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Author Topic: Bay12 Communal Worldbuilding Game  (Read 68304 times)

Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #510 on: June 21, 2020, 01:09:57 pm »

Quote from: 273.6
Lokhund Raid

The High Elves advanced scout-galleons sight the approaching rowships of the Ragnaruff horde. King Ukalia's has his premiere officers along with an Arch-Mage named Dragos oversee the defense of the coasts. 2 battalions of High-Elven archers, 1 battalion of fire specialist mages (to burn their ships and have the fur of the Lokhund to catch fire), a company of 200 battle-mages lead by Arch-Mage Dragos, and 1 battalion of High Elven spearmen go to meet  where the Lokhund will land.
« Last Edit: June 21, 2020, 01:23:07 pm by Lidku »
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #511 on: June 21, 2020, 01:33:57 pm »

Year 234

Somewhere in the desert of the western continent, lies a singular bazaar building in the middle of nowhere. Many adventurers, merchants, and various patrolmen of differing political entities go into the building in hopes of trading for water or simple baubles. Anyone who enters this building however curiously never return no matter what.

A few wayward desert peasant-scavengers from one of the castle-suburbs of a Knight of the Desert fortress happen upon the bazaar one day. Seeing an opportunity to make a few copper or silver to sell off some of the material comprising the outside of the bazaar, they attempt to break it down with their pickaxe and hammer tools. Try as they might however, nothing seems to work. A month later they come back with a Moss Troll that was "recruited" (press-ganged would be more apt), but even the Moss Troll with all its herculean strength could not break down the bazaar with its fists. Finally, with being highly confused with the anomaly of the building, the looter crew goes inside the bazaar- to ultimately suffer the same fate of never returning as many others that deigned to go inside.

No matter what, no one can escape once inside. The various Gods would be confused, of the most Eightstone as almost nothing was beyond his sight in the deserts as the very region was its Sphere. Hrvalda even has High-Elven arch-mages from her cult go inside the bazaar and try to teleport out- but it is no avail. Even the Gods fear to go inside this bazaar. What is its purpose and who made it?

Spoiler: The Bazaar (click to show/hide)

((The symbol that’s labeled ??? in the most recent update is the bazaar where people disappear, so next update, you can change ??? to Bazaar. I hope this was helpful))
Speaking of the Bazaar

Year 273.7
Those who are in the Bazaar have no idea they are trapped, it uses illusions to keep people inside, and everyone in there has forgotten why they came, and the longer they stay, the more they forget, eventually the Bazaar becomes all they know. To those inside, they haven’t even spent a day there, no idea how much time has passed since they entered. Through exploring, they gradually get more tired, as if the Bazaar is taking their life away slowly. The bazaar will add new items, likely from those it’s drained.
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #512 on: June 21, 2020, 02:26:33 pm »

Year 273.5
In a crypt on the island the Løkhunds came from, blood spilled on far away battlefields begin to trickle down from the walls as a presence begins to stir, old as the løkhunds themselves. With every drop of blood spilled, Jøtok Vinterjåk grows ever closer to reawakening.
Down south, the Løkhunds are Empowered by their ancestral deity’s awakening, pushing them even deeper into a bloodthirst, and filling them with strength to match.  They row ever southward towards Ukalia, intending to raid the High Elven coastal cities. Ragnaruff continues.
Roll to see how the Raid Goes
((They will incur an additional combat roll against the western Dungeon that may prevent them from attacking the High-Elves, the dungeon is the only way onto Dragolia(which IS floating, in the sky) aside from Refugio Guerra. Mind you, no one has ever made it through the Dungeon. It will probably take some work, but for the next update, i'll try to give Dragolia a shadow/border, to indicate its floating, like Elysium has.))

