempted to defend themselves, a blade or a spear does little against crystal-hardened dragonscale and the shields made of chitin or wood do not hold up against Chaos Flame. The battlefield became just another wasteland of black sands and copious amounts of Chaos Crystals growing from it, some with dessicated corpse of Slugmen impaled upon them.

The ones who did make it out, ran toward their own lands, to tell of the Black Wings taking flight again and the nomads of Gharlor's folk in the northern part of their territory were sent into a panic and retreat to the south.
(The Black Qhanganate has taken a section of Sandstone Nomads territory)

The Miragians attempt to bomb the Red Court and frame the Black Qhanganate
Code: [Select]
1d20=20!The scholars and Magi, too preoccupied to notice the Miragians smuggling blasting powder underneath the University to level the whole structure, and the schemers' plan was masterfully executed copious amounts of the stuff on all of the structure's supports to make sure it crumbles, and causes the most damage possible to the surrounding areas. And the hidden stashes of explosives were never found before the fuse was lit. Just as planned, all the powder kegs went off, the university was turned into a pile of rubble, killing everyone in it. And when evidence was found pointing to the Black Qhanganate as the culprit, an ancient symbol of the Black Qhanganate, from the days of the Second Crusade, queen Arythia was furious beyond belief, and so were the archmagi of the University, many of their finest were lost in the explosion, those who wanted to learn about Chaos and things relating to the Aetherials.

And with the recent military action by Khagatai, it wasn't hard to see how she might have thought that the new leader of the Black Qhanganate had set his eyes upon the lands of the Red Court, attempting to weaken it by destroying their university. Soon, Arythia began using her connections in the University to recruit an army of mages, not just Chaos magi, but mages of all kinds. But mages were not the only ones she wanted on her side, she sent a messenger to the Dark Elves, asking whether they will aid her, should war break out. The Shadowguard, officially part of the Stand Hunters, were also recalled to the Red court, to provide their espionage and assassination skills, and soon enough one of the elusive Shadowguard appeared before the Miragians too, bearing a message requesting Miragians cooperation, unaware that the Miragians were the ones who set them up the bomb in the first place.

Word even reached Arythias ear of a distant and secluded order of "Paladins" headed by someone called "Rheis Vairn the Second", Supposedly a self-taught Light mage and the leader of a sect of battlemagi especially trained to fight against the Aetherials and those corrupted by Chaos, and someone that had a Light sprite following him around, also hasn't aged at all for... years now.

the Angry Babbler attempts to sail to Ukalia
Code: [Select]
1d20=4
What the Angry Babbler, in his angry babbling madness, failed to realize about his divine inspiration, was that the kingdom of the High Elves, is high above the seas, on the floating continent of Dragolia.
Many times did he sail beneath Dragolia near the western tip, longingly looking up toward it, and shouting incoherent and angry nonsense and profanities into the sky, that is, until a storm hit and his dingy little boat was toppled by the raging seas. He woke up sometime later, far to the south, on a northern-ish island on the Moss Trolls' island chain.

He was found less than a year later subsiding off of bugs and fruits and still babbling angrily, by Moss Troll settlers.

Purple Leaves attached to The Host attempt to make leaf-tubes
Code: [Select]
1d20=5The attempts by the Purple Leaves attached to The Host to launch spores further by creating leaf-tubes are thwarted by The Host. The process itself is successful, spores produced by these spore-tubes land significantly farther than they would otherwise. Its just The Host that is the problem, he caught on quickly and with his constantly improving control over his body thanks to the constant tug-of-war, he has retreated even further into the infected areas, into the deadlands in the east, where everyone is already infected or dead and the land is covered in purple vines.

Donkebab Looks for the Most Moral batperson druid
Code: [Select]
1d20=9
Donkebab's look for the most absolutely possible moral batperson is in vain, every one she looks at is guilty of some immoral sin, regardless of how small, Some cheat on their mates, some don't judge fairly and partake in favoritism, in exchange for favors or otherwise, some are liars, some use their positions for personal gain. In the end, Donkebab realizes a harsh truth: there is no one that is absolutely moral, so she has to pick the least sinful, rather than the most moral, and settles on an old druid, whose only true sin has been helping himself to extra food at times at times of abundance, food that technically belonged to others, but no one went hungry because of his appetite, but it does explains the other batpeoples' suspicion of his extra weight, because he isn't a good hunter.

