Notices
Rolls
Purple Leaf Disease's new mutation's spread amongst animals
2d20=12+19
The new strain has some difficulty infecting other members of the herd, as it seems that other animals seem to instinctively avoid the infected ones, However it is only a matter of time until the entire herd is infected by the new strain. However, the strain's mutation has made it capable of infecting almost any animal, readily jumping to squirrels, rats, foxes, everything, this includes sentient races, except slugmen. The disease is thus far still unable to infect molluscs and other invertebrates.
(The Purple Leaf Disease will now actively spread outside of inhabited territories and it's core will likely become a deadland soon.)
The Freeman Goblins of Refugio Guerra campaign for an Intervention against the Lokhunds
1d20=19
The goblins' efforts see incredible success, They succeed in getting Refugio Guerra to open dialog with other nations of the world regarding the growing Lokhund problem, and just about every nation agrees that a giant raiding party of Lokhunds and their friends is bad news for the nations' economies and trade routes, and thus, something that has to be dealt with. The biggest contributor to the counterforce is by far the humans, all human nations aside from Thairmar, send a decently sized force to Refugio Guerra, this includes a small force of Chaos Magi from The Red Court.
Some forces from Dragolia have also sent small forces to Refugio Guerra, including Lizardmen of the Jahtari Sultanate and the Duskblades, they come equipped with glaives, scimitars and katars. Even some Bleg are spotted among the forces, equipped with gear forged in Refugio Guerra. Some Magi from the University are also present.
The Purple Leaf disease's conscious host
2d20=5+1!
It seems that the Purple Leaf Disease has done significant and irreparable damage to the host's motor functions, he moves exactly like you would expect a ZOMBIE to walk: Dragging his feet sluggishly over the ground in small increments and stumbling over even the smallest obstacles and falling to the ground. But even if he could catch up to someone, he doesn't want to, his conscience makes him refuse to infect anyone with the disease, so he intentionally stays very far away from uninfected humans.
Lokhunds and Co. vs the Dungeon
Lokhunds 1d20=8
Dungeon 1d20=10
The Lokhunds and the rest of the raiders attempt to pass through the dungeon, thinking that their superior numbers will make short work of it. While none of the monsters offer much of a thread by themselves, its their numbers and the cramped corridors that prove a problem for the Lokhunds. That and the monsters know the layout of the dungeon while Lokhunds don't and there are traps and ambushes around every corner. In the end, the Lokhunds and the other raiders are rebuked from the dungeon and forced back out the way they came. While not many of the raiders were lost to the monsters, this will surely be an embarrassing blemish on history of the nation of proud warriors.
Serlor Vivret, a crafter attempts to smoothen the ruby egg
1d20=20!
Serlor Vivret is an absolute master of a craftsman, delicately chipping away at the rough edges of the ruby, smoothing and polishing the surface with techniques passed down for generations, in a bid to finish the job that the last mysterious craftsman left unfinished over 200 years ago. He gets a little carried away and works the ruby down to exactly how he thinks it was meant to look like, turning the rough spikes of the gemstone down into perfect renditions of scales, exactly like those of a dragon egg, and smoothed to perfection too.
However, there is a bit of a problem, the ruby itself is still very opaque on the inside, although a certain.. orange? shine has become apparent in the gemstone. With his extensive knowledge of gems and crystals he was able to determine that the ruby has never been partitioned and that it likely "grew" from center outwards. Someone with a greater knowledge of geological processes may know more about the nature of the gemstone.
And there definitely is a "humming", although it is too faint for HIS ears to hear properly.
The Chaos mage's Attempt to create an Anti-"Purple Leaf Disease"
1d20=18
The mage's efforts are a great success, using Chaos energy to mutate the leaves has produced a completely new disease, one that manifests as red leaves on the host, and infect only hosts with purple leaves on them. This isnt a cure to the original disease, and the hosts of the red leaves are no better off, although they do seem to behave more like hosts of Strain 5 of the Purple leaf disease, although they don't hunt down hosts with purple leaves, they are able to survive and keep spreading the red leaves for a very long time. And most critically, the hosts of the Red Leaf Disease are safe to be around, as red leaves cannot infect those not infected by the Purple Leaf Disease.
YEAR 275.2
With the Avarrians, being a highly conformist people many of the young Avarrians with the abnormal blue feathers are facing discrimination at the hands their peers. Some superstitions have also begun to spread in the northern communities regarding these Avarrians, some believing them to be cursed or demon children and some of parents of these Avarrians have gone as far as to kill their own offspring because of superstition.
SummaryYear 272.8, King Zultan
The Purple Leaf Disease mutates a new strain that readily jumps between species, including sentients.
Year 273, Detoxicated
The Freeman Goblins of Refugio Guerra campaign for an Intervention against the Lokhunds to great effect
Year 273.1, Naturegirl1999
A host of the Purple Leaf Disease wakes to full consciousness, gets up, and promptly falls over again. Is basically a zombie with a conscience.
Year 273.5, TheRedwolf
The Lokhund raiders attempt to get onto Dragolia via the dungeon and like everyone before them, get beaten back.
Year 273.6, Naturegirl1999
Serlor Vivret masterfully cuts, smooths and polishes The Great Ruby into a ruby shaped like a dragon egg.
Year 273.6, Detoxicated
The batpeople make musical wind rocks. Also now have druids that help resolve disputes and uphold "the law"
Year 273.7, Naturegirl1999
The true nature of the Bazaar is revealed, it traps people using illusions and sucks out their souls to turn into merchantise. Whom it serves? nobody knows.
YEAR 274, Strik3r
A Chaos Mage recruited from the University by The Red Court, creates an "Anti-"Purple Leaf Disease"", The Red Leaf Disease that only infects Purple Leaf Hosts.
(Year) 275, Lidku
The Bazaar is also infinite and transforms its inhabitants into monsters. There are several "tribes" within the Endless Bazaar.
(Year!) 275.1, Naturegirl1999
The main Chaos Rift of the Chaos Coalition begins to fluctuate in size, at times preventing Aetherials from passing throuh.
YEAR 275.2, Strik3r
The anomalous Avarrians with blue feathering have begun to be discriminated against by other Avarrians.