((while mostly people have been working with their own creations there has been many Situation where this wasnt the Case. So unless you Change the Nature of the creations entirely i think IT IS in the Spirit of the Game to Just do what you feel Like.))
((The things that i like most about my own creations are all direct results of actions taken by people other than me. Like, the Black Qhanganate would have never happened without Hagtai coming in contact with the Aetherials, thanks to TamerVirus. The Jahtari Sultanate would have never happened without Gracfall meddling in the Lizardmen's society early on, a turn that you did. Thank you. :D))

((The symbol that’s labeled ??? in the most recent update is the bazaar where people disappear, so next update, you can change ??? to Bazaar. I hope this was helpful))
((Actually it was named so on the map intentionally because i didn't know what its true nature was, and calling something a "Bazaar" might give the false impression that it actually is one, and would create even more confusion and voided turns. And i STILL don't know what anime is it from. Also it still needs to have a better name than just "Bazaar" lol))

YEAR 274
Queen Arythia of The Red Court has been pondering a solution to the Purple Leaf Disease for a while now. Not wanting the disease to potentially spread to her own Kingdom eventually, she and her Court of Magi have come up with an ingenious solution, albeit a risky one: Using a mixture of Chaos and Spirit magic, it could be possible to alter some of the leaves in a way that they will infect the unaltered purple leaves, rather than people. As is the norm with Chaos magic, if it goes well, it can go really well, but if it goes badly, it will go REALLY badly. Obviously, the Queen wont be doing the work herself, but rather it will be done by a specialist Chaos/Spirit mage, a rare thing indeed and recruited from the University's ranks no less.

Roll for whether the mage succeeds in creating an Anti-"Purple Leaf Disease"
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #513 on: June 21, 2020, 02:43:41 pm »

((The Bazaar isn't from an anime.. lol.. Just label it as The Bazaar))

275

Some people in the Bazaar begin to realize that they are actually trapped in the never ending Bazaar, unlike the ones who eventually become mindless. Some form groups to survive and scavenge the items, others attempt to figure out how to leave, while some of the unsavory people who got trapped in Bazaar start raiding other groups who have collected a lot of items and foodstuff.

Eventually the people who became mindless from the effects of the Bazaar.. transform.. The Bazaar warps them to strange humanoid entities of various sizes- all of them without a face to speak of. They dress in plain tunics, stylized in a way where it seems they are "employees" of this strange Bazaar that never ends. The ceiling of the Bazaar hosts a series of lantern torches that blew out all by themselves, signalling "night time" in the Bazaar. When night time happens in the Bazaar, the "employees" attack any regular person they see saying "Please leave the Bazaar, the Bazaar is closed."

In the beginning troves of people are killed every "night" in the store, until the more cooperative groups begin form rudimentary village collectives to ensure survival against the Bazaar employees.
« Last Edit: June 21, 2020, 02:48:41 pm by Lidku »
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #514 on: June 21, 2020, 02:59:50 pm »

((This is starting to remind me of the Infinite IKEA game that was cut short, this could be a sort of successor))
275.1
The smallest Chaos rift begins to shrink and grow, shrinking by 1/4 for a day, then growing to it’s original size plus 1/4 for another day. This cycle of shrinking and growing can sometimes stop Aetherials from coming through, since during the size change the rift is unable to be entered. This prompts Aetherials from the Chaos realm and the material realm to attempt to figure out what is causing this
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #515 on: June 22, 2020, 08:24:35 am »

Notices


Rolls

Purple Leaf Disease's new mutation's spread amongst animals
Code: [Select]
2d20=12+19The new strain has some difficulty infecting other members of the herd, as it seems that other animals seem to instinctively avoid the infected ones, However it is only a matter of time until the entire herd is infected by the new strain. However, the strain's mutation has made it capable of infecting almost any animal, readily jumping to squirrels, rats, foxes, everything, this includes sentient races, except slugmen. The disease is thus far still unable to infect molluscs and other invertebrates.
(The Purple Leaf Disease will now actively spread outside of inhabited territories and it's core will likely become a deadland soon.)


The Freeman Goblins of Refugio Guerra campaign for an Intervention against the Lokhunds
Code: [Select]
1d20=19The goblins' efforts see incredible success, They succeed in getting Refugio Guerra to open dialog with other nations of the world regarding the growing Lokhund problem, and just about every nation agrees that a giant raiding party of Lokhunds and their friends is bad news for the nations' economies and trade routes, and thus, something that has to be dealt with. The biggest contributor to the counterforce is by far the humans, all human nations aside from Thairmar, send a decently sized force to Refugio Guerra, this includes a small force of Chaos Magi from The Red Court.