A lemon tree goes berserk in the Dark Elves land
Code: [Select]
1d20=18
Random lemon trees going on murderous rampages are great reminders of the fact that the area owned by the Dark Elves, is still a land corrupted by Chaos, that is becoming more corrupted with every day. The tree throws lemons out of its branches by shaking itself so violently that any normal tree would have been snapped in half, and these aren't normal lemons, these ones have been turned rock-hard by the Chaos Corruption, many dark elves die by the way of a rock-lemon to the skull, and any one that attempts to cut the thing down, gets crushed by the impossibly fast tree, soon the base of the tree is littered with corpses of dark elves. Supposedly, one of the dark elves who did try to cut the tree down survived, at the cost of his legs. His peers are now mockingly calling him "Legs McGee"...

The best that the elves could do was cordon off a large section of land with signs that said "Caution: Murderous Lemon Tree" and hope that the thing just... Stops, at one point... it hasn't, thus far.

Zalalastan attempts to stop the Purple Leaf Disease with extreme measures
Code: [Select]
1d20=19It is an extreme measure, but destroying the wilderness as to render it uninhabitable to ANYTHING, is a way to stop, or at least re-direct the spread of the Purple Leaf Disease. With the help of Fire Magi, Zalalastan has burnt a large section of wilderness to the west of their lands, but east of the current extent of the disease to the ground. This will act as a barrier, that will prevent the disease from crossing over it, but it can still go around it, eventually. And the land will heal over time, again allowing animals, and thus the disease, to survive there.

The human nations aid against the Purple Leaf Disease.
Code: [Select]
2d20=10+20!The aid of the human nations doesn't really amount to much more than the aid already offered thus far, that is to say, beyond containing the disease with fire, or prodding Red Leaf hosts around, there really isn't much they can do.

However, a thing that hadn't been tried before now, a thing too... Controversial to try, in desperation, had to be, and it turns out, unfortunately to be a staggering success.
Even though no one knows this, the Purple Leaves are a thing with their own consciousness, and consciousness can be altered, and the leaves feed on purity of thought, sanity. So, Vision Dust, when it comes in contact with the Purple Leaves, is like poison to them, they absolutely HATE Vision Dust, receding and withering if a sufficient dose is brought in contact with them, leaving their host alive and merely suffering from the typical effects of Vision Dust. Vision Dust, though, is an exotic narcotic, partly made of crushed Chaos Crystals, a thing that is becoming increasingly hard to get, and the only source of new chaos crystals? The baleful Chaos Flame of Chaos Dragons, a source that may well be extinguished soon, if the brewing war is to break out between The Red Court and the Black Qhanganate. Not even the most powerful of Chaos Magi, Arythia has ever successfully synthesized a Chaos Crystal, despite many attempts.

YEAR 284.1
Speaking of Vision Dust, an interesting thing has happened within Dalai. A washed-out slugman, who used to be a mage, thus, somewhat in tune with magic, was consuming Vision Dust, one of the Chaos Crystals had not been crushed properly, a larger chunk within the drug. The slugman didn't notice it but due to the improper processing of the crystal, and maybe the Slugman's magical background, the resulting visions from the dust were... abnormal, as far as the drug's typical effects are concerned.

Normally the drug results in delirious, rapidly changing visions, brief flashes, things like that, but the single uncrushed crystal piece caused something else entirely: A pure, unbroken, continuous vision.

The Slugman saw a vision, first he was above the clouds, then his vision tilted down, down there was a beautiful, large city in the middle of the desert, the vision tilted up again and looked around, around were black shapes, in the distance, flapping massive wings, and other smaller shapes, buzzing around like a bunch of flies around the larger shapes. After a brief moment he heard what sounded like a Slugman, yet decidedly different, darker somehow, yelling what sounded like a battlecry, although he could not understand them.  The words were there, words he had heard before, but made no sense. And then, his sight was tilted down again, and he began falling, toward the great city in the sands. He could feel the wind rushing past his body. As he approached the city from above, he saw a massive crowd of people, all gathered for some kind of celebration, all slugmen. As they looked up toward him, they began to scream, they all did, and began to scatter in a panic. And then, he felt it, the burning heat passing through his throat and then a foul taste and then, a burst of crimson red flame burnt the terrified slugmen to ashes, Crystals sprouted in the flame's wake, Chaos Crystals.

He heard the yelling again, coming straight from behind him, no, from his back.
He banked up to catch a fleeing slugman, the slugman didn't make it far, and an "orgasmic" feeling rushed through his body as the fragile body of the slugman was crushed between his... Talons?

The vision ended there, returning to the effects typical of the drug.

Summary
Spoiler (click to show/hide)

Spoiler: Map and Legend Updated (click to show/hide)

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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #562 on: June 25, 2020, 05:47:13 pm »

((Your dedication and consistency are excellent. This may be my first update, but the delay hardly seemed unbearable! Especially for the amount you write, it is super appreciated I assure you Strik3r!))

Year 285
Six decades ago a meteorite rich with stellar and otherworldly materials sunk into the sea, striking a fault line that created the greater archipelago surrounding the ancestral home of the humble Moss Trolls. Due to their relatively sedentary lifestyle, long lifespans, and dull radiating fear of being overtaken by the red flowers that have plagued them for nearly two centuries, it has taken this long for them to emerge from their masoned huts to investigate and expand.

During the plodding colonization process, and growth of the fairly small population, the Moss Trolls discover the miniscule islands to be entrenched with glimmering gemstones and shimmering ores that warp light as they are gazed upon. It seemed perhaps the spatial object floated up along too with the volcanic isles.

Through the bond that has grown deeper and deeper still with Streamland, much of the nation's technological knowledge has passed through heresay amongst the Moss Trolls, though never put to widespread or practical use, for they are ever the complacent lot. Still, a brush of curiosity, the same streak that painted the revered Velma's journey long ago caused the colonizing trolls to wonder. They collect as much of these stellar materials, some attempt to work out techniques by which to utilize them. If not, the Moss Trolls will happily hand what remains off to their comrades in Streamland.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #563 on: June 25, 2020, 06:47:13 pm »

Year 285.1
The Purple Leaves on the conscious host attempt to edit the host’s dreams to convince him to travel West. ((Click the link and it will take you to Inception, a movie that also involves the editing of dreams to try convincing the dreamer that the idea was theirs, the link was provided in case anyone was confused about what I’m talking about))
Roll for the success of this plan

Meanwhile on the small island in the Blood Alliance’s territory, some of the Red Elves go missing. A pair of Red Elves, Sorill and Rimil, investigate the disappearances. They eventually discover a new type of plant that looks like this, but green and about the size of a Red Elf. However, when Sorill tried to take the plant, he got stuck to it and was slowly being pulled inside it. Rimil tried to pull Sorill out, but this didn’t work, and he, too was eventually engulfed by the plant. A week later, that plant doubled in size.
« Last Edit: June 25, 2020, 08:31:30 pm by Naturegirl1999 »
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IncompetentFortressMaker

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Re: Bay12 Communal Worldbuilding Game
« Reply #564 on: June 25, 2020, 07:28:38 pm »

Year 285.3
That berserk lemon tree? It's been thrashing the ground to no end in the one-and-a-quarter years since it went berserk. Now, however, some dark elves passing it by - at a safe distance, of course - notice small... tendrils? emanating from it, piercing the ground at the tree's base and emerging several feet away. Disturbed, they report the development to the nearest appropriate authorities.
Roll for whether the lemon tree manages to spread itself by these "tendrils", creating more berserk lemon trees, and if it does manage to spread, how effective the spreading mechanism is.

Also in 285.3, a miner in the Waterstone Clan discovers a piece of blackened basalt, pulsing yellow. When she tries to mine it, it explodes into dust, though she manages to get out of the way in time to avoid being hit. Once the dust clears, the miner finds a... thing left behind - an amorphous semi-ameboid metallic mass, seemingly made of gold, that begins moving around erratically. The miner reports the discovery. Roll for whether the miner or someone she reported to can figure out how the amorphous mass and its "container?" came to be; for how much damage the explosion did to the environment; and for whether the miner or someone she reported to can figure out what the amorphous mass is in fact made of.
((is this too many rolls/too many things at once? sorry, I like randomization))
((NOTE: amorphous mass is not based off of anything specific. Interpret it however you like. As per rules, you can of course modify it to your liking, I won't take offense.))

auzewasright

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Re: Bay12 Communal Worldbuilding Game
« Reply #565 on: June 25, 2020, 08:07:50 pm »