Some forces from Dragolia have also sent small forces to Refugio Guerra, including Lizardmen of the Jahtari Sultanate and the Duskblades, they come equipped with glaives, scimitars and katars. Even some Bleg are spotted among the forces, equipped with gear forged in Refugio Guerra. Some Magi from the University are also present.

The Purple Leaf disease's conscious host
Code: [Select]
2d20=5+1!It seems that the Purple Leaf Disease has done significant and irreparable damage to the host's motor functions, he moves exactly like you would expect a ZOMBIE to walk: Dragging his feet sluggishly over the ground in small increments and stumbling over even the smallest obstacles and falling to the ground. But even if he could catch up to someone, he doesn't want to, his conscience makes him refuse to infect anyone with the disease, so he intentionally stays very far away from uninfected humans.

Lokhunds and Co. vs the Dungeon
Code: [Select]
Lokhunds 1d20=8
Dungeon 1d20=10

The Lokhunds and the rest of the raiders attempt to pass through the dungeon, thinking that their superior numbers will make short work of it. While none of the monsters offer much of a thread by themselves, its their numbers and the cramped corridors that prove a problem for the Lokhunds. That and the monsters know the layout of the dungeon while Lokhunds don't and there are traps and ambushes around every corner. In the end, the Lokhunds and the other raiders are rebuked from the dungeon and forced back out the way they came. While not many of the raiders were lost to the monsters, this will surely be an embarrassing blemish on history of the nation of proud warriors.

Serlor Vivret, a crafter attempts to smoothen the ruby egg
Code: [Select]
1d20=20!
Serlor Vivret is an absolute master of a craftsman, delicately chipping away at the rough edges of the ruby, smoothing and polishing the surface with techniques passed down for generations, in a bid to finish the job that the last mysterious craftsman left unfinished over 200 years ago. He gets a little carried away and works the ruby down to exactly how he thinks it was meant to look like, turning the rough spikes of the gemstone down into perfect renditions of scales, exactly like those of a dragon egg, and smoothed to perfection too.

However, there is a bit of a problem, the ruby itself is still very opaque on the inside, although a certain.. orange? shine has become apparent in the gemstone. With his extensive knowledge of gems and crystals he was able to determine that the ruby has never been partitioned and that it likely "grew" from center outwards. Someone with a greater knowledge of geological processes may know more about the nature of the gemstone.

And there definitely is a "humming", although it is too faint for HIS ears to hear properly.

The Chaos mage's Attempt to create an Anti-"Purple Leaf Disease"
Code: [Select]
1d20=18
The mage's efforts are a great success, using Chaos energy to mutate the leaves has produced a completely new disease, one that manifests as red leaves on the host, and infect only hosts with purple leaves on them. This isnt a cure to the original disease, and the hosts of the red leaves are no better off, although they do seem to behave more like hosts of Strain 5 of the Purple leaf disease, although they don't hunt down hosts with purple leaves, they are able to survive and keep spreading the red leaves for a very long time. And most critically, the hosts of the Red Leaf Disease are safe to be around, as red leaves cannot infect those not infected by the Purple Leaf Disease.

YEAR 275.2
With the Avarrians, being a highly conformist people many of the young Avarrians with the abnormal blue feathers are facing discrimination at the hands their peers. Some superstitions have also begun to spread in the northern communities regarding these Avarrians, some believing them to be cursed or demon children and some of parents of these Avarrians have gone as far as to kill their own offspring because of superstition.

Summary
Spoiler (click to show/hide)

Spoiler: Map and Legend Updated (click to show/hide)

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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #516 on: June 22, 2020, 08:33:23 am »

275.3- The continued disappearances implicate the mysterious bazaar as a target of interest , prompting  the local university branches to send out research divisions to study the mysteries within. A number of researchers are forever lost within the establishment during analysis, prompting the university to lock down the surrounding area from the general public. The area is deemed a present and ongoing threat to society. As the bazaar is placed in unaffiliated territory, nobody prevents or objects to the university establishing a control zone
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King Zultan

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Re: Bay12 Communal Worldbuilding Game
« Reply #517 on: June 22, 2020, 08:34:49 am »

Year 275.4: With all the mutations the Purple Leaf Disease has been going through have allowed it to start spreading outside the confines of the kingdom it started in and has been seen in wilderness areas outside the kingdom and they seem to be heading towards the direction of the Kingdom of Zalalastan. Roll to see how far outside the kingdom of origin it spreads.
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Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #518 on: June 22, 2020, 09:28:22 am »

((Should I go through and make a list of the Purple Leaf Disease’s strains?))!