((Okay, so the cure is Magical Cocaine. This might be an issue...))
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Unraveller

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Re: Bay12 Communal Worldbuilding Game
« Reply #566 on: June 25, 2020, 08:12:05 pm »

(( The spice must flow! ))
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #567 on: June 26, 2020, 12:08:21 am »

Year 286

The Vahucci cult have bided their time long enough. After their near extermination at the hands of the Katari, they relocated their HQ to a secret location and slowly recovered their numbers. They also had numerous counter-agents placed within Ludicrous-Sales Halloween's court in Zalalastan after they gained information from interrogations of a few captive Katari that the King would have his set of corpse parts locked away in the Zalalastan royal palace. The Vahucci still had their own pieces of the corpse parts and they heard that the Katari recently took a beating from the organization's former rival- Velodryn Kaas, Stand-User of [The World].

With the Katari seemingly out of commission for atleast awhile, the Vahucci Cult send an elite team in an attempt to steal the corpse parts that the Halloween dynasty has in their possession.
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TankKit

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Re: Bay12 Communal Worldbuilding Game
« Reply #568 on: June 26, 2020, 02:06:39 am »

Year 286.3

Khagatai had succeeded in re-taking the lost southern lands of the Qhaganate, but it felt as if he had achieved nothing. After further intense preparations he had split his army into three forces, with one being sent to eliminate the small eastern pocket while the other two launched a pincer attack aimed at cutting the western pocket of nomads in half. Gharlor had anticipated this, however, and brought most of his people south after doing their best to scorch the lands that had once sustained them. Some were unable to escape south in time, but the vast majority of his people did escape. Realising that he couldn't hope to secure another decisive victory over Khagatai if he continued with this slow, steady movement south, he chose to make a new home for his people instead.

Long ago, Eightstone had travelled south to spread the desert there. Eventually they had reached the shores of the ocean and turned east, slowly spreading the desert as they went. By now, the un-corrupted desert had grown to encompass the entirety of the vast, unpopulated lands west of the human kingdoms - it was the perfect home for Gharlors folk.

There he made an announcement to his people. Five of the greatest slugmen among them would be elected to the position of Qhagan, and these 5 Qhagans would form a council dedicated to ensuring the prosperity and survival of their un-corrupted people. The Sandstone Qhaganate, which had been destroyed by Hagatai over a century ago, had been revived by the very tribe that had once successfully fought of its aggression.

Meanwhile, recent developments had left Khagatai in a delicate position. Someone had destroyed the Red Court University and framed him, and now it seemed like he might be forced to contend with a 3rd Crusade if he was unable to deal with this soon. However, he was also unwilling to relinquish this perfect excuse to bring the old lands under his direct control, so he then made a decision that must of seemed rather strange to those around him. He dedicated most of his offensive force to an all-out attack on the dark elves with a focus on its northern end so that they couldn't escape like Gharlor(Roll for success of the offensive.). Then, after ensuring his lands were safely under the control of those loyalest to him, he took a few dragons and his greatest mages and left north. He was last seen flying past the Free Cities of Dalai, but it is still unknown where he is travelling.

All the while the Red Courts army grows and, though the slugman nations of the west have little interest in fighting alongside a nation that took the lost lands, talks of Crusade and this mysterious 'Rheis Vairn the Second' continue to spread...
« Last Edit: June 26, 2020, 03:52:31 pm by TankKit »
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“I would stop you from doing unholy experiments with my people, but I don’t actually care about their well-being and I kinda want to see what happens”

Spoken like a true god TankKit.

Detoxicated

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Re: Bay12 Communal Worldbuilding Game
« Reply #569 on: June 26, 2020, 05:20:22 am »

286.4
The University commissions several different Research Projects to Take Care of the Purple Leaf Disease.
Each Institute Takes Up their own aproach.
The Chaos mages of the Red court Begin researching ways to synthesize Chaos Crystals.
The Refugio Guerra Institute attempts to improve upon the Red Leaf Strain.
The Institute of the HCE attempts to Develop healing Waters infused with Chaos Energy to Take Care of the Problem. The University itself is researching protective clothing using technology of the Aquatic Gondola.

Donkebab infuses Tralole Meffille the batperson druid with knowledge about Magic and reaches him music to activate it. The Sudden understanding prolongs Traloles Life significantly. Donkebab expects a Life of ascetism from the batperson druid to repent for his sins.
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