Year 275.5
Serlor Vivret contacts Rasha Yorma, a geologist, about the ruby and asks her to investigate. Rasha is never one to turn down an opportunity to learn, so she heads with him to where the ruby egg is kept.
Roll for how much information Rasha’s able to gather about the ruby
Does Rasha hear the humming?
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TamerVirus

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Re: Bay12 Communal Worldbuilding Game
« Reply #519 on: June 22, 2020, 09:43:00 am »

Year 276: As the Lokhunder raiders prep for their warships for further attacks on coastal civilization, the crab titan Piyerta-collou is observed off the coast of the icy realm that the Lokhunds call home. Obscured by the shadows underneath the floating continent, the great crab titan appears to gesticulate towards them. The waters begin the ripple and swell as hundreds of Kani-collou emerge from the depths and begin to attack indiscriminately! Roll to see how well the Lokhunders fair against this unexpected attack
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TheRedwolf

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Re: Bay12 Communal Worldbuilding Game
« Reply #520 on: June 22, 2020, 12:03:53 pm »

Year 276.0001
As the Crab Titan arises from the sea, so does a presence in a long forgotten Crypt filled with blood, as Jøtok Vinterjak rises from the grave and takes a look at what the løkhunds have become. The once jolly løkhundr warlike way of life, replaced by mindless bloodlust. What a shame, for these were his people once. Jøtok was disgusted by the Ragnaruff in his name, and repulsed by the slaughter of civilians that took place. He knew there was but one way to save his people’s true way of life, and that was to get rid of Fenris Bloodaxe. He blew oppon his warhorn, a sound that could be heard from the Quaganate and calls an army of warriors from the True Løkhundr afterlife and charges at both the Ragnaruff army and the Crab Titan.
He was no Blood god, but he was
The First Løkhund Jarl
Roll to see how Jøtok and his army fares against the other two forces
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Strik3r

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Re: Bay12 Communal Worldbuilding Game
« Reply #521 on: June 22, 2020, 03:51:07 pm »

YEAR 277
The Empire of Avaria has struck a deal with their long-term trading partners to sell the Great Ruby to Streamland. It was sold to Streamland's King to fuel the Avarian Empire's growth, with the great wealth gained from the sale going toward materials, food and tools to expand their empire's borders. The massive, inticrately cut oversized gemstone will be transported to Streamland by sea, and it will first go through Refugio Guerra, surely guarded by a large detatchment of the King's men to ensure it makes it to Streamland.
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Lidku

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Re: Bay12 Communal Worldbuilding Game
« Reply #522 on: June 22, 2020, 04:19:29 pm »

Year 277

Veoldryn Kaas had been eyeing this mysterious ruby for sometime as of now. He would've attempted to have it acquired while it was more stable within the palace of the Avarian Empire, but he didn't want a chance of failure in having ghouls sent to such a highly secured area. Now with the ruby in transport, the centuries plotting Vampire can now make an attempted bid to procure this strange ruby. Roll to see how well Kaas' ghouls do stealing the ruby while its on route to Steamland.
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Naturegirl1999

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Re: Bay12 Communal Worldbuilding Game
« Reply #523 on: June 22, 2020, 04:43:45 pm »

Year 277
this isn’t working like we thought. Why would I help you? Are your thoughts still needed? We can just take over again. Other plants have stems and roots, maybe we could grow some? It seems your legs can’t move well. What are you going to do? Kill me? Can’t do that, what do think we use to grow? What will you do, then? I’m not going to help you. We can find a place to root, then try growing new organs besides leaves. I can still control my body. Sure, for now. You don’t need control of it to think though.
Roll for how well the purple leaves do at taking control of the host, while keeping the brain alive
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Re: Bay12 Communal Worldbuilding Game
« Reply #524 on: June 22, 2020, 05:00:18 pm »

Year 277.1
The Combined Arms against the Lokhund raid Sets Sail.
Roll to find Out how successful the Attack against the Lokhund Raiders is